The thing is, you switched your argument immediately after hearing of Planescape Torment, and then acted condescending; most people don't like that.derelix said:Calm down? You seem to be the only one getting angry. Of course I have no way of telling how angry you are based on text on a screen, but usually somebody saying "calm down" when nothing insulting was said is a pretty good indicator.The_ModeRazor said:Eh, just calm down already. I simply said that one of your points was wrong. I could even agree with you, if you weren't suchderelix said:Wow you can name one arbitrary game that involved reading.The_ModeRazor said:Please, play some Planescape Torment.derelix said:Reading text in a game doesn't compare to reading a book. A book you actually have to visualize in your mind and understand the ideas, a game has it all spelled out for you.
Now.
And you're being annoying. I think I'm going to call you an ass for that![]()
That sure proved me wrong, because all the kids are playing planescape torment. This is just sad, people really think games make you smarter?
Whats next, chocolate is really good for you? oh wait they already try selling that load to us.a *****an insufferable genius.
My point was, that one game is not a good indicator for the rest of gaming. My point still stands that imagination in gaming has been dead for a while.
By the way, what exactly do you mean by 'imagination?' Do you just mean it in general, or in terms of story, or gameplay, or graphics, or what?
EDIT:
They build reflexes, they can encourage thinking (at least tactically; ever hear of the Total War games?), they can teach history (WWII games, any game set in ancient-medieval history) and they usually make you realize that the world isn't a place filled with sunshine and rainbows.derelix said:And seriously, can somebody explain to me how video games "teach us valuable lessons in life"?
Of course, this is all "can's" and "maybe's", but the only games that don't include the above are the ones meant for children.