Left 4 Dead 3 Ideas

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ProfessorLayton

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Nov 6, 2008
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TheComedown said:
How bout we wait till they finish the other things they got going on? HL2:EP3, portal 2, the CS:S update, the tf2 updates, at the rate they create games l4d3 is only going to cause more trouble, not to mention there is no need for a l4d3 at least in the next 10 years.

Edit: not to mention they are also busy getting the Mac releases working right.
Did you even bother to read the OP?
 

TheComedown

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Aug 24, 2009
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ProfessorLayton said:
TheComedown said:
How bout we wait till they finish the other things they got going on? HL2:EP3, portal 2, the CS:S update, the tf2 updates, at the rate they create games l4d3 is only going to cause more trouble, not to mention there is no need for a l4d3 at least in the next 10 years.

Edit: not to mention they are also busy getting the Mac releases working right.
Did you even bother to read the OP?
yes i did, it sounded like a bad idea.

Edit: OK I'll expand, vehicles i think are a bad idea, a) valve have never been good with them (look at the half life vehicle sections, my only gripe with the games) b) a quick way to break pacing c) quite hard to balance with 4 players, and a shit ton of zombies, 3 people make it in the car and cbf to wait for the 4th, 4th rage quits, rinse repeat. if they go for 4 vehicles it will be a nightmare to keep them all on the road and for the thing not to turn into a smash derby.

But none of this matters as my original post stands. Especially since both l4d 1 and 2 are still getting a good work out for fans, its WAY to soon for another L4D game. Maybe in 10 years when they get the rest of the games out mentioned in my op i wouldn't mind if they started to think about a new L4D game. but until then i don't believe there is even a place for l4d3
 

Audio

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ProfessorLayton said:
...this time having vehicles like snowmobiles and snowboards...
Oh hell no xD

I'd like to see the charactors from previous games come together again...BUT having reached somewhere 'safe' they soon realize they are actually 'carriers'. (have you been reading the graffiti on the walls? ;D )
The players get to see how far and fast the out break moves and further on in the game, also non infected people turn on the survivors and shoot back D: !!! They could learn of a military base that are working on a cure and offer a safe haven...which happens to be a bit of a walk from where they are. *rolleyes*
 

afaceforradio

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Jul 29, 2009
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It would have to be REALLY new. Like how they did with L4D2. Although the basic aspect of gameplay remained the same (kill zombies, same controls, etc), they brought in new infected, new weapons, daytime combat, new health and new multiplayer modes.

Obviously more infected, more weapons, new multiplayer (and single player) modes and new survivors would be a must, but a vehicle section would be a good idea, but perhaps they could set the story a little different. Like, rather than it being just zombies, bring in some CEDA agents who are still alive or bring in some other NPCs they have to watch out for.

Obviously L4D is a series that isn't designed to be big, sweeping, levels with 70 hours of gameplay, but adding in some kind of system that allows you to somehow upgrade your profile, perhaps giving you slightly extra health or a few more bullets to your gun.

I can't think of much else, but they've upgraded THIS version of L4D as much as they can I reckon. If they didn't come up with something new it just wouldn't seem like a game worth buying.
 

ProfessorLayton

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reecedempsey said:
um how about MAKING THEM FUCKING ZOMBIES because you know zombies don't run they shamble and are killed by headshots only, if that happened wite left for dead's hordes i would buy that
How would that work in a fast paced first person shooter? Imagine how tedious and boring it would be. Even now if you're good at the game you can speed right past the zombies. Making them even slower would just be like sitting around waiting for them to get closer and closer. You could walk right through the levels without having to kill a single one.

I find it funny how people argue what constitutes a real zombie when they don't even exist...
 

Discord

Monk of Tranquility
Nov 1, 2009
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1.Custom teams would be nice like

Bill, Coach, Nick and Louis

2.More Weapons but that's a gurantee
3. Sandbox map where you have a point! Get there... somehow.
4. Maybe a larger team, maybe by just adding 1 more person.
5. Custom Apperance?
6. Leveling up ablities?
- Maybe like XP could be put to ablities or paths of your choice, 1 charchter could carry more ammo or more medkits, 1 could be faster, another could have more health and the last one could not attract as much attention from zombies.
 

shadyh8er

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I've waited a long time for a forum like this!

1) Every character should have their own special ability. The only thing that separates the four protagonists is their appearances and some dialog. There needs to be some kind of advantages and disadvantages of picking a character.

2) A new special infected called "The Chameleon" that could turn invisible.

3) Enable the use of vehicles.

4) Introduce NVG's (night-vision goggles).
 

Baconmonster723

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ProfessorLayton said:
reecedempsey said:
um how about MAKING THEM FUCKING ZOMBIES because you know zombies don't run they shamble and are killed by headshots only, if that happened wite left for dead's hordes i would buy that
How would that work in a fast paced first person shooter? Imagine how tedious and boring it would be. Even now if you're good at the game you can speed right past the zombies. Making them even slower would just be like sitting around waiting for them to get closer and closer. You could walk right through the levels without having to kill a single one.

I find it funny how people argue what constitutes a real zombie when they don't even exist...
I agree we don't want lazy zombies, who shamble and moan. We want crack injected, highly motivated zombies who want to eat our face off. Never understood how people even get caught by shamblers. I mean, fuck, you walk faster than they shamble. It's like the bad horror movie where a character runs away from, for example, Jason Vorheas. They run, they run, they run, while Jason plods along behind them. Yet somehow they get caught!?! I call bullshit. Make them fast, give them crack, and keep them highly motivated.
 

fundayz

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Feb 22, 2010
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Like other, i dont think that the left 4 dead would fare well if its third game was just more of the same, as was Left 4 Dead 2. Now don't get me wrong, I love L4D and will probably keep playing for a long while but it needs to be fleshed out much more. Ideas:

Persistent City Mode/Campaign: New single and multiplayer mode. Allows people to start their own 'saveable' campaign in which the survivors are stranded in a explorable city/island/whatever and must gather enough suplies to leave. Survivors have a main ground base, with a map of the city and stock of starting supplies, instead of 'maps' the city would be semi-explorable(divided into smaller explorable sections? Unlock these sections?) with different goals such as collecting medicine, fuel, weapons and ammo, vehicles(imagine speeding away from the horde in a beat up car only to have it break down, forcing survivors to hold of the horde while and NPC fixes it), or anything else the survivors might need). The Director would spawn infected according to the main goal, location, and team status. Of course, back at home base you could have 'intermissions' between goals in which you could repair/upgrade weapons, vehicles and even your base(as infected could also attack your base).

Since everyone would have their own personal file of this city, teams could be made either through friend invites, City Quickplay(in which you jump into somebody's city), or lobbies with specific City Mode filters so strangers can advance their story together.

More Add-On support: Add-on campaigns add valuable play time to the game. If valve had a weekly/monthly 'featured Add-On' more people would play and create add-ons, increasing variety and therefore game life.

Aside from those two they could have: more weapon variety, more playable survivors(cause who wouldnt wanna play as the Midnight Riders?), more special infected types, and more event variety.

Oh and don't forget a 'kick afk leader' option
 

Zetsubou-Sama

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Mar 31, 2010
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Fox KITSUNE said:
1.Custom teams would be nice like

Bill, Coach, Nick and Louis

2.More Weapons but that's a gurantee
3. Sandbox map where you have a point! Get there... somehow.
4. Maybe a larger team, maybe by just adding 1 more person.
5. Custom Apperance?
6. Leveling up ablities?
- Maybe like XP could be put to ablities or paths of your choice, 1 charchter could carry more ammo or more medkits, 1 could be faster, another could have more health and the last one could not attract as much attention from zombies.
There would never be any consensus from people when choosing a character.

MAN I L337 LOUIS! LET ME PLAY HIM U ****** NUUB.


Kick afk leader is also crucial but could be done with some patch.
 

Blights

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Feb 16, 2009
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TheComedown said:
ProfessorLayton said:
TheComedown said:
How bout we wait till they finish the other things they got going on? HL2:EP3, portal 2, the CS:S update, the tf2 updates, at the rate they create games l4d3 is only going to cause more trouble, not to mention there is no need for a l4d3 at least in the next 10 years.

Edit: not to mention they are also busy getting the Mac releases working right.
Did you even bother to read the OP?
yes i did, it sounded like a bad idea.
/facepalm

ProfessorLayton said:
Also, don't mention Episode 3... everyone knows that it's taking them a long time to make it, but every thread about Valve or their games doesn't need to have Episode 3 mentioned... it's not going to make it come out any faster. Do you hear that? Don't mention the games that Valve isn't making/is currently working on! DO NOT MENTION THEM HERE. If you want to complain about it, do it somewhere else. This is a thread about what you would like to see in Left 4 Dead 3 should they decide to make it. We all know it's taking them a long time to make Episode 3 and we all know that they are working on other games right now like Portal 2 and Counter-Strike: Source updates. This is not a thread about Episode 3! THIS IS NOT A THREAD ABOUT EPISODE 3, SO PLEASE DO NOT MENTION IT!
 

ben---neb

No duckies...only drowning
Apr 22, 2009
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bladeofdarkness said:
my best ideas for L4D3 would be as follows
1)instead of four survivors, you'd only have two, and can only play one of them (the other would be and NPC
2)instead of just being civilians one would be a physics scientist and the other would be his sidekick/love interest
3)instead of several different types of close range weapons, you'd only have one: a crowbar
4)you'll be able to carry many types of ranged weapons at the same time instead of just two
5)instead of infected, you'd be fighting an alien race that invaded earth
6)instead of having several different campaigns with no connecting story between them, the game would be one very long single campaign that never enters into cut-scenes and is viewed entirely from the players perspective

and instead of calling it L4D3
they should call it HL2E3: about damn time
I see what you did there *narrows eyes* clever

I vote for not doing it.
 

Azure Sky

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Dec 17, 2009
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In my opinion, changing some of the mechanics would be high on the priority list.
I mean, flailing that little pistol around is sooo tiring, but I can dismember an entire horde of zombies with this here axe and not even break a sweat (Heavy sarcasm intended)

Seriously though all those melee weapons and they almost identical, not to mention they never break, it's silly. Also, who else is getting tired of the Shotgun/Rifle/Sniper routine just being copy pasted over a few times? 2 Identical Auto shotguns? 3 identical pump shotguns? its a joke.

I did like the new one, M-60 was it? I think the disposable weapon idea is great.

I could go on forever, as most people could, but I don't want a wall of text half the page long, so I'll leave it as is for now. =3
 

rezaDN1992

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Jan 27, 2010
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If the zombies get you you down't die but become a really strond mutant who can use guns. but you don't see teh world the same and can't see the difference between your allies and the zombies and if you stop killing shit you will die yourself so there is a chance you will kill your allies. And you can't communicate with them anymore. But they can get an antidote and if they can get close enough you will propebly kill them because you can't see them. But if they cure you they have one badass mutant at there side.
 

ProfessorLayton

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Nov 6, 2008
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Fox KITSUNE said:
6. Leveling up ablities?
- Maybe like XP could be put to ablities or paths of your choice, 1 charchter could carry more ammo or more medkits, 1 could be faster, another could have more health and the last one could not attract as much attention from zombies.
No. No no no no no no no.... Leveling up and XP systems in online competitive first person shooters rewards good players with overpowered weapons while the bad players are stuck with crap so it throws balance out the window. Also, in a cooperative shooter like Left 4 Dead, everyone needs to be equal. That's why the only difference between the characters are purely cosmetic because if one person has great stats while another person doesn't, then they become either a liability or zombie bait. You can sacrifice the guy that can't carry extra pills, but you need to keep the one who can revive faster. And since it has a versus mode which combines cooperative and competitive, that also makes the high powered ones an automatic target for the infected. In versus mode, the guy with the defib is nearly always the target. People always go for the best players in order to make the team weaker. Having a leveling system would destroy the balance.
 

bubba145

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Jan 4, 2010
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with me id say
1. more varity of the commons here maybe 20 odd designs for commons.
2. more weapon attachments.
3. more weapon capacity more than a main a pistol or a melee weapon.
4. more varity in the costumes of the special i'm tired of a witch in a bra type thing and panties and i know in the passing theres a dress wearing one.
5. more pistols there are 4 main and 1 magnum
6. a knife would be usefull.
7. help from other survivors then pickup or blowing an obstacle.