Is the hatred for EA really justified?

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Syntax Error

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Sep 7, 2008
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Which begs the question:

If it's proven that their DRM is ineffective (the irony that it was supposed to limit piracy only led to the game being pirated more) and caused their customers from all over to cry foul, why do they insist on using it?
 

axia777

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Oct 10, 2008
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You know what I also hate about EA. Watching their damned logo go by on every damned EA game and you can never skip it, even it you have watched it a thousand times. Damned logo.

I also hated that whispering girl too. *whisper*Challenge everything...*whisper* Stupid annoying little trollop.
 

742

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i didnt know much about their policies or their employee treatment but a few years ago i said "thats it, every time i give these people my money they end up taking it, and giving me a box full of shit in return. i gave them too many chances, obviously these people are incompetent. never again." now i know WHY. the whole EA spouse issue, and the fact that money comes first. money should never come first especially when "arts" is in your fucking name. and then theres the DRM. i dont want my rights managed, digitally or no.
 

Zrahni

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Oct 24, 2008
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EA beats the dead franchise horse so hard that you can't even tell if it is a dead horse now more like a spilled shake of bones and flesh.
 

searanox

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Honestly, EA isn't quite as bad as everyone makes it out to be. It is huge, and it does eat other development studios, but at the end of the day it has some fairly good games under its belt (even if most of them were done by partners or acquired developers). At worst, I'd say it's a corporation that is hugely out of touch with its market.
 

Zrahni

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searanox post=9.75027.855724 said:
Honestly, EA isn't quite as bad as everyone makes it out to be. It is huge, and it does eat other development studios, but at the end of the day it has some fairly good games under its belt (even if most of them were done by partners or acquired developers). At worst, I'd say it's a corporation that is hugely out of touch with its market.
And they favor Quantity over Quality. They could learn something from Blizzard with "when its done".
 

Dys

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Why the hate on EA?
well, if you can name two EA game that was finished BEFORE release in the past few years, I'll go back on a bit of my hate.
As it stands any game I'm even remotely interested in (that is, new games that aren't just old games with new names slapped on them *cough* sports *cough) are broken.
Before it was patched crysis was unplayable, cnc3 is still too broken to work properly on my computer (not to mention crap, for fuck sake the renegade engine is dated, use something new already) cnc generals again suffered the same problems.
In fact, the only game of recent years bearing the EA labell that worked well on release for me was Medal of honour: Airbourne, which for all its flaws I will concede is a decent game (although I'm reluctant to count it when its using the Unreal 3 engine and has many other games in the series they can borrow material from).
Oh, and don't even MENTION spore, they completly slaughtered the concept by oversimplifying it and making it cutesy bullshit.

Even DRM, imployee treatment and dirty capitalist tactics aside they are still produce sub par games.
 

The_General

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Sep 13, 2008
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EA is no different than nay other game publisher: THEY WANT MONEY. The more the better.
The only reason any publisher supports their games is to make the customer come back and get some more, thus paying them. The reason EA has been getting the flak is because they're biggest (Or was, until the Activision-Blizzard union). Believe me, when we start seeing Activision spamming titles (Such as their awful spiderman games) they will be getting a lot of ire too.
 

LiquidSteel

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Oct 23, 2008
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axia777 post=9.75027.854413 said:
It may be some reading, but if you all seriously want to know what the deal with EA is just read my post above. It is some serious shit.
I read that all, mainly because of my hate for EA.

In the day, EA was great with it's sport games that were fun to play with friends, but then they started bringing out games in every direction and have enough marketing power behind them to make $10 Million easily. The last two games they have released, Spore and Dead Space, had enough hype to make over this.

It all started with the Sims, and then came it's 100 Expansions (sarcasm!), but that wasn't goo enough, so after spending all this, they released Sims 2, because this time you grew up, and this again came with expansions, and now we are onto another chapter of 'playing God' in the hands of Spore, a game where you control a fish frog as it evolves into many weird, and 'wonderful' things.

I hate EA mainly because it is a corporation, and corporations don't care who they hurt, or what they do, they just want money.

But saying that there are other companies out there that are as bad as EA by milking a game idea, such as Activision with Guitar Hero, and then Rock Band, and now they are releasing both together. Square-Enix with Final Fantasy, however I am a fan, but still what they have turned it into now is not J-RPG but a game for the masses. Rockstar with it's GTA, which in al honesty hasn't changed, which is fine for some fans, but copying the same game over and over and just changing the cities, the character and the vehicles does not make for good gameplay. I mean how many times does a game have to have a mission that involves 'Go to the Strip Club!'

Phew, sorry!
 

dukethepcdr

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It's not DRM that bothers me about EA. It's the way they keep swallowing up other video game companies. At the rate they are going, there aren't going to be very many non-EA companies left in gaming.
 

internutt

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Admittedly I used to really hate EA during the last generation. These days I tend to favor them over Ubisoft since EA have released some interesting games recently, along with their yearly licensed stuff.
 

Break

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Khell_Sennet post=9.75027.855381 said:
Actually, Hellgate's development team ruined HGL. It was a great idea done so wrong, but EA had no impact on why it went sour. Spore yes, Army of Two I don't know, never tried it.
Actually, you're not quite right, there. Publishers have a great deal of control over the games made under their name. They set the release dates, they set the budget, they can demand pretty much any changes they want, and they have to be consulted before the developer can make any large changes, to which they have veto power. And then the workforce is so exhausted from the horrible hours that the product could end up faulty. If the developers don't comply, the publisher can pretty much drop the project. They've produced some pretty good games, but it's hard to tell if that's because of, or in spite of, EA's influence.