I'd be fine with it as long as it only showed up sparingly, or was only available on higher difficulties xD Maybe adrenaline could cause breakage? You're so pumped you don't realize how strongly you're swinging the axe and it snaps or something xDSilent Lycoris said:I still say they should consider re-implementing it, but at least let them last through a panic event. XDDr. Paine said:Nope, it was originally a five-use thing.Silent Lycoris said:It was actually that low?Dr. Paine said:They figured they shouldn't add any more annoyances? Melee weapons were the only thing that saved my ass in a few situations, if they broke, I'd be pissed xDSilent Lycoris said:Isn't that the point thought? I mean, reloading and running out of ammo frustrates meDr. Paine said:Actually, melee weapons were supposed to have limited use and break, but playtesters found it annoying.Silent Lycoris said:Seriously though all those melee weapons and they almost identical, not to mention they never break, it's silly.
Anyway, I'd like to see something in a winter setting. Because A: Zombie Santa (if they felt like internet references, Zombie Santa Christ?), and B: I've NEVER seen anything showing zombies in the snow.
... except for the total of two references in A Series of Unfortunate Events to an in-universe movie of that name.
Also, I agree with the snow thing, snow is awesome!
I'd go with a compromise, though- weapons do not break on easy, break after 30 uses on Normal, 20 on Hard, and the original five use maximum on Expert. Or, there can be a setting for melee weapons breaking. -shrug-
But that's just my thought xD
I was actually thinking of maybe having them break after 30+ 'zombie connections' on say.. advanced?
Now can you see why they scrapped the limited use idea for everything but the chainsaw? xD
Dare I mention it... Even the Sword/Hammer in Halo 3 is better implemented, that makes me a sad panda =(
Or it could get stuck in an infected. -imagines a Tank with a crowbar jammed into its back-