This is terrible advice, honestly.Jesus Phish said:Never put more than 75% into Lockpicking or Science (I never took science as it's kinda meh imo). After 75% you can unlock anything and futher points wont make it any easier.
This is terrible advice, honestly.Jesus Phish said:Never put more than 75% into Lockpicking or Science (I never took science as it's kinda meh imo). After 75% you can unlock anything and futher points wont make it any easier.
Check out this website.AMMO Kid said:Hey guys,
I just got Fallout 3, and I love it! I just beat the mission where you talk to Three Dog, the GNR radio guy. Do you guys have any tips for me on how to play this game well from the start? As in "Upgrade this skill the most cause it's the most useful" and likewise.
I enjoyed the game on Xbox but when the GOTY edition (with all the expansions) was released, I purchased it on the pc. I remembered just how awesome the oblivion modding community had been and the tradition continues. If I were to point to just one example however, it would be the Fallout Wander's Edition mod, which adds dozens of subtle (and not so subtle) changes to the game. Most of the purported changes that we will see in Vegas seem to have been outright lifted from FWE.Sjakie said:Everything posted above me is something you will figure out by yourself once you played more of the game.
Just get some sweet ass mods for your 2nd (or 3rd) playthrough. I know i did (that includes mods for sweeter looking asses as well
What was that? you have it for Xbox? HAHAHAHAHAAA! your loss
Well, that is certainly true enough. For every good mod, there are at least 10 that ruin the game, stay away from God Items and such.Eclectic Dreck said:I enjoyed the game on Xbox but when the GOTY edition (with all the expansions) was released, I purchased it on the pc. I remembered just how awesome the oblivion modding community had been and the tradition continues. If I were to point to just one example however, it would be the Fallout Wander's Edition mod, which adds dozens of subtle (and not so subtle) changes to the game. Most of the purported changes that we will see in Vegas seem to have been outright lifted from FWE.Sjakie said:Everything posted above me is something you will figure out by yourself once you played more of the game.
Just get some sweet ass mods for your 2nd (or 3rd) playthrough. I know i did (that includes mods for sweeter looking asses as well
What was that? you have it for Xbox? HAHAHAHAHAAA! your loss
Now, if it weren't for the fact that a vast number of the mods utterly ruin the desired atmosphere of the game, we'd be all set. I can understand the body model and texture upgrades, but the ones where the lady raiders are suddenly dressed like anime floozies?
You're right actually. Not that you give a reason why you're right, but you are.MiracleOfSound said:This is terrible advice, honestly.Jesus Phish said:Never put more than 75% into Lockpicking or Science (I never took science as it's kinda meh imo). After 75% you can unlock anything and futher points wont make it any easier.
True. The reason would be the one you just stated, because some very cool loot is hidden behind Very Hard locks. I would agree with you though that Science ain't all that important. I usually max it around level 18 when I've spare points.Jesus Phish said:You're right actually. Not that you give a reason why you're right, but you are.MiracleOfSound said:This is terrible advice, honestly.Jesus Phish said:Never put more than 75% into Lockpicking or Science (I never took science as it's kinda meh imo). After 75% you can unlock anything and futher points wont make it any easier.
I had forgotten about Very Hard locks/terminals which require 100.
This is a nice way to look at it. Fallout 3 was one of the few games I ever used a guide for, but only after a playthrough or two without one. It's nigh-on impossible to find and do everything in F3 without a guide.UnlimitedCreativity said:Play through it twice. The first playthrough focus on the story. Second playthrough get yourself a guidebook... (Mostly for the maps - Fallout should come with a map book) and go exploring and try and find as many overpowered weapons/skill books / armour as possible and try and create the best character you can. After your first playthrough you will have a good understanding of how the game works...
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Or a Dart Gun.Rex Dark said:Stay away from Death-Claws if you don't have either a Fatman with mininukes, or godmode...
Having one of those 2 should be good enough.
I remember hearing some crazy noises. The building was completely dark, everything was trashed, and something really sounded like it wanted to eat me.AMMO Kid said:Why? What's in that building?-Samurai- said:I couldn't remember what building that was, so I looked it up. I get chills just thinking about that building. I didn't get more than 20 feet in before I turned around and sprinted for the door. I marked that building on my map as a reminder to never ever enter it again.Mcface said:Agree!Doctor VonSexMachine said:High intelligence means more skill points per level.
Repair is a great way to break the economy.
Do all the side quests, and go into every building you can*. Explore!
*Except the Dunwhich building, unless you like shitting yourself.
Except, being a hardened S.T.A.L.K.E.R veteran, Dunwhich was no problem for me.. but i would suggest avoiding it.