Kheapathic said:
So if someone walks up to you and forces their thumbs into your eyes, are you going to lecture them about touching gloves or bowing before starting anything?
Edit: Gentlemen rules are for friends, the dojo and tv, survival is top priority in the real world.
But I'm not talking about that. This thread wasn't about that.
This thread was about how when the bell rings to fight, let's take for example Reptile. For a second.
The game says fight, they throw an acid ball immediatedly at me.
Now I can dodge this acid ball, maybe I jump to dodge it, but they throw a new one while I land, I can duck but they throw another one lower or maybe the one they threw catches me.
I can block it with my block. But now I'm stuck with to much distance and they can throw acid at me and chunk my health even while blocking.
Trying to get in close they hit with an acid ball and now I am on the grand as the character gets up, they throw another and another and another and another. The character can't really finish his animation of getting or even get up because the very moment they stir up acid is being thrown.
There is a difference between fighting and throwing fireballs.
Mind you this is an example, before I learned a counter.
@Neosage: But that's what I love about combos. Those slow 3 hit or 4 hit combo. As you hit the persons health down low. You're both kicking and punching, but there is that tension. That anxiety and anticipation on who is going to win. As you try to time and work out your combos. And your actually incorrect about only having 3 to 4 hit combos.
Baraka has a 10 hit combo.
And I can't remember ....it was Noob I think with 7 hits.