poleboy post=18.72125.749008 said:
I see you've bought into the whole casual vs. hardcore theory as well.
I think you should read
this
I'm surprised no one's really commenting on this. Even though I just read it, that article is way sexy. Good find,
poleboy.
The_Deleted post=18.72125.748985 said:
There's been an awful lot of talk in the gaming community about gaming becoming more mainstream and open towards non-gamers. I put it to you that we should NOT try and expand or reach out to the mainstream. I posit that we should let those who don't game discover gaming for themselves or just stay away. I say let those who believe we are all GTA psychopaths continue to believe exactly that.
The reason being that the mainstream sucks. It is especially true in this day of Hilton worship and lowest common denominator entertainment that we should keep gaming as the last bastion of 'intelligent' media.
Sure, we still get the crappy games based loosely around some piss poor IP or movie tie-in, and indeed we should keep those if we are to get anything of quality off the back of it.
But imagine how much worse it's going to get. The Wii is churning out some absolute dross that these otherwise non-gamers are buying in bulk. Okami should have been a sure fire hit on that console...
So lets keep gaming to ourselves. Lets be supportive to our community whatever our tastes and keep those who buy Wii music at arms length until they show a genuine interest in something deeper.
Even before reading
poleboy's sexy, sexy article, I was already well on my way to disagreeing with you.
First thing's first:
In for the chicken, in for the coup is not a good way to plunge someone into a market. Genuinely think, as hard as you can, about a game like... we'll say EVE Online [http://upload.0x1011.org/files/LearningCurve.jpg], as your first video game. With the setup of that game, you'd very likely feel alienated before you even got started. The more higher-skilled players that attempt to explain but fail, the worse off you start to feel.
Imagine if your first venture into "hardcore" gaming was that alienating. You'd likely never play games, on the nature that it's too frustrating or difficult. (Hell, I did that for "I Want To Be The Guy," as well as the fact that I didn't find it fun or appealing in the least.)
Do you honestly want to say because you got baby-steps and they didn't, they're less qualified to be lumped in the same category as you? If that is, then congratulations:
You're pretentious!
Assuming I misread you, which is very likely the case, then at least approach the industry with some more understanding. Games like Galaga [http://www.smiliegames.com/galaga/] paved the way for games like Ikaruga [http://www.youtube.com/watch?v=EGNSdcy-apU]. Saying that games like Galaga shouldn't exist because they lack depth is... absurd.
Oh, and another thing... Why hasn't the Wii sold to hardcore gamers? Just for giggles, head to your local game store and ask anyone, even if they know their stuff about gaming, and ask them what age group the Wii is for. They'll all swear up-and-down it's a useless system, child's games and elderly people and not much else. So anyone who would normally buy one only falls in those age groups. Think there's a reason Rock Band and Okami aren't selling for the Wii?
Because gamers of that tier either never bought one, or got rid of it before they knew what was going on. Frankly, Nintendo's strategies have alienated the 'hardcore' kids by not clearly explaining what was up, but that doesn't mean they aren't still looking at them. Games like Okami prove it.
Stop looking at gaming, and the newer gamers, like they were a blight on the system. They're instead just a different target audience.
Besides, the Wii has good games, just no one bothers owning one long enough to find them. The 'hardcore' market certainly isn't saturated, but that doesn't mean it's not available. Just look.
And read
poleboy's article [http://malstrom.50webs.com/birdman.html].