And 90% sex.Amphoteric said:All bethesda needs to do is browse TESNEXUS and the game should be awesome
are you kidding you poser?! TES VI was amazing! Now, TES VII on the other hand...RatRace123 said:Please, I'm already way ahead of all you posers. I'm already reflecting on how awesome Skyrim was and how much TES VI sucks.
I think he's referring to the fact that they continue to cut content, e.g. spears/crossbows are still gone, mysticism gone, unconfirmed combination of mercantile/speechcraft and athletics/acrobatics, spell-making possibly being removed/cut down, class gone, birthsigns gone, and so forth.SirBryghtside said:What trend? I'm genuinely interested.Signa said:In all seriousness, I have no faith that I will find Skyrim enjoyable. Bethesda is on a trend that I don't like, and all announced content is still following that trend. I'm sure the masses will love it, but I'll just have to keep playing Morrowind instead.
I've been following the information all the way through, an it sounds awesome, as someone who hated Oblivion.
I'm going to ignore your name and write a long rant about why you are wrong and then you can all laugh at what a naive forum goer I am.Trolldor said:And 90% sex.Amphoteric said:All bethesda needs to do is browse TESNEXUS and the game should be awesome
Edit: Also, Oblivion was better than Morrowind.
and why is it that they took the crappy animation out? that was so the best part of oblivion. now its like the people are actually people and not cardboard cutouts.CD-R said:Ok fine I'll actually do what the thread title says.
What is with this whole finishing move system? Combat was way better in Oblivion. It was challenging. Sometimes it would take 20 or 30 hits to kill a zombie. Even more if you leveled up. Now it seems like you whack an enemy a few times and his limbs start flying off. What the hell is up with that? It's like I'm playing Fallout 3 with swords. Screw this "dynamic" combat I'm going back to standing in one place and hitting the attack button over and over again.
It's more of a feeling than something I can substantially point to. I guess the worlds of Oblivion and what little I saw of Fallout were designed to be very pretty, but aimed mostly at pleasing those who wanted to just murder shit in a first person game. The quests were just extra to keep the player interested after they had found enough ways to kill every enemy.SirBryghtside said:What trend? I'm genuinely interested.Signa said:In all seriousness, I have no faith that I will find Skyrim enjoyable. Bethesda is on a trend that I don't like, and all announced content is still following that trend. I'm sure the masses will love it, but I'll just have to keep playing Morrowind instead.
I've been following the information all the way through, an it sounds awesome, as someone who hated Oblivion.
Here's a good one.blaize2010 said:and why is it that they took the crappy animation out? that was so the best part of oblivion. now its like the people are actually people and not cardboard cutouts.CD-R said:Ok fine I'll actually do what the thread title says.
What is with this whole finishing move system? Combat was way better in Oblivion. It was challenging. Sometimes it would take 20 or 30 hits to kill a zombie. Even more if you leveled up. Now it seems like you whack an enemy a few times and his limbs start flying off. What the hell is up with that? It's like I'm playing Fallout 3 with swords. Screw this "dynamic" combat I'm going back to standing in one place and hitting the attack button over and over again.
Finally I thought I was the only one who felt the same way.Mr Companion said:Yeah I hated the bit where you have to commit incest in order to unlock the power of the dragonpillocks in order to save the realm from the trouser king, because the quicktime event is totally impossible and your mums (or dads, depending on what gender you chose at the start) voice acting was really bad. The only good part of the game is when you turn it off, because it causes an in-game cataclysm that destroys most of the surrounding in-game countryside and procedurally generates new monsters. Other than that I thought the combat was too noisy and the talking animation was too smelly.
Fair enough. I don't expect anyone else to feel the way I do.SirBryghtside said:I really, really couldn't agree with you less.Signa said:It's more of a feeling than something I can substantially point to. I guess the worlds of Oblivion and what little I saw of Fallout were designed to be very pretty, but aimed mostly at pleasing those who wanted to just murder shit in a first person game. The quests were just extra to keep the player interested after they had found enough ways to kill every enemy.SirBryghtside said:What trend? I'm genuinely interested.Signa said:In all seriousness, I have no faith that I will find Skyrim enjoyable. Bethesda is on a trend that I don't like, and all announced content is still following that trend. I'm sure the masses will love it, but I'll just have to keep playing Morrowind instead.
I've been following the information all the way through, an it sounds awesome, as someone who hated Oblivion.
Now, I know I'm overstating the problem a bit, but you are talking to me after loading up Morrowind just 2 nights ago, and being once again completely smitten with how fucking awesome the game makes me feel. I suspect you know what I'm talking about since you said you hated Oblivion and yet have Asura's Star as your avatar. I guess what I loved about Morrowind is how much I'm able to just dive in and almost live as my character instead of just playing as him. That feeling is completely gone from Oblivion, and I didn't get much sense of that kind of immersion when I watched my friend play FO3. I guess there are just so many little details about Morrowind that made it what it was that I could keep pointing out each inconsequential one and how they all build up to being greater than the sum of each, but I don't have the time for that now. Bottom line though, Bethesda has shown me that they only want to make grand, simple games now instead of grand, complex games like Morrowind.
See, I don't go looking for info on games anymore because whatever hype/spoilers they release raise expectations. These days anything I see a dev say pre-release usually means the feature they are boasting about will meet the bare minimum requirements to say they put it in the game, or it will be a minor part of the game that sounded cool, but hardly would have been worth mentioning to your friends if you were trying to sell them the game. There's even some features that end up getting in the way of the game that can sound cool. "Hay guys! You don't have to 'attack' locks anymore with a lock pick. You just play a mini-game and you can unlock any lock at any level, cool right?"There is nothing that I've seen so far that points to that. Honestly. It's something we'll all discover wen we lay our hands on the game.
No, Oblivion isn't a bad game at all, but it's what it could have been that is so disappointing for me.And did I say hated? Sorry, I meant more... disliked. There were a lot of bad points, but also a hell of a lot more good. It's still better than most RPGs out there, even if that's just for the concept of bringing a huge world to life.
Now that is some good news, but an important question is if they are going to reset as they did in Oblivion. It was pointless to have all those dungeons if you could just grind the most convenient 3 over and over, because all the random enemies and loot had just as much of a chance of appearing in the places you had been as anywhere else.And Skyrim has 8 dungeon designers, rather than Oblivion's one.
Just thought I'd throw that out there.
No can do. Skyrim will Rock!Kashif Omer said:Lets-all-complain-about-how-Skyrim-sucks-and-how-oblivion-is-beter.
Once again, good news. Thanks. A thought I've been trying to put into words came to me about Oblivion today that I'd thought I'd add to this conversation chain. I think Oblivion was catering to the gamer who would brag about killing every character in Morrowind. It was one thing I never bothered to try, but I certainly respected the possibility that the game offered the chance to do such a game-destroying action. In Oblivion, A huge portion of NPCs are declared "essential" and are thus invincible. Some of those NPCs were set such so that they wouldn't be killed by monsters and bandits while they traveled the world. Compared to what the "essential" flag did in Morrowind and who it was applied to, it felt kinda insulting to be told I couldn't kill some one, even if they weren't part of the main quest. For a free, open ended game, I certainly was restricted a lot in arbitrary ways.SirBryghtside said:Skills haven't really been removed, just shifted. Their new 'perk tree' system takes care of all that stuff - blades, axes and blunt weapons are all manageable every time you level up. This will pander to lovers of the class system, as well as the naturals.Signa said:Really though, the big red flag I'm seeing is the removal of more skills. I don't think that losing skills is going to be a bad thing in itself, but it means they are trying to simplify the game.Actually, the devs say that attention to detail is one of the things they look at the most.I really don't think a "simple" game is going to have the same back stories and attention to details on every facet of the world that Morrowind had. Stuff like that made me love Morrowind, but I get the feeling that those details are going to hit the cutting room floor because "no one will care enough" about them.
For Skyrim, they've created another language. When they say that there are going to be 9000 steps on something according to lore, there will be exactly 9000 steps. I really don't think that anyone should judge it this early, and especially not people who think it's going to be great, like me. So I guess we'll find out in... nine months![]()
Try Fallout New Vegas. At least Oblivion worked.Drejer43 said:how can anything be worse then oblivion?
True, but honestly the Elder Scrolls games have always just felt like "a game for the modders" so to speak. Kind of a "hey, we built the world and added some lore, get cracking, guys!" and Oblivion more than delivered in that regard. Though the voice acting thing kind of hurt the more story-driven ones, since all the dialog was in awkward staring-contest silence, or in "terrible fake British accent through my laptop mic" painful.Atmos Duality said:Oblivion was shiny and fun for a short while, but ultimately degenerated into tedious boredom.
The exploration would intrigue me more if there was actually stuff to find/do.KalosCast said:True, but honestly the Elder Scrolls games have always just felt like "a game for the modders" so to speak. Kind of a "hey, we built the world and added some lore, get cracking, guys!" and Oblivion more than delivered in that regard. Though the voice acting thing kind of hurt the more story-driven ones, since all the dialog was in awkward staring-contest silence, or in "terrible fake British accent through my laptop mic" painful.Atmos Duality said:Oblivion was shiny and fun for a short while, but ultimately degenerated into tedious boredom.
That doesn't really excuse the game's flaws, but I've always been less excited for the main quest than I was for the exploration, mods, and stuffing my pockets full of everything that wasn't nailed to the floor.