KOTOR MMO: What would you like to see?

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hippo24

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Apr 29, 2008
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I mean if they took the style from SWG (star wars galaxies the original not the expantion) and placed it in the KOTOR universe I would still buy it, let alone if they actually improved upon it.
 

Beowulf DW

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Jul 12, 2008
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If there was space combat and exploration, I'd buy it. I love dogfighting. Forget the lightsabers. Give me a starfighter any day.

As to the Jedi issue, I think a good way to solve it would be random chance. Make it so that only one in every 10,000 profiles created is Force Sensitive. If you really want that lightsaber but you're not force sensitive, your character could go through extremely costly operations to become capable of wielding lightsabers, a la General Grievous (he was a total bad ass in the cartoons).
 

foolsama

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Jul 2, 2008
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Beowulf DW post=9.72511.819104 said:
If there was space combat and exploration, I'd buy it. I love dogfighting. Forget the lightsabers. Give me a starfighter any day.
Then you obviusly don't want a KotOR MMo, you want a TIE Fighter or Rogue Squadron MMO. KotOR had no space battles worth mentioning.
 

Rath709

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Mar 18, 2008
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foolsama post=9.72511.819186 said:
Beowulf DW post=9.72511.819104 said:
If there was space combat and exploration, I'd buy it. I love dogfighting. Forget the lightsabers. Give me a starfighter any day.
Then you obviusly don't want a KotOR MMo, you want a TIE Fighter or Rogue Squadron MMO. KotOR had no space battles worth mentioning.
Apart from the massive fleet battle that raged around the Star Forge and ended in the destruction of the same? Might not have been playable, but still note-worthy.
Beowulf DW post=9.72511.819104 said:
As to the Jedi issue, I think a good way to solve it would be random chance. Make it so that only one in every 10,000 profiles created is Force Sensitive.
With those figures, there would probably be about five Jedi in the whole world, and none on the same server.

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A Star Wars game needs to be the right mixture of KotoR, Rogue Squadron and The Force Unleashed style physics.

With a Twi'lek Jedi who wields two lightsabers in the grip of cybernetic lekku.
 

bittman

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Sep 11, 2008
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Beowulf DW post=9.72511.819104 said:
As to the Jedi issue, I think a good way to solve it would be random chance. Make it so that only one in every 10,000 profiles created is Force Sensitive. If you really want that lightsaber but you're not force sensitive, your character could go through extremely costly operations to become capable of wielding lightsabers, a la General Grievous (he was a total bad ass in the cartoons).
Please never design an MMORPG. Haha, random chance with profiles, are you serious? Would you pay for a game to then have to pay for 10,000 more accounts to get the jedi which you want to play?

I don't see a "jedi problem" as:
1) it is old republic (where jedi are plentiful anyway)
2) Jedi aren't invincible
3) Everyone will probably be force sensitive anyway. If they aren't, they're probably awesome in other ways (e.g. Droids or Wookies). Do you really think that when everyone can force push it will be unbalanced to something that can snipe you from an unbelievable distance?

EDIT: And I agree with Rath, but most likely force unleashed + rogue squadron won't feature in game design anyway. KOTOR style is close to turn-based, both of the above would just make it Battlefield GalaxyFarFarAway42
 

Rath709

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I can't see Bioware deviating much from the KotoR/Mass Effect template. Though EA may force them to place in game ads for Pepsi, just with Star Wars text over them rather than English.

EDIT:

Online high stakes Pazaak.
 

Shadow88

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Oct 15, 2008
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Hi fist post here. So a few points
1> the "light Whips" do exist however whip tech =/= saber tech therefor it could work
2> the Jedi issue it would be ok to have alot of force users given the time period
3> the balance issues are a problem due to the nature of the Force i mean how do you counter geting picked up and tossed like a basketball into a pit or a reactor (and the sith lord nails the three pointer with trooper XYZ's carcas)? are we just going to limit the powers to pushing, bloking and the obliglatory lightning? i'd call that chopping the forces balls off.
 

Amnestic

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Aug 22, 2008
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Mr. Nucking Futz post=9.72511.820213 said:
AgentCLXXXIII post=9.72511.819601 said:
Ever notice in Star Wars no one is smart enough to either:

A. Use two lightsabers, block with one, attack with the other? They always swing them at completely seperate times or in the same direction. Damn staging...

B. Carry a blaster and a lightsaber. Block the lightsaber with the lightsaber, then take them out with the gun.



I don't care about balance. Long live realism. There needs to be less health bars, less numbers, and more "I got hit, I am dying".
yea because lightsabers and the force is so real, what part of fiction do you not get.
Probably the part where for some reason characters are forced to ignore common sense and instead always take the hard route, even when the easier, more streamlined and all together superior route should be obvious to their character.

But hey, that's just me.
 

searanox

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Sep 22, 2008
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What do I want to see?

Preferably, nothing. Get Obsidian on the next game and make it single-player-only. Frankly, they did a way better job with the source material and writing than BioWare, but just didn't have the time to finish it properly. Give them a bigger budget and all the time they need, and they'll make an amazing game. It's kind of sad that the best use of the Star Wars Expanded Universe comes from a video game that was rushed out the door and wasn't as good as it could have been because of it.
 

klemmi

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Sep 8, 2008
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I would like to see a skill system where it is not point and click.

Also make it an option to be something else than jedi/sith and still stand a chance.
 

TsunamiWombat

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searanox post=9.72511.820228 said:
What do I want to see?

Preferably, nothing. Get Obsidian on the next game and make it single-player-only. Frankly, they did a way better job with the source material and writing than BioWare, but just didn't have the time to finish it properly. Give them a bigger budget and all the time they need, and they'll make an amazing game. It's kind of sad that the best use of the Star Wars Expanded Universe comes from a video game that was rushed out the door and wasn't as good as it could have been because of it.
Obsidian IS Biowares ***** for making things they don't want to make, but i've yet to see them make a good game. I still havn't forgiven them for ruining Neverwinter Nights 2.

urprobablyright post=9.72511.820330 said:
Isn't KOTR like a turn based/text based puzzle solving RPG or something? (only played half an hour worth of one of the games and it sucked) That would -stink- for an RPG, even worse than like fantasy star online

In my opinion Jedi Knight is the best starwars series.
No, it's a RPG with turnbased elements. It's hard to describe, but the combat IS turn based but sped up enough It almost looks like real time (sort of like an MMO's turn based combat actually) except you can pause the action at any time to issue orders/make tactical decisions. It uses the d20 system from Dungeons and Dragons as well.
 

BadXAsh

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Oct 15, 2008
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I would love to see this not be Jedi-fest 2009. Don't get me wrong I love the Jedi, I would love to play a Jedi in the new KoToR MMO... But... If everyone running around is a Jedi then I will take it upon myself to play something different. So i hope that other classes aren't left behind in an effort to put Jedi's up on the Uber Class Pedestal. Know what I mean?
 

TsunamiWombat

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Sep 6, 2008
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The thing is, traditionally, MOST Jedi aren't badass unstoppable forces of nature. We just only see the exemplars- Mace Windu, Obi Wan Kenobi, Qui Gon Jinn, Count Dooku, Anakin and Luke Skywalker, etc etc. Remember how many Jedi got shot down in Attack of the Clones, remember how many Jedi the Mandalorians slaughtered during the war- they even built special force resistant cages to withhold their powers. It takes a rare combination of exceptional force sensitivity, force POWER (because sensitivity isn't the same), discipline, and blahblahblahblah. The point is, most Jedi can take on a squad of Stormtroopers easy, maybe. Not a large group of combat droids, or a squad of Mandalorians, etc. Jedi are primarily warrior monks/diplomats; especially during the era of the Clone wars, most Jedi only knew basic saber combat. During the OLD REPUBLIC era, Jedi DID function as soldiers but it was also an era of high technoligy- Selkaath Medikits and Cortosis Weave armor and weaponry for example.
 

searanox

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Sep 22, 2008
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TsunamiWombat post=9.72511.821070 said:
Obsidian IS Biowares ***** for making things they don't want to make, but i've yet to see them make a good game. I still havn't forgiven them for ruining Neverwinter Nights 2.
Obsidian have some awesome writers on their teams, and people who really understand RPG gameplay. The problem is that they really, really lack on the technical side. BioWare themselves aren't that great, but Obsidian's games are some of the worst-performing, buggiest things I've ever seen. I think they might be improving, though - their new game, Alpha Protocol, looks pretty awesome graphically, and that might mean new artists and programmers.
 

ThaBenMan

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Mar 6, 2008
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It'd be cool if Sluissi [http://starwars.wikia.com/wiki/Sluissi] were a player race. Then you could triple-wield lightsabers (one for the tail). There'd be some sort of penalty to retain balance, of course.

Good idea? Or retarded?
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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TsunamiWombat post=9.72511.821355 said:
The thing is, traditionally, MOST Jedi aren't badass unstoppable forces of nature. We just only see the exemplars- Mace Windu, Obi Wan Kenobi, Qui Gon Jinn, Count Dooku, Anakin and Luke Skywalker, etc etc. Remember how many Jedi got shot down in Attack of the Clones, remember how many Jedi the Mandalorians slaughtered during the war- they even built special force resistant cages to withhold their powers. It takes a rare combination of exceptional force sensitivity, force POWER (because sensitivity isn't the same), discipline, and blahblahblahblah. The point is, most Jedi can take on a squad of Stormtroopers easy, maybe. Not a large group of combat droids, or a squad of Mandalorians, etc. Jedi are primarily warrior monks/diplomats; especially during the era of the Clone wars, most Jedi only knew basic saber combat. During the OLD REPUBLIC era, Jedi DID function as soldiers but it was also an era of high technoligy- Selkaath Medikits and Cortosis Weave armor and weaponry for example.
I'd love to play as a Mandalorian by the way. Access to a Basilisk Wardroid as part of a quest/special event would be absolutely fucking awesome.