danpascooch said:
I know this not because of comparing their criteria to an outside source, but from comparing their own criteria to their own criteria, that is to say, their own past precedent. For the level and category of mature content in the game, there has never been an 18+ rating in South Korea.
It's quite clear from your other posts that you're not Korean. Nor do you live in Korea. So how do you know this? Have you done an indepth study of similar games and their various ratings in the korean market? Or are you pulling this out of thin air? Or worse, believing some other random guy who knows just as little as we do on some other forum? Don't give facts unless you have evidence to back it up.
and in this case, the complete violation of all South Korean past precedent in video game ratings with no viable explanation whatsoever forces the conclusion that this was done to curb the massive popularity of this game in Korea. And since the ratings board was not created with the authority to ban games from age groups based on popularity instead of content, the people who made that decision in my opinion are corrupt.
Ban is not the correct word at all. There's a difference between a ban and a restriction. Starcraft 2 is not banned in korea, it's restricted to adults.
And again you're making assumptions based on no apparent evidence. You say they're [restricting] games based on popularity? How do you know this exactly? You don't. And why would they restrict a game based on popularity? Even if the issue of morality is coming into question, popularity is a non-issue. It's not relevant.
Maybe they're restricting the game to adults because of the fact people get completely addicted to playing the thing. And would that not make sense? Other addictive substances/activies like alcohol, cigarettes, gambling are restricted to adults. Why should a video game be exempt? Why should a gambling video game, ie a VLT or Video Lottery Terminal be restricted to adults but not a video game which has shown itself to be highly addictive?
What's the difference between someone who blows their paycheck on a VLT gambling video game, and someone who loses their job because they spent too much time on Starcraft or some other non-gambling game? There's no difference in my opinion. They're both as harmful. People have died playing starcraft, I'm sure lots of people have lost their job or otherwise ruined their life because of it too. I don't have any facts for it of course, but its a safe assumption. Hell I knew people who ran home at lunch break from work to play Everquest. Same thing, just as unhealthy.
Is it not reasonable to restrict a sequel to a game that has a track record of being highly addictive???