I like bethesda because of FA3 And TES. I love how their games have this "bethesda feel" feel to them.
Most animations are hard-coded into the engine as far as I know, such as "walkright", "runright", "walkforward", etc., and they cannot be expanded upon, not even by modders (I think they have to replace animations altogether to get custom animations to work). As far as I know, the AI in their games does not actually move diagonally at all, only left to right and forward and back, so they don't need animations for that sort of character movement. Their games are designed for playing in first-person so they don't bother with special animations for the player character. In theory it is not a hard thing to fix, but just one of those things that falls by the wayside as unessential. Their third-person cameras are only really so players can take a look at their gear, cinematic angles, etc. not for actually playing the game.zauxz said:Yeah, it works in morrowind, oblivion and fallout. For me, it is the most annoying thing ever. IS IT SO HARD TO FIX THIS????
no they are perfect in every wayslipknot4 said:Why does everyone think Bethesda are crap for a game studio, i don't get it since, in my opinion, fallout 3 and the TES series wore awesome games.
Would really appreciate your help.
After reading some of your posts i would like to ask the question, why is Morrowind so much better than oblivion?
I've heard there was allot of complaint on the difficulty and the stiffness of the characters, any thoughts?
What about the mods and expansions whom will add-on to the gameplay.
There are more than 20 000 buggs, about 7 in every quest, 10 around every scripted character, 20 around all the different kinds of creatures, more than a couple of 1000 graphical glitches, more than 500 dialogue based buggs and 10 for every scripted event. Is this a problem?
Bestheda Rule! Try and make a game as big as they do there is going to be ALOT of bugs, but i doesn't take away from the sheer epicness of it all.slipknot4 said:Why does everyone think Bethesda are crap for a game studio, i don't get it since, in my opinion, fallout 3 and the TES series wore awesome games.
Would really appreciate your help.
After reading some of your posts i would like to ask the question, why is Morrowind so much better than oblivion?
I've heard there was allot of complaint on the difficulty and the stiffness of the characters, any thoughts?
What about the mods and expansions whom will add-on to the gameplay.
There are more than 20 000 buggs, about 7 in every quest, 10 around every scripted character, 20 around all the different kinds of creatures, more than a couple of 1000 graphical glitches, more than 500 dialogue based buggs and 10 for every scripted event. Is this a problem?
There's two reasons for this:samaritan.squirrel said:They could have done something about the conversation mechanic in Fallout 3. It was tolerable in Oblivion, what with the game being such a novelty..
That eerie 'close up of Mr/Mrs Potatohead' thing gets old very fast.
A Mass Effect system could have been implemented, but it would have taken a lot of time to script it all.
Perhaps..you know the briefings in Assassin's Creed?Where you get to walk around in a limited space while the old fellow talks disapprovingly at you?That would have worked nicely.
are you trying to get away with copying the "Y" man and his reasons? at least acknowledge him.The Great JT said:If anything actually ANNOYS me about Bethesda's games, it's that the character-to-NPC interaction involves the NPC standing ramrod stiff and never breaking eye contact. It's creepy and it breaks any feeling of immersiveness.
I never said that Bethesda was the best technology company out there. It's their creativity and artwork that really shine. Oblivion was in many ways their next-gen "testing grounds" for their game engine. With Fallout 3 they were able to create a far more detailed (though smaller) world with much more unique content because they had most of the technical hurdles cleared already.samaritan.squirrel said:"In the case of Fallout 3, the close-up character portraits were used because they were also used in the original Fallout titles"
That's a pretty interesting point [and mod], actually. But if I recall correctly, the older titles only had portraits for the more pivotal characters..
The character models could have been better, too. Look at that suicide leap..
Now I'm just nitpicking. It's a great game.
Welcome to the forumsSir Numpty said:I love Bethesda myself, but they seem to have this huge rift in the quality of their games. On one hand they do environments really well, and the background lore for these imaginary places sucks me in with its creativity and vibrancy. On the other hand they really need to hire some animators who actually know what they're doing. Every bloody piece of animation in their games is shite, especially in the context of a big, multimillion project. I've seen flash artists who can animate better then Bethesda's whole team.
Also, in contrast to the fantastic background lore Bethesda's so famous for producing, is their characterisation and quest writing. Its well below the standard of the lore, and every NPC feels like a walking statue with a dialog window.
Their games always suck me in though. I think they appeal more to my desire to collect than anything else, which is a pretty depressing thought.
O and it's my first post. It's a right old pleasure to meet you all.
Thanks! Pleasure to be here.slipknot4 said:Welcome to the forums