Then you obviusly don't want a KotOR MMo, you want a TIE Fighter or Rogue Squadron MMO. KotOR had no space battles worth mentioning.Beowulf DW post=9.72511.819104 said:If there was space combat and exploration, I'd buy it. I love dogfighting. Forget the lightsabers. Give me a starfighter any day.
Apart from the massive fleet battle that raged around the Star Forge and ended in the destruction of the same? Might not have been playable, but still note-worthy.foolsama post=9.72511.819186 said:Then you obviusly don't want a KotOR MMo, you want a TIE Fighter or Rogue Squadron MMO. KotOR had no space battles worth mentioning.Beowulf DW post=9.72511.819104 said:If there was space combat and exploration, I'd buy it. I love dogfighting. Forget the lightsabers. Give me a starfighter any day.
With those figures, there would probably be about five Jedi in the whole world, and none on the same server.Beowulf DW post=9.72511.819104 said:As to the Jedi issue, I think a good way to solve it would be random chance. Make it so that only one in every 10,000 profiles created is Force Sensitive.
Please never design an MMORPG. Haha, random chance with profiles, are you serious? Would you pay for a game to then have to pay for 10,000 more accounts to get the jedi which you want to play?Beowulf DW post=9.72511.819104 said:As to the Jedi issue, I think a good way to solve it would be random chance. Make it so that only one in every 10,000 profiles created is Force Sensitive. If you really want that lightsaber but you're not force sensitive, your character could go through extremely costly operations to become capable of wielding lightsabers, a la General Grievous (he was a total bad ass in the cartoons).
Probably the part where for some reason characters are forced to ignore common sense and instead always take the hard route, even when the easier, more streamlined and all together superior route should be obvious to their character.Mr. Nucking Futz post=9.72511.820213 said:yea because lightsabers and the force is so real, what part of fiction do you not get.AgentCLXXXIII post=9.72511.819601 said:Ever notice in Star Wars no one is smart enough to either:
A. Use two lightsabers, block with one, attack with the other? They always swing them at completely seperate times or in the same direction. Damn staging...
B. Carry a blaster and a lightsaber. Block the lightsaber with the lightsaber, then take them out with the gun.
I don't care about balance. Long live realism. There needs to be less health bars, less numbers, and more "I got hit, I am dying".
Obsidian IS Biowares ***** for making things they don't want to make, but i've yet to see them make a good game. I still havn't forgiven them for ruining Neverwinter Nights 2.searanox post=9.72511.820228 said:What do I want to see?
Preferably, nothing. Get Obsidian on the next game and make it single-player-only. Frankly, they did a way better job with the source material and writing than BioWare, but just didn't have the time to finish it properly. Give them a bigger budget and all the time they need, and they'll make an amazing game. It's kind of sad that the best use of the Star Wars Expanded Universe comes from a video game that was rushed out the door and wasn't as good as it could have been because of it.
No, it's a RPG with turnbased elements. It's hard to describe, but the combat IS turn based but sped up enough It almost looks like real time (sort of like an MMO's turn based combat actually) except you can pause the action at any time to issue orders/make tactical decisions. It uses the d20 system from Dungeons and Dragons as well.urprobablyright post=9.72511.820330 said:Isn't KOTR like a turn based/text based puzzle solving RPG or something? (only played half an hour worth of one of the games and it sucked) That would -stink- for an RPG, even worse than like fantasy star online
In my opinion Jedi Knight is the best starwars series.
Obsidian have some awesome writers on their teams, and people who really understand RPG gameplay. The problem is that they really, really lack on the technical side. BioWare themselves aren't that great, but Obsidian's games are some of the worst-performing, buggiest things I've ever seen. I think they might be improving, though - their new game, Alpha Protocol, looks pretty awesome graphically, and that might mean new artists and programmers.TsunamiWombat post=9.72511.821070 said:Obsidian IS Biowares ***** for making things they don't want to make, but i've yet to see them make a good game. I still havn't forgiven them for ruining Neverwinter Nights 2.
I'd love to play as a Mandalorian by the way. Access to a Basilisk Wardroid as part of a quest/special event would be absolutely fucking awesome.TsunamiWombat post=9.72511.821355 said:The thing is, traditionally, MOST Jedi aren't badass unstoppable forces of nature. We just only see the exemplars- Mace Windu, Obi Wan Kenobi, Qui Gon Jinn, Count Dooku, Anakin and Luke Skywalker, etc etc. Remember how many Jedi got shot down in Attack of the Clones, remember how many Jedi the Mandalorians slaughtered during the war- they even built special force resistant cages to withhold their powers. It takes a rare combination of exceptional force sensitivity, force POWER (because sensitivity isn't the same), discipline, and blahblahblahblah. The point is, most Jedi can take on a squad of Stormtroopers easy, maybe. Not a large group of combat droids, or a squad of Mandalorians, etc. Jedi are primarily warrior monks/diplomats; especially during the era of the Clone wars, most Jedi only knew basic saber combat. During the OLD REPUBLIC era, Jedi DID function as soldiers but it was also an era of high technoligy- Selkaath Medikits and Cortosis Weave armor and weaponry for example.