KOTOR MMO: What would you like to see?

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Emperor Inferno

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Jun 5, 2008
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Rankao post=9.72511.765008 said:
My favorite part of the First KOTOR was on Talus where you were playing as a standard character. You had to deal with the current goverment in rule and with the different crime organizations. I love the big city surrendering and it had so much environment. I personally think that they should stick to the New Hope feel of star wars. Its a Dirty Place. People do what they have to make a living, but there are those who have better standards. I loved that there was a social issue of Species being involved. I though that was a very down to 'Earth' issue. I just think that they should create a game in which there just feels like something inherently wrong with the world, and the player has the choice to change it (actually affecting the underworld) or just go with it.

I donno maybe its just a while fantasy, but is there anyone with me to at least have a MMO with a ideological theme behind it?
Holy Shit. Please tell me you did not just do that. It's TARIS! Christ! But I agree with what you said about dealing with the government and the society and all that. And also, @ whoever it was who said that about black lightsabers: DO NOT COPY ME! Thank you. That is all. (for proof that that idea is totally mine, please see the thread called Random Battle RP. I did it first. And yes, your right. It is awesome.)

EDIT: Sorry, one more thing. @ Tsunami Wombat. I disagree. I don't think we're going to have to redefine KOTOR. If done properly (and admittedly, it probably wont be) you can keep not only the name and feel but also the gameplay as well. I agree with what has been said about real people in place of NPC party members. Also, it would be awesome to get a huge server and have not only all real people parties, but more than one party as well. Each party can have their own ship. Party members can only travel on their own ship, and different parties can go different places and do different things. Even have a multi-party system where more than one party can work together, maybe have missions that can only be done by multiple parties working together. And yes, let people choose Force user or not Force user.

Pit sides against each other (I like the idea of Sith vs Republic, but let the Mandalorians choose between the two.) Keep the light or dark path branching story and gameplay. For example. A person starts out the game as a republic fighter. They do some bad things and gain darkside points. They can then choose to switch sides, to fight with the Sith. Or, they can continue to be on the Republic side. You can keep basic gameplay, just change it enough so that many people can play.
 

Saskwach

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Darth Mobius post=9.72511.769994 said:
TsunamiWombat post=9.72511.763690 said:
KOTOR is just a name, not a genre. Deal with it. The game isn't about being a Jedi, it's about the OLD Republic, back in the heydey when the Republic faced many enemies from within and without, the Mandalorians were still led by Mandalore himself and killing the hell out of people.

You either limit Jedi to an epic tier class, or you make EVERYONE a Jedi.
Are you retarded? KNIGHTS of the Old Republic is about, get this, JEDI KNIGHTS! What KotOR game did you play that WASN'T about the Jedi?
This is true. KOTOR was made so Bioware didn't have to deal with all the restrictions on OMG JEDI that were in the original and prequel series.
Original: Hunted to extinction. You can get away with a rogue every now and then but if every mysterious stranger you're crashing into is a Jedi you have just FAILED at the original series's feel. Sith are restricted to Vader, the Emperor and some rejects, so the same problem.
Prequel: Only a few thousand Jedi Knights. Unfortunately the Jedi Order is very stuffy, strict and boring. Sith are incredibly rare.
KOTOR: Jedi and Sith f***ing everywhere.
 

Gxas

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I would like to see absolutely NO light whips or any fan-dreamed variation on the lightsaber. I would love to see how the "pause the game in the middle of a battle so I can choose what attack to use next" would work in a PvP environment.
 

Emperor Inferno

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Gxas post=9.72511.774468 said:
I would like to see absolutely NO light whips or any fan-dreamed variation on the lightsaber. I would love to see how the "pause the game in the middle of a battle so I can choose what attack to use next" would work in a PvP environment.
It wouldn't. What you can do instead is click on a party member's icon to establish a com link. Then, in real time, talk to them about strategies and suggest attacks. Instead of clicking on a party member and choosing an attack form a menu like in the original, actually talk to the person. Maybe even have a system where every party has a leader, who can "give orders" by doing just that: clicking on people and choosing attacks. The person who has recieved an order will get a icon for that attack on their HUD, maybe labled "new order" or something like that. then, give everyone the ability to talk with other party members.
 

Amnestic

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Aug 22, 2008
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So basically, everyone's the same class until level 10, where they essentially choose.
Bit like Maple Story then?

DO NOT COPY ME! Thank you. That is all. (for proof that that idea is totally mine, please see the thread called Random Battle RP.
Not the best site, but as proof that you didn't invent black lightsabers: Here [http://gamesblog.ugo.com/index.php/gamesblog/more/first_pics_of_the_black_lightsaber_in_the_force_unleashed/]

Don't claim official stuff by LucasArts is your invention. Prick.
 

Emperor Inferno

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Jun 5, 2008
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Amnestic post=9.72511.774599 said:
So basically, everyone's the same class until level 10, where they essentially choose.
Bit like Maple Story then?

DO NOT COPY ME! Thank you. That is all. (for proof that that idea is totally mine, please see the thread called Random Battle RP.
Not the best site, but as proof that you didn't invent black lightsabers: Here [http://gamesblog.ugo.com/index.php/gamesblog/more/first_pics_of_the_black_lightsaber_in_the_force_unleashed/]

Don't claim official stuff by LucasArts is your invention. Prick.
Actually, I did it months before the release of Force Unleashed, which, even if I hadn't, wouldn't matter because I never played it, so I didn't know. And I am not a prick. Prick. It was not official stuff by LucasArts when I did it. I did do it first. And regardless, it is still awesome.
 

The_Toe_Bighter98

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Mar 22, 2008
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Meh, so long as Lucas is forcively removed from any attempts to be involved in this, and Bioware isnt constricted in any way then its all right.

* First things first, get rid of that crap feeling where they always try to tell you that "You're totally special!". God, the feeling is sort of dulled when you just spawned in with five other 'Heroes of the Shattered Republic', so the sense of involvement is now officially worth total crap. Maybe there could be multiple points for your character to be created? Does it always have to be a warzone? Maybe each time, you'll get a different sort of intro? Just as long as its possible and unrepetitive, if players want to grind then go play World of Warcraft.

* And yes, there better be a good story if Biowares going to be involved in its making. For the love of god, if they even think of including 'collect x amount from y monsters till you reach z' for even a eighth of the game... Have some quests that are somehow more involving than a grinding sense, hell dont even attempt an MMORPG if you cant get that right.

But considering these points along with others mentioned, I wonder wether or not they can really be accomplished. Hell, I have a horrible feeling that this will be like any other MMO, but its Bioware so I'll hope. Anyway, I have Darkfall to hope for if this turns out to be a bust (if its released in the next year, or ten).
 

Reaperman Wompa

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Aug 6, 2008
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To add more, the characters in KOTOR 1 and 2 were believable, not seeming like cardboard cut outs so I'd like to see that, every character having their own backstory and individual character.
Maybe it's just me but meeting a new character in KOTOR was like meeting a new person, not like meeting red gnome 134, and that was one of the things which made the game for me.
 

Reaperman Wompa

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Gxas post=9.72511.774679 said:
I want to be able to be a moisture farmer. Plain and simple.
OOOOh, that brings up a good point. I like games where you can do a little bit of work so even if you're a low level you can make money, so you can log off and be able to still make a bit of money. Not much but it still means you have more money at the end of the day.

Edit: also for PvP you could have a specific world so that you don't get bothered with stuff like that unless you want to.
 

Emperor Inferno

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The_Toe_Bighter98 post=9.72511.774663 said:
Meh, so long as Lucas is forcively removed from any attempts to be involved in this, and Bioware isnt constricted in any way then its all right.
You know, I think you're right. Let Bioware do it's thing.
 

jezz8me

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Mar 27, 2008
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All i want is no subscription fee and i can afford to play it. This is why i never gave WoW or FFXI a go.
 

foolsama

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I sat in bed one night, and couldn't sleep, becuase I was thinking of this game - so I wrote a piece. I'm sorry for drudging up an old topic, but:

What the KotOR MMORPG Needs to Be, Really.

The one outstanding thing that made *Star Wars: Knights of the Old Republic* great was not the lightsaber battles - you could play *Jedi Academy* for that. It was not simply being a Jedi, nor particularly the setting. It was certainly not the space battles. It wasn't the d20 system, copied straight from *Neverwinter Nights*.

What made KotOR great was the story. It was the same with *Half-life*, it was the same with *Portal*, and all great games. The story makes the experience. It was lacking in the sequel.

So, how to translate that in to a persistent world?

Firstly, you have to think big. You can't have people roll up a Republic grunt, or Sith trooper, and have it be KotOR. When you get to the character generation screen, a single Jedi/Sith should be the lowest you can go, and only then because they have so much potential. No bounty hunters - those are always the side characters, not the main characters. They could be persistent NPCs you'd encounter every so often. Recurring villains, if you will.

No, you should start off as some sort of commander in the military - squad commander, ship captain, etc. All but Force-users would start off with NPCs under their direct control. Then, as you 'level up' you get promoted. You'd be responsible for more NPCs, and new players joining the ranks.

You should start off as a planetary Governor, move up to galactic Senator, even the chance that one player could get elected Chancellor. As a new Jedi, you should start off as a Padawn under an NPC master, gain Knighthood, and then have the possibility of being elevated to Master, and a chance to earn a place on the Jedi council. As a new Sith, you also start under a Master and eventually bully/connive your way up to more influence. You could start off as a planetary criminal, and work your way up to a position in the Exchange.

Eventually the game's players will self-govern. Perhaps the Sith will conquer the galaxy, and perhaps the Jedi hold the line. Nothing is set, the future is always mobile.

Next, the mechanics.

Every 'class' gets random stats, generated from a D&D style dice roll, then being able to move points around as seen fit ? no point buy. Everyone would have at least a minimum force sensitivity, with those choosing to be Jedi/Sith getting a +5 bonus, or so. This creates imbalance - this is necessary to allow some players to rule, and not all. This would also create a natural hierarchy - Peter's Principle, if you will. Only a small number of players get to the top roles, like Jedi Master, Sith Lord, or Supreme Chancellor. This mirror's life, and creates a believable universe.
You should also institute Character Death. Everyone can and will die, and have to re-roll. This not only creates motivation to grind, and allows for nigh-infinite re-playability, it creates self-correction. There would never be one player always at the top, all positions would eventually open. It will have to be true PvP. Anyone should be able to hurt, hinder, or kill anyone else (within their ability). Griefing will be community-policed. If there's marauding Sith, the Jedi will step in. If a Jedi abuses his powers, he falls to the dark side, falling to the very bottom of that path (needing to gain influence) as well as the Jedi path, if he wishes to atone. Corrupt politicians get arrested or assassinated, criminals get arrested or murdered, and soldiers die in battle.

To create the actual game play, you also need to think big. KotOR isn't a galaxy of 5 or 6 planets. It?s a galaxy of millions of planets. You obviously can't go in and draw up/code millions of planets with unique quests. This leaves one choice: procedurally generated planets. Low level Jedi, Sith, and soldiers will get random quests on procedurally generated systems. They go in, do their mission, and the planet 'goes away' (or gets stored in an enormous database, for future reference). Politicians and Criminals will get their own planet on character creation. It will have problems and solutions, much like the indie game *Democracy*. You can even have several players vie for the same planet! You will then come to have Republic space, Exchange space, and Sith space, ever fluxing. Most planets don't need more than a 'seed type (water, desert, forest, etc) and a minimally functional capitol - a bar, a spaceport, etc. Governors could then add to their planet - Swoop track, Shipyards, etc, as they see fit! The only planets you would have to design beforehand would be the major hubs / starting points - Coruscant for the politicians, Jedi and Republic soldiers, Nar Shaddaa for the criminals, Korriban for the Sith.

The one thing you have to remember about *Knights of the Old Republic* is what it isn't. KotOR isn't *TIE Fighter*. It isn't *Jedi Academy*, it isn't *Force Unleashed*. It's much, much bigger. You can't code 4 games into one - you get *Spore*. Stick with what makes KotOR great, and you can't lose - superb story, on a galactic scale.

Obviously my version of the game isn't for everyone - but trying to cram all the fanboy goodness into one game *will* ruin it. And with the expected official announcement in a week or so, I expect it's already too late. If not, however, BioWare - hear me! This can be so much easier than trying to out-WoW WoW! Remember the failures of Star Wars: Galaxies! Learn from them you must!
 

HSIAMetalKing

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I'd like to see a well-enforced RP server for once in my fucking life. If Bioware can do that, they'll have my eternal devotion.