Lets all complain about how Skyrim sucks and how oblivion is beter

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Woodsey

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Ghengis John said:
Woodsey said:
I don't think claiming there was a voice actor cut of 90% from Morrowind to Oblivion is particularly legitimate, considering Morrowind had only a speech at the start and some background grunting.
We recorded more dialogue yes. With fewer people. And you always had NPC chatter. When all the races didn't sound alike it was far easier on the ears. I think hearing the same man do dark elves and wood elves and high elves for about 20 hours each was certainly something worthy of complaint. I'm sorry if in your infinite snarkiness you disapprove.
"We" ?

And I never said it wasn't something to complain about in terms of just Oblivion, but there's little point in comparing to Morrowind when they were using far less voice over work. Of course you're going to notice more repetition in the voices if they're actually speaking - and the number of voice actors is essentially the same in both games.
 

Kiefer13

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Personally, I don't think Oblivion sucked. It was an excellent game. Still preferred Morrowind to it, but it did do some things better (the combat, for one). And despite preferring Morrowind to Oblivion, I still have high hopes for Skyrim.
 

Kiefer13

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Garak73 said:
Kiefer13 said:
Personally, I don't think Oblivion sucked. It was an excellent game. Still preferred Morrowind to it, but it did do some things better (the combat, for one). And despite preferring Morrowind to Oblivion, I still have high hopes for Skyrim.
I didn't care for the leveled loot or the leveled enemies. I also didn't care for the Oblivion gates. I have the guide (my god that book puts an encyclopedia to shame) and it was still a pain to get through some of the mazes in the Oblivion gates. Plus inside the gates was ugly.

Unlike others though, I liked the forest setting. I prefer bright games to dark ones.
True. I wasn't a massive fan of the entire levelled aspect of the game myself. I think that's part of the reason I enjoyed Fallout: New Vegas more than Fallout 3 (though again, I still consider 3 an excellent game). The oblivion gates did get tiring after a while as well, even if you did only theoretically have to close a small number of them yourself. And while the gameworld was fairly samey and mundane (especially if you compared it with Morrowind), it was stunningly pretty at the time, and it remains fairly passable today (especially with the addition of mods).
 

Ghengis John

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Woodsey said:
And I never said it wasn't something to complain about in terms of just Oblivion, but there's little point in comparing to Morrowind when they were using far less voice over work. Of course you're going to notice more repetition in the voices if they're actually speaking - and the number of voice actors is essentially the same in both games.
If you'll cruise on down to the imdb you'll notice that while the casts are the same size, you have 5 people in oblivion who's only job was to voice one and only one character. That means you had fewer people to do more race voices. So yes, there was a voice cast cut. Because, let's face it. Anyone who played the game knows Patrick Steward did not do much besides die and Sean Bean was not moonlighting as an orc anywhere. The ironic thing was, here you have Jeff Baker who was great as the male dunmer in Morrowind, you get him into the studio, and he voices one character. He was great in morrowind as the male dunmer. Though to be fair, You will notice such things more when characters are actually speaking. You'd think Bethesda would have realized this.

Also, rhetorical we. As in "we had".
 

Woodsey

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Ghengis John said:
Woodsey said:
And I never said it wasn't something to complain about in terms of just Oblivion, but there's little point in comparing to Morrowind when they were using far less voice over work. Of course you're going to notice more repetition in the voices if they're actually speaking - and the number of voice actors is essentially the same in both games.
If you'll cruise on down to the imdb you'll notice that while the casts are the same size, you have 5 people in oblivion who's only job was to voice one and only one character. That means you had fewer people to do more race voices. So yes, there was a voice cast cut. Because, let's face it. Anyone who played the game knows Patrick Steward did not do much besides die and Sean Bean was not moonlighting as an orc anywhere. The ironic thing was, here you have Jeff Baker who was great as the male dunmer in Morrowind, you get him into the studio, and he voices one character. He was great in morrowind as the male dunmer. Though to be fair, You will notice such things more when characters are actually speaking. You'd think Bethesda would have realized this.

Also, rhetorical we. As in "we had".
"We recorded" implies you worked on the game.

Anyway, what does the male dumner even say? There's a difference of about 3 non-celeb actors - not exactly a huge difference, and certainly not a "90% step down" (yes, I know, exaggeration, but still). Like I said, you only notice it more because there's a lot more ambient speech spoken.
 

Ghengis John

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Woodsey said:
"We recorded" implies you worked on the game.
Believe me, it's not my intent to take credit for something I disapprove of.

Anyway, what does the male dumner even say? There's a difference of about 3 non-celeb actors - not exactly a huge difference, and certainly not a "90% step down" (yes, I know, exaggeration, but still). Like I said, you only notice it more because there's a lot more ambient speech spoken.
Well he had some great lines like "Mournhold, City of light... City of MAGICK". ,"Armiger... Hunter. Protector. Martyr. Where we go even the Ordinators fear to tread... For Good reason." and "We're watching you... Scum." Maybe it's just because I played so much Morrowind that the changes seemed so glaring to me. Too many races were lumped together, for a game with more speech it was a bad move and it certainly changed personalities around. Having more speech was definitely a factor but it wasn't the only factor. Even with paying for more Voice work, things felt cheaper on the whole. Linda carter for instance, while I thought she was great, didn't really suit the female orcs. But now she's voicing the female nords AND the female orcs... a lot. Just because you didn't notice voices playing morrowind doesn't mean everyone didn't. I did. And where it was jarring it made the absences more apparent.
 

badgersprite

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Sep 22, 2009
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I lol'd. A+

Alright, time for me to adopt my whiny, unpleaseable fandom voice. *ahem*

"Gah, why are they changing up the combat? Don't they know that having good, flowing combat means it's not an RPG anymore?! No! It's not a real RPG unless the combat sucks. Real RPGs mean I have to open a menu and scroll through a list of extraneous crap every time I want to use an ability! Skyrim is just an action game now, and everyone knows there is no such thing as a good action game!"

Seriously, though, I think Skyrim is going to be awesome and I'm incredibly excited for it. A pox on the unbelievers!
 

Chal

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Kiefer13 said:
Personally, I don't think Oblivion sucked. It was an excellent game. Still preferred Morrowind to it, but it did do some things better (the combat, for one). And despite preferring Morrowind to Oblivion, I still have high hopes for Skyrim.
I'm in the same boat. Morrowind is one of my all time favorites, but that doesn't mean Oblivion ruined TES forever. Plus, I couldn't dual wield axes and yell at dragons to death in Morrowind. Such promise!

As long as they focus in getting the most out of the setting, I couldn't care less about the mechanical issues and the "This isn't a true RPG!" naysayers. I just want to be able to get lost in a fun world again. Speaking of which, nice avatar.
 

Kiefer13

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Chal said:
Kiefer13 said:
Personally, I don't think Oblivion sucked. It was an excellent game. Still preferred Morrowind to it, but it did do some things better (the combat, for one). And despite preferring Morrowind to Oblivion, I still have high hopes for Skyrim.
I'm in the same boat. Morrowind is one of my all time favorites, but that doesn't mean Oblivion ruined TES forever. Plus, I couldn't dual wield axes and yell at dragons to death in Morrowind. Such promise!

As long as they focus in getting the most out of the setting, I couldn't care less about the mechanical issues and the "This isn't a true RPG!" naysayers. I just want to be able to get lost in a fun world again. Speaking of which, nice avatar.
I totally agree. I'm not concerned in the slightest about smudging genre lines and what the purists think a "true" RPG entails. I just want a game that will allow me to immerse myself in a deep and engaging fantasty world and thoroughly enjoy myself.

Oh, and thank you.
 

Atmos Duality

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Oblivion was shiny and fun for a short while, but ultimately degenerated into tedious boredom.

So towards that end, assuming I even bother buying it, I'm not treating Skyrim as a role-playing-game but as an action game.

I tried to treat Fallout 3 as a role playing game, and every character I played felt exactly the same. So instead, I had to treat it as a shooter, and it turned out to be quite mediocre at that (though with nice graphics, I will concede).
 

Tim Mazzola

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Oblivion sucked for fucking up the canon so bad. Skyrim seems to be retconning a lot of those problems, and streamlining/improving the system.
 

baddude1337

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I am disappointed, there was no Crusader Armor in the game, nor did it read from my Oblivion save.
 

GotMalkAvian

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You know, if someone really wants to hate on Skyrim, their loss. I'll be enjoying the game while they're flooding message boards with poorly written complaints.

Oh, and by the way, screw Oblivion. Daggerfall all the way!
 

Mr Companion

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Yeah I hated the bit where you have to commit incest in order to unlock the power of the dragonpillocks in order to save the realm from the trouser king, because the quicktime event is totally impossible and your mums (or dads, depending on what gender you chose at the start) voice acting was really bad. The only good part of the game is when you turn it off, because it causes an in-game cataclysm that destroys most of the surrounding in-game countryside and procedurally generates new monsters. Other than that I thought the combat was too noisy and the talking animation was too smelly.
 

Liquid Paradox

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Wait... So you're complaining about people complaining (which in itself is a hypocrisy, by the way), but in the future? That is extremely pessimistic.