ProfessorLayton said:
Silent Lycoris said:
Aaand snip
I remember L4D1 and that particular panic event perfectly well, I went out of my way to never use the corner with the pipes because it was boring and not fun in the slightest.
As for the infinite melee thing, ill accept it when they give me an auto shotgun with infinite ammo. Seriously, whats to stop two people crouching in a corner swinging away with two others behind them watching for Spitters, Smokers and Chargers?
Also, why does melee do percentile damage to the tank? Why do people need to empty clip after clip after clip into a tank to kill it when you can kill it with a few melee swings?
As for the weapons themselves, I doubt a police tonfa, frying pan, hell even a fire axe would break, but most of the others...? At least give melee a penalty of some sort, The chainsaw is a good example, good, strong, but it runs out of fuel, that's good, melee weapons in the game that make every other gun redundant, not good. It becomes a game of effectiveness vs preferability.
But as for limited ammo weapons (Gren launcher, M60, Chainsaw) They need to expand on this, its a great idea, even if it is only to make it so there isn't a 'magic pile of ammo that refills almost every gun' around every bloody corner. Though, the image of Ellis loading a Sniper with Shotty shells is kinda amusing XD
Also, buff Witches, they got boring after I found out I could kills them easily with my weapon of choice =( (Military Sniper) Besides, I don't know many people who can't crown them these days. I thought they put them in so there was something you couldn't gung-ho though?
As I said though, I use the Mil' Sniper because it gives the game some challenge (Likewise, Hunting Rifle in L4D1), I don't generally touch the melee because it just seems overpowered and it's not as fun. (It's actually why I play L4D1 so often, though I miss the spitters and such)