Kpt._Rob said:
Let me put it this way, gaming is really comprable to drugs in many ways (and I say this as someone who has had some drug addiction problems in the course of my life). Drugs and other addictions are rarely actually the cause of psychological problems, though they can become intricately tied to psychological problems.
The basic model of addiction states that an addiction forms when someone uses something (gaming, drugs, masturbation, food, etc...) as a way to alleviate unpleasant emotions. Because this doesn't help the person face their negative emotions, and overcome them, the underlying problem remains. Things which we consider addictive make these problems worse. Food and drug addictions have serious health implications, causing users to ultimately feel even worse about themselves. Gaming can have health risks associated with a sedentary life style, and often is not conducive to a healthy social life. And compulsive masturbation often causes the addict to feel ashamed and can cause all sorts of psychological trauma. The addict in all of these cases, instead of then trying to overcome the new negative emotions caused by their addictions as well as the underlying emotions which remain, continues further indulgence in the subject of their addiction, which continually makes the negative emtions they seek to escape even worse.
My point is that gaming is like anything that can be addictive, when someone who is succeptible to addiction uses it to escape their own negative emotions, it ultimately makes their problems worse. Gaming can not be directly blamed as the source of problems, as we can observe there are many people who are not addictive gamers, and for which gaming is not a self-destructive hobby. Ultimately, there are psychological traumas the addict must face underlying the original addiction, gaming is not the direct source of problems, it simply has the ability to take existing problems and make them worse.
This pretty much says it all. However, it's important to remember that it's not gaming that is the problem, but the causes of addiction - very few things are inherently addictive physically, but are easily addictive for psycho-social reasons. This covers both physical subtsances like narcotics, alcohol, tobacco, and caffine, but also experiences like adrenaline, gaming, sex, and religous fervour.
However, gaming is in a small group of experiences that can actually be considered positive to mental health. they can boost self-esteem, goals, and communities, just like any other hobby. they can also allow us to express ourselves and our creativity, and can be used to share our experiences with others. Once again, this all comes down to not what gaming inherently is, but how it is used, and as such can be either a positive and negative feature in a person's life depending upon how they use it.