Left 4 Dead 3 Ideas

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TheComedown

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Natty DL said:
TheComedown said:
ProfessorLayton said:
TheComedown said:
How bout we wait till they finish the other things they got going on? HL2:EP3, portal 2, the CS:S update, the tf2 updates, at the rate they create games l4d3 is only going to cause more trouble, not to mention there is no need for a l4d3 at least in the next 10 years.

Edit: not to mention they are also busy getting the Mac releases working right.
Did you even bother to read the OP?
yes i did, it sounded like a bad idea.
/facepalm

ProfessorLayton said:
Also, don't mention Episode 3... everyone knows that it's taking them a long time to make it, but every thread about Valve or their games doesn't need to have Episode 3 mentioned... it's not going to make it come out any faster. Do you hear that? Don't mention the games that Valve isn't making/is currently working on! DO NOT MENTION THEM HERE. If you want to complain about it, do it somewhere else. This is a thread about what you would like to see in Left 4 Dead 3 should they decide to make it. We all know it's taking them a long time to make Episode 3 and we all know that they are working on other games right now like Portal 2 and Counter-Strike: Source updates. This is not a thread about Episode 3! THIS IS NOT A THREAD ABOUT EPISODE 3, SO PLEASE DO NOT MENTION IT!
I did make an edit, before you posted this. anyway hl2:ep3 was only one example, i gave more.
 

Orhid

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Soo. Episode three.

But in all seriousness, if you could ride on grizzlies it would be awsome enough.
 

Lemon Of Life

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I've had enough, Valve are inventive enough to think of something new, and move on from what could become a completely-milked out franchise.
 

Discord

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ProfessorLayton said:
Fox KITSUNE said:
6. Leveling up ablities?
- Maybe like XP could be put to ablities or paths of your choice, 1 charchter could carry more ammo or more medkits, 1 could be faster, another could have more health and the last one could not attract as much attention from zombies.
No. No no no no no no no.... Leveling up and XP systems in online competitive first person shooters rewards good players with overpowered weapons while the bad players are stuck with crap so it throws balance out the window. Also, in a cooperative shooter like Left 4 Dead, everyone needs to be equal. That's why the only difference between the characters are purely cosmetic because if one person has great stats while another person doesn't, then they become either a liability or zombie bait. You can sacrifice the guy that can't carry extra pills, but you need to keep the one who can revive faster. And since it has a versus mode which combines cooperative and competitive, that also makes the high powered ones an automatic target for the infected. In versus mode, the guy with the defib is nearly always the target. People always go for the best players in order to make the team weaker. Having a leveling system would destroy the balance.
Well said my good sir, Well said. You have a vaild and very truthful view point. Further thinking does make me think it would be a bad idea. Although it may be bad choice of game design, the possiblity of a Leveling system is present.
 

ultimateownage

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I say they should just update l4d2 like they are doing with tf2, I'm not very imaginative so I can't think of much.
 

ProfessorLayton

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Silent Lycoris said:
In my opinion, changing some of the mechanics would be high on the priority list.
I mean, flailing that little pistol around is sooo tiring, but I can dismember an entire horde of zombies with this here axe and not even break a sweat (Heavy sarcasm intended)

Seriously though all those melee weapons and they almost identical, not to mention they never break, it's silly. Also, who else is getting tired of the Shotgun/Rifle/Sniper routine just being copy pasted over a few times? 2 Identical Auto shotguns? 3 identical pump shotguns? its a joke.

I did like the new one, M-60 was it? I think the disposable weapon idea is great.

I could go on forever, as most people could, but I don't want a wall of text half the page long, so I'll leave it as is for now. =3
The idea is to not let players be able to constantly push back without dealing damage to their alllies. See, in Left 4 Dead 1 there was a crescendo event where you had to turn on a generator to raise a gate thing. But everyone realized that they could sit together in the corner just meleeing constantly without any consequences. Sure, it took longer for the infected to die, but there was no damage to the team whatsoever because no friendly fire from bullets and the zombies couldn't make it past the barrier of melee. So they wanted to make it not possible for the cornerbash to be a huge tactic, so they took away the infinite bash for versus mode. Then, they made it so that you couldn't do that in even campaign mode on Left 4 Dead 2. The reason why you can constantly melee with a weapon rather than just shoving is because it actually hurts your allies. You can't just sit in a corner anymore because it would hurt your friends. Sure, it's not realistic, but neither is infinite pistol ammo, an infected that has a super long tongue, or being able to take 2 friendly fire uzi rounds to the face before you go down.

The melee weapons are only identical so one won't be superpowered and one will be crap. Also, it wouldn't make much sense for, say a police baton to be in the middle of a swamp or a frying pan to be on the roof of a hotel. Not that it makes much sense for machetes and katanas to be lying around everywhere, but at least they're trying. The only have that's ever done weapon degeneration well is Dead Rising and that's to convince you to try out all the weapons and you won't just walking around with chainsaws killing everything without breaking a sweat. Also, why would your baseball bat or machete just disappear after a while of using it? If you drop it, you're stuck with pistols and some people just like melee weapons over pistols and don't want to be stuck with one they don't like. The M60 only ran out of ammo because it was a huge machine gun that could kill zombies in one shot and it could take out a tank with ease. It let you conserve your ammo for big hordes. It was so overpowered that making is go away was the only way to keep the balance.

And yes, we do want a wall of text. Let's hear what you have to say.
 

SpecklePattern

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kman123 said:
Fully destructible environment. And make it more survival horror, and sandbox. It'll be...AWESOME.
That would be nice. Also with vehicles. Also more control of the horde to the infected on the versus mode... somehow.
fundayz said:
Persistent City Mode/Campaign: ... ...

More Add-On support: ...

Aside from those two they could have: more weapon variety, more playable survivors(cause who wouldnt wanna play as the Midnight Riders?), more special infected types, and more event variety.

Oh and don't forget a 'kick afk leader' option
Nice ideas. And there should have been "kick afk leader" in the first place. I mean why L4D2 doesn't have that? But the City Mode / sandbox ideas are great. I would love to play that.

Luckily they introduced the weekly mutation on the L4D2, but even a monthly add-on campaing would totally kick ass.
 

Zetsubou-Sama

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rezaDN1992 said:
If the zombies get you you down't die but become a really strond mutant who can use guns. but you don't see teh world the same and can't see the difference between your allies and the zombies and if you stop killing shit you will die yourself so there is a chance you will kill your allies. And you can't communicate with them anymore. But they can get an antidote and if they can get close enough you will propebly kill them because you can't see them. But if they cure you they have one badass mutant at there side.
Nope. This is a shooter.
 

jebussaves88

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Jack_Uzi said:
Layz92 said:
I recommend they let it go in 3... Seriously I'm tired of the whole zombie subject. Let's kill skeletons or something instead.
Yep. You are right. Left for dead 1 & 2 were fun to play, but how much more do you want to squeeze out of a zombie shooter?
Well considering the 365.9 hours I've sunk into Left 4 Dead 2, with 350 of those hours being in Versus mode, I would be somewhat disappointed if a third didn't come. Left 4 Dead 2 seemingly had little over its predecessor bar melee weapons and some new guns, a new grenade, and three new special infected. And yet the sheer improvement between the two is enormous. A third game would be great, and it wouldn't need much more so long as it's done right. I'd gladly wait an extra year for Episode 3 in order to get a good Left 4 Dead threequal.

But as for what would be good, well obviously new survivors. Don't really want them to mess with the core format of 4 survivors, 4 infected, unless its a bonus game type. Two new special infected, or maybe a new boss infected which is equal in toughness to the Tank. A-B should be kept really, but I see the appeal of a fork in the road situation, and this would be cool. Not too open though.
Maybe have an overlap with previous survivor groups, but the games have had a good level of plot, in that the only plot is the characters and the environment. Valve have done a good job of dropping you right in it without explanation.
I could list survivor ideas and level ideas, (Rock Star, homeless man, hair stylist and lorry driver travel through factory, museum, collapsing skyscraper, mountain and arctic tundra), but so long as the levels are well designed and not too samey, then it doesn't really matter where they're set.
I often thought that the survivors could have powers. If above 95 health or having used adrenaline, the survivors could do a kind of charge, similar to the charger, knocking back any zombies that are in the way, or maybe a spin attack, so that they can protect a downed person or get out of a zombie mosh pit. It's need balancing so as to not make it too hard on the Infected but I think it could work.
I'd love there to be a third game coming this November, but failing that, they could make one or two of the better mod campaigns a standard. Death Aboard and Suicide Blitz spring to mind. Still, hopefully won't be too long until the last L4D 1 DLC.
 

TheComedown

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ultimateownage said:
I say they should just update l4d2 like they are doing with tf2, I'm not very imaginative so I can't think of much.
This is a very sensible suggesting. They kind of are with the mutations but more weapons would be nice. and it would be cool to have the golf club and m60 in other levels other then the passing. There isn't enough to justify a whole new game. updates for a bit then another dlc with new survivors maybe.
 

Zetsubou-Sama

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L4D2 should be the game and the main base of the franchise. Update it, port the original maps and survivors and fill it with dlc's.
 

ProfessorLayton

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ultimateownage said:
I say they should just update l4d2 like they are doing with tf2, I'm not very imaginative so I can't think of much.
As much as I would like to agree with you, all the locations have to be the same to an extent or it would feel inconsistent. Going from an amusement park to a swamp is a pretty big change, but they tried to make it reasonable. It's got a connected storyline and they couldn't really take it too far without it become silly and seeming forced. TF2 doesn't really have that problem and anything could happen at any time.

Not that I have a problem with free DLC like that...
 

ultimateownage

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ProfessorLayton said:
ultimateownage said:
I say they should just update l4d2 like they are doing with tf2, I'm not very imaginative so I can't think of much.
As much as I would like to agree with you, all the locations have to be the same to an extent or it would feel inconsistent. Going from an amusement park to a swamp is a pretty big change, but they tried to make it reasonable. It's got a connected storyline and they couldn't really take it too far without it become silly and seeming forced. TF2 doesn't really have that problem and anything could happen at any time.

Not that I have a problem with free DLC like that...
You know, you have a point, but I'm sure there is a way around that though. There's nothing saying you have to stay with one group in the game, and they can always resort to expansions, like L4D2: Europe or something similar, which is cheaper than the normal games, and requires L4D2.
 

Dr. Paine

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Silent Lycoris said:
Seriously though all those melee weapons and they almost identical, not to mention they never break, it's silly.
Actually, melee weapons were supposed to have limited use and break, but playtesters found it annoying.

Anyway, I'd like to see something in a winter setting. Because A: Zombie Santa (if they felt like internet references, Zombie Santa Christ?), and B: I've NEVER seen anything showing zombies in the snow.

... except for the total of two references in A Series of Unfortunate Events to an in-universe movie of that name.
 

fundayz

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New Infected Idea: A new common infected-leading special, because the boomer shouldn't be the only player source of common infected. It could be sort of like the clowns in Dark Carny, leading a mob of common infected except that more infected would come to it if its mob was depleted. Its special attack could be a sudden charge of CI with slightly increased health than the regulars to bog down the survivors when it is needed the most.
 

Kelethor

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bladeofdarkness said:
my best ideas for L4D3 would be as follows
1)instead of four survivors, you'd only have two, and can only play one of them (the other would be and NPC
2)instead of just being civilians one would be a physics scientist and the other would be his sidekick/love interest
3)instead of several different types of close range weapons, you'd only have one: a crowbar
4)you'll be able to carry many types of ranged weapons at the same time instead of just two
5)instead of infected, you'd be fighting an alien race that invaded earth
6)instead of having several different campaigns with no connecting story between them, the game would be one very long single campaign that never enters into cut-scenes and is viewed entirely from the players perspective

and instead of calling it L4D3
they should call it HL2E3: about damn time
And instead of reading the OP im going to be a big jerk :D

That aside, do we truely need a L4d3? now don't get me wrong i absolutely loved the L4d series. I thought was an excellent mix of FPS and humble pie. if anything I think it helped all the twits who play Cod so long and think there super men get slapped in the face. if you go of on your own, you will die. just like any other horror situation. but would L4d3 just be milking the proverbial Zombie cow? theres really only so much you can do with Zombies, unless you start trying to rehabilitate them into modern society or some such nonsense. But I do believe a third L4d would simply be recycling everything that made the first two a success.

EDIT: What I WOULD like to see is some god damn closure at the End of L4D2. I understand that the story is very...loose? but cmon! i just spent 3 weeks getting to know these four bastards, and after all that build up with on the phone with the military, we literally get nothing!

"Are you prepped to handle carriers?" Prepped how? is there a cure? are you gonna shoot them, WHAT?!
 

crouchingtigress01

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Since you suggest that the cast should go through and our deal in the mountains, how about tossing in atmosphere effects (light snow to heavy) or biometrics? That way you aren't just worried about the zombies but surviving extreme colds which could decrease your health over time (heck if you throw in a level near an frozen lake you could have thin ice or a zombie could jump up from beneath it).

Also how about wild animals that are or are not infected? I mean what if you are shooting a horde of zombies and accidently shoot a bear? You could get attacked and the blood of the bear could help bring them into a frenzy, increasing all of their strengths and attributes for 30-90 seconds.
 

fundayz

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Kelethor said:
but would L4d3 just be milking the proverbial Zombie cow? theres really only so much you can do with Zombies, unless you start trying to rehabilitate them into modern society or some such nonsense. But I do believe a third L4d would simply be recycling everything that made the first two a success.
Alot of people seemed to be concerned about L4D3 being just more the same, yet they don't realize that it doesn't HAVE to stay the same. As well all know Valve is very good at what they do and after all the criticism they got over L4D2 being more of an xpac than a full game i doubt they'd make the same mistake again. What we have to do is make threats like these all over the internets so they know what we want and can act on it.

crouchingtigress01 said:
Since you suggest that the cast should go through and our deal in the mountains...
lol you mean 'go through an ordeal'? and i don't think the game needs to start adding unnecessary things just for the sake of adding things. Any additions should not only be fitting to the style of the L4D series(that is, it doesn't take itself too seriously or realistically) but also really be something of substance. Falling through the ice or bear-shooting might fun little gimmicks but they really won't change or add anything truly significant.
 

Azure Sky

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ProfessorLayton said:
Silent Lycoris said:
Aaand snip
I remember L4D1 and that particular panic event perfectly well, I went out of my way to never use the corner with the pipes because it was boring and not fun in the slightest.

As for the infinite melee thing, ill accept it when they give me an auto shotgun with infinite ammo. Seriously, whats to stop two people crouching in a corner swinging away with two others behind them watching for Spitters, Smokers and Chargers?

Also, why does melee do percentile damage to the tank? Why do people need to empty clip after clip after clip into a tank to kill it when you can kill it with a few melee swings?

As for the weapons themselves, I doubt a police tonfa, frying pan, hell even a fire axe would break, but most of the others...? At least give melee a penalty of some sort, The chainsaw is a good example, good, strong, but it runs out of fuel, that's good, melee weapons in the game that make every other gun redundant, not good. It becomes a game of effectiveness vs preferability.

But as for limited ammo weapons (Gren launcher, M60, Chainsaw) They need to expand on this, its a great idea, even if it is only to make it so there isn't a 'magic pile of ammo that refills almost every gun' around every bloody corner. Though, the image of Ellis loading a Sniper with Shotty shells is kinda amusing XD

Also, buff Witches, they got boring after I found out I could kills them easily with my weapon of choice =( (Military Sniper) Besides, I don't know many people who can't crown them these days. I thought they put them in so there was something you couldn't gung-ho though?

As I said though, I use the Mil' Sniper because it gives the game some challenge (Likewise, Hunting Rifle in L4D1), I don't generally touch the melee because it just seems overpowered and it's not as fun. (It's actually why I play L4D1 so often, though I miss the spitters and such)
 

ProfessorLayton

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Dr. Paine said:
and B: I've NEVER seen anything showing zombies in the snow.

... except for the total of two references in A Series of Unfortunate Events to an in-universe movie of that name.
Have you seen the movie Dead Snow? Don't, it was awful and will probably make you rethink the idea of zombies in snow.

But I like the idea because it's rarely been used and could make for an honestly interesting scenario. I'm seriously surprised that people haven't taken advantage of it yet.

EDIT: Oh wait, there's the Walking Dead, but that's a comic book so I don't know if it counts.