Lets all complain about how Skyrim sucks and how oblivion is beter

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spacecowboy86

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RatRace123 said:
Please, I'm already way ahead of all you posers. I'm already reflecting on how awesome Skyrim was and how much TES VI sucks.
are you kidding you poser?! TES VI was amazing! Now, TES VII on the other hand...
 

Chal

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SirBryghtside said:
Signa said:
In all seriousness, I have no faith that I will find Skyrim enjoyable. Bethesda is on a trend that I don't like, and all announced content is still following that trend. I'm sure the masses will love it, but I'll just have to keep playing Morrowind instead.
What trend? I'm genuinely interested.

I've been following the information all the way through, an it sounds awesome, as someone who hated Oblivion.
I think he's referring to the fact that they continue to cut content, e.g. spears/crossbows are still gone, mysticism gone, unconfirmed combination of mercantile/speechcraft and athletics/acrobatics, spell-making possibly being removed/cut down, class gone, birthsigns gone, and so forth.

It's a valid enough complaint, but the reason I had trouble with Oblivion was less from missing content and more from the overall feel of the game, e.g. cliche "renaissance faire" setting, generic enemies, awkward combat.

Personally, I think the new features they are introducing are suitable replacements for the cuts, e.g. flexible use of a single spell but no customisation, perks instead of classes.

The main thing that I want is a distinct personality to the world itself, and from what I've read that seems to be a major focus in Skyrim.

Maybe I "e.g.'ed" you a few too many times there, but I think that's the gist of his point and mine.
Trolldor said:
Amphoteric said:
All bethesda needs to do is browse TESNEXUS and the game should be awesome
And 90% sex.

Edit: Also, Oblivion was better than Morrowind.
I'm going to ignore your name and write a long rant about why you are wrong and then you can all laugh at what a naive forum goer I am.
 

blaize2010

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CD-R said:
Ok fine I'll actually do what the thread title says.

What is with this whole finishing move system? Combat was way better in Oblivion. It was challenging. Sometimes it would take 20 or 30 hits to kill a zombie. Even more if you leveled up. Now it seems like you whack an enemy a few times and his limbs start flying off. What the hell is up with that? It's like I'm playing Fallout 3 with swords. Screw this "dynamic" combat I'm going back to standing in one place and hitting the attack button over and over again.
and why is it that they took the crappy animation out? that was so the best part of oblivion. now its like the people are actually people and not cardboard cutouts.
 

Signa

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SirBryghtside said:
Signa said:
In all seriousness, I have no faith that I will find Skyrim enjoyable. Bethesda is on a trend that I don't like, and all announced content is still following that trend. I'm sure the masses will love it, but I'll just have to keep playing Morrowind instead.
What trend? I'm genuinely interested.

I've been following the information all the way through, an it sounds awesome, as someone who hated Oblivion.
It's more of a feeling than something I can substantially point to. I guess the worlds of Oblivion and what little I saw of Fallout were designed to be very pretty, but aimed mostly at pleasing those who wanted to just murder shit in a first person game. The quests were just extra to keep the player interested after they had found enough ways to kill every enemy.

Now, I know I'm overstating the problem a bit, but you are talking to me after loading up Morrowind just 2 nights ago, and being once again completely smitten with how fucking awesome the game makes me feel. I suspect you know what I'm talking about since you said you hated Oblivion and yet have Asura's Star as your avatar. I guess what I loved about Morrowind is how much I'm able to just dive in and almost live as my character instead of just playing as him. That feeling is completely gone from Oblivion, and I didn't get much sense of that kind of immersion when I watched my friend play FO3. I guess there are just so many little details about Morrowind that made it what it was that I could keep pointing out each inconsequential one and how they all build up to being greater than the sum of each, but I don't have the time for that now. Bottom line though, Bethesda has shown me that they only want to make grand, simple games now instead of grand, complex games like Morrowind.
 

CD-R

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blaize2010 said:
CD-R said:
Ok fine I'll actually do what the thread title says.

What is with this whole finishing move system? Combat was way better in Oblivion. It was challenging. Sometimes it would take 20 or 30 hits to kill a zombie. Even more if you leveled up. Now it seems like you whack an enemy a few times and his limbs start flying off. What the hell is up with that? It's like I'm playing Fallout 3 with swords. Screw this "dynamic" combat I'm going back to standing in one place and hitting the attack button over and over again.
and why is it that they took the crappy animation out? that was so the best part of oblivion. now its like the people are actually people and not cardboard cutouts.
Here's a good one.

Why did they get rid of the tits on the female Argonians?* I know Argonians are reptiles so them having boobs doesn't really make any sense but dammit thats not the point. It was better in Oblivion when the female Argonians had boobs. Now the Lusty Argonian Maid is suddenly creepy again. Dammit Bethesda you just made an enemy of furries and scalies everywhere.

*[sub]I know they're probably not going to do this in Skyrim but a man can dream.[/sub]
 

CD-R

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Mr Companion said:
Yeah I hated the bit where you have to commit incest in order to unlock the power of the dragonpillocks in order to save the realm from the trouser king, because the quicktime event is totally impossible and your mums (or dads, depending on what gender you chose at the start) voice acting was really bad. The only good part of the game is when you turn it off, because it causes an in-game cataclysm that destroys most of the surrounding in-game countryside and procedurally generates new monsters. Other than that I thought the combat was too noisy and the talking animation was too smelly.
Finally I thought I was the only one who felt the same way.
 

Signa

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SirBryghtside said:
Signa said:
SirBryghtside said:
Signa said:
In all seriousness, I have no faith that I will find Skyrim enjoyable. Bethesda is on a trend that I don't like, and all announced content is still following that trend. I'm sure the masses will love it, but I'll just have to keep playing Morrowind instead.
What trend? I'm genuinely interested.

I've been following the information all the way through, an it sounds awesome, as someone who hated Oblivion.
It's more of a feeling than something I can substantially point to. I guess the worlds of Oblivion and what little I saw of Fallout were designed to be very pretty, but aimed mostly at pleasing those who wanted to just murder shit in a first person game. The quests were just extra to keep the player interested after they had found enough ways to kill every enemy.

Now, I know I'm overstating the problem a bit, but you are talking to me after loading up Morrowind just 2 nights ago, and being once again completely smitten with how fucking awesome the game makes me feel. I suspect you know what I'm talking about since you said you hated Oblivion and yet have Asura's Star as your avatar. I guess what I loved about Morrowind is how much I'm able to just dive in and almost live as my character instead of just playing as him. That feeling is completely gone from Oblivion, and I didn't get much sense of that kind of immersion when I watched my friend play FO3. I guess there are just so many little details about Morrowind that made it what it was that I could keep pointing out each inconsequential one and how they all build up to being greater than the sum of each, but I don't have the time for that now. Bottom line though, Bethesda has shown me that they only want to make grand, simple games now instead of grand, complex games like Morrowind.
I really, really couldn't agree with you less.
Fair enough. I don't expect anyone else to feel the way I do.
There is nothing that I've seen so far that points to that. Honestly. It's something we'll all discover wen we lay our hands on the game.
See, I don't go looking for info on games anymore because whatever hype/spoilers they release raise expectations. These days anything I see a dev say pre-release usually means the feature they are boasting about will meet the bare minimum requirements to say they put it in the game, or it will be a minor part of the game that sounded cool, but hardly would have been worth mentioning to your friends if you were trying to sell them the game. There's even some features that end up getting in the way of the game that can sound cool. "Hay guys! You don't have to 'attack' locks anymore with a lock pick. You just play a mini-game and you can unlock any lock at any level, cool right?"

Really though, the big red flag I'm seeing is the removal of more skills. I don't think that losing skills is going to be a bad thing in itself, but it means they are trying to simplify the game. I really don't think a "simple" game is going to have the same back stories and attention to details on every facet of the world that Morrowind had. Stuff like that made me love Morrowind, but I get the feeling that those details are going to hit the cutting room floor because "no one will care enough" about them.

And did I say hated? Sorry, I meant more... disliked. There were a lot of bad points, but also a hell of a lot more good. It's still better than most RPGs out there, even if that's just for the concept of bringing a huge world to life.
No, Oblivion isn't a bad game at all, but it's what it could have been that is so disappointing for me.

And Skyrim has 8 dungeon designers, rather than Oblivion's one.

Just thought I'd throw that out there.
Now that is some good news, but an important question is if they are going to reset as they did in Oblivion. It was pointless to have all those dungeons if you could just grind the most convenient 3 over and over, because all the random enemies and loot had just as much of a chance of appearing in the places you had been as anywhere else.
 

Signa

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SirBryghtside said:
Signa said:
Really though, the big red flag I'm seeing is the removal of more skills. I don't think that losing skills is going to be a bad thing in itself, but it means they are trying to simplify the game.
Skills haven't really been removed, just shifted. Their new 'perk tree' system takes care of all that stuff - blades, axes and blunt weapons are all manageable every time you level up. This will pander to lovers of the class system, as well as the naturals.
I really don't think a "simple" game is going to have the same back stories and attention to details on every facet of the world that Morrowind had. Stuff like that made me love Morrowind, but I get the feeling that those details are going to hit the cutting room floor because "no one will care enough" about them.
Actually, the devs say that attention to detail is one of the things they look at the most.

For Skyrim, they've created another language. When they say that there are going to be 9000 steps on something according to lore, there will be exactly 9000 steps. I really don't think that anyone should judge it this early, and especially not people who think it's going to be great, like me. So I guess we'll find out in... nine months ;)
Once again, good news. Thanks. A thought I've been trying to put into words came to me about Oblivion today that I'd thought I'd add to this conversation chain. I think Oblivion was catering to the gamer who would brag about killing every character in Morrowind. It was one thing I never bothered to try, but I certainly respected the possibility that the game offered the chance to do such a game-destroying action. In Oblivion, A huge portion of NPCs are declared "essential" and are thus invincible. Some of those NPCs were set such so that they wouldn't be killed by monsters and bandits while they traveled the world. Compared to what the "essential" flag did in Morrowind and who it was applied to, it felt kinda insulting to be told I couldn't kill some one, even if they weren't part of the main quest. For a free, open ended game, I certainly was restricted a lot in arbitrary ways.

Another thought I had was it seems to me that the best games aren't made, but are accidents by their designers. A co-worker of mine was on the testing team for the original Puzzle Quest, and he said they obviously didn't know what the hell they were doing while making the game, but after a lot of messing around with game mechanics, they turned out the addictive puzzle-RPG that I love a lot. I've also read interviews from the makers of Planescape: Torment and how he wouldn't have made the game anything like he made it then, because he'd make a much faster-paced game. I recently read an article here that the makers of Deus Ex were just trying to spite the makers of Thief, by making a game that could be played with all angles of attack from stealth to assault. I seem to remember something from the Morrowind development that they were trying to re-focus the series from Daggerfall, and just condense the whole world into one province. I think it shows how well that worked, because there is a whole world to explore. When Oblivion came around though, I think they were just trying to recreate Morrowind's concept of "one game, one province" while forgetting they had tried to cram a whole world into that last province. I could be wrong on that, but putting it in such words sums up quite well how I feel about Bethesda and their games like I suggested in my first post. They lost their focus, and just are churning out the framework of their great games without looking at the microscopic things that actually made it great.

But you are right, we will just have to see in 9 months what they put out this time. You've told me some promising things, but we will just have to see how well they follow through on their...
 

Howlingwolf214

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How dare you bring about an iota of change?!

I'm going to angrily swear about this on the internet after locating my security blanket.
 

Gill Kaiser

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There is no way I'll ever be saying this. If Skyrim disappoints, I'll simply say that it failed to surpass Morrowind, just like Oblivion failed to do.
 

Plurralbles

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NO, just like teh windows operating system subject, people will compare all three, and oblivion will be the vista of the series.
 

GonzoGamer

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Drejer43 said:
how can anything be worse then oblivion?
Try Fallout New Vegas. At least Oblivion worked.
Oblivion I thought was pretty good for one of this gen's early releases.
 

KalosCast

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Atmos Duality said:
Oblivion was shiny and fun for a short while, but ultimately degenerated into tedious boredom.
True, but honestly the Elder Scrolls games have always just felt like "a game for the modders" so to speak. Kind of a "hey, we built the world and added some lore, get cracking, guys!" and Oblivion more than delivered in that regard. Though the voice acting thing kind of hurt the more story-driven ones, since all the dialog was in awkward staring-contest silence, or in "terrible fake British accent through my laptop mic" painful.

That doesn't really excuse the game's flaws, but I've always been less excited for the main quest than I was for the exploration, mods, and stuffing my pockets full of everything that wasn't nailed to the floor.
 

Atmos Duality

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KalosCast said:
Atmos Duality said:
Oblivion was shiny and fun for a short while, but ultimately degenerated into tedious boredom.
True, but honestly the Elder Scrolls games have always just felt like "a game for the modders" so to speak. Kind of a "hey, we built the world and added some lore, get cracking, guys!" and Oblivion more than delivered in that regard. Though the voice acting thing kind of hurt the more story-driven ones, since all the dialog was in awkward staring-contest silence, or in "terrible fake British accent through my laptop mic" painful.

That doesn't really excuse the game's flaws, but I've always been less excited for the main quest than I was for the exploration, mods, and stuffing my pockets full of everything that wasn't nailed to the floor.
The exploration would intrigue me more if there was actually stuff to find/do.
Dungeons really lose their punch when you know that every single one of them is going to result in some console-friendly-convenience-loop, and while the whole "World being taken over by Daedra" added an element of suspense to Oblivion, it was shattered by the knowledge of knowing that those Oblivion Gates only looked menacing but ultimately did nothing.

Mods only make the game better if they aren't just emulating what's already been established.
Sorry, but hi-res textures, new items/races and potentially amazing architecture only look great; I'm looking for things to DO in the game, not faff around with a slightly more advanced version of a fan-art gallery.