AndyFromMonday said:
Assassinator said:
Your points are these:
1. A graphical update.
They did not updated the graphics in any way, shape or form. The game only looks better because it's not night anymore. They choosed to make it in daylight for a reason, so that they can actually showcase the graphics a bit more.
You've only played one campaign, not all of them will be in broad daylight. Also, I'm pretty sure at least the characters models did look better, more detailed, but I'm no expert. What you're definitely forgetting, is about the massive update on the gore graphics. No more red poofs with a headshot or pipe bomb, local damage from weapons, it's all completely new.
2. New weapons and gadgets:
Defib and grenade launcher. The rest are re-skinned old weapons.
This really makes me wonder if you've actually played the demo. You're missing the adrenaline shot, every melee weapon, the Magnum pistol, the boomer bile, incendiary ammo (note: that's not actually in the demo, but showcased lots of times already), the new SCAR rifle (at least it looks like a SCAR), new silenced SMG, the upgraded sniper rifle and maybe I'm missing some things that we'll only see in the full game.
3. All of this could have been done with a DLC. No need for a whole new game.
4. Again, DLC maybe?
5. The setting is more or less the same. Those 4 new maps could have been released one by one using something called DOWNLOADABLE CONTENT...D.L.C.
6. The game modes seem interesting. From what I understand one is completely new and the other is a combination of all the modes. So in truth there's only one new and original game mode. Again, a DLC could have done this.
7. DLC...Updating something doesn't necessitate a whole new game.
8. New campaigns. Neither you or I can say if these are exactly like the old ones or not since the demo only shows 50% of the first map scenario.
I don't understand why you keep saying DLC. If they would say ónly add new campaigns or ónly a few new weapons to the original L4D I could've seen your point, but they're adding all those things into one big new game. You're also forgetting about our console brothers, especially the 360 owners amongst us. They have to pay for their DLC (not sure about the PS3 people, Valve doesn't seem to like us), and do you really think they would add áll this into one big DLC for 10 bucks or so?
What constitutes has a sequel? I'll give Starcraft 2 has an example. It completely revamped the whole game. Yes, it's an RTS, but we're talking what constitutes has a sequel here.
A sequel should actually have improvements over the last game. BIG improvements, not just a few re-skins. Left4Dead is barely an improvement over the last game. New infected, new AI director, new uncommon infected. That does not justify a sequel.
I just do not understand how you can keep saying that there are barely any improvements, you haven't even played the full game yet ánd you've missed a lot of things in that little piece of gameplay we've got now. You haven't touched the new games modes nor the old Versus mode with all the new stuff, and it's especially the multi-player components of L4D that are the most vulnerable to change. The Campaign mode is the most basic and simplistic game mode, and that's the only mode you've actually played.
I also think that your Starcraft 2 analogy isn't really helping you here. If anything, from what I've heard, Starcraft 2 will be one of those sequels that will play a lot like it's predecessor. From what I've heard it'll play faster, but I wouldn't know what makes you say that it's completely revamping the game and éspecially what makes you say that everything that's new to L4D2 does nót revamp the whole game.
The infected more or less play the same. The Jockey is the new smoker. He will keep the player in place and do damage. The only difference here is that you need to get close to the target now, meaning it's going to be quite a useless infected unless you combine it with the spitter. The spitter being the only new infected. The charge is the new hunter. It has the same idea. The hunter jumps on a target and keeps it in place whilst dealing damage, the charger charges to a target and deals damage to it whilst keeping it in place.
I beg to differ, I can see a lot of new tactics forming already: the Jockey can lure people into a group of zombies, into a Witch, into Spitter acid, drop him/her from a ledge, and the Charger can be used to break formations like the Smoker does. The Spitter can pin down survivors, splitting them into groups or preventing them from leaving an area. That, to me, seems to be the focus of the new Special Infected: breaking up a tight group of survivors and not just do what the old Special Infected already did (which would be quite a waste).
Combine that with the new possibilities the survivors are getting, and all that would most definitely make Versus a lot more dynamic and very different indeed, as you might call it: revamp it, and isn't that what you want? And that's not even talking about Scavenge and Realism mode.
AndyFromMonday said:
Left 4 Dead 2 FEELS completely like it could have been done my DLC. There's 2 improvements made over the original game: AI director 2.0 and melee weapons.
Again, you do not know that. You haven't played L4D2 yet. You have played the L4D2
demo, which is only a teeny tiny fragment of the complete game. And I've also already pointed out that you've missed a lot of things in just the demo already.