This is going to be an extremly dialogue heavy update. Sorry bout that.
So now we go even further into the ship.
I haven't had much of a chance to show off the Heavy Incinerator, unfortunately. It's a cool weapon, but these aliens just take too much damage for it to be really effective.
The laser rifle is much more effective than the actual alien weapons here actually.
I'm skipping through here, mostly because the ship is just so repetitive. The DLC is rather short, despite that it's still padded as hell.
Sally leaves the pipes from time to time, and you have to clear the way for her.
They have turrets from time to time, they're actually weaker than the aliens.
Behold, the least believable space skybox ever created!
It's rather hard to tell from the screenshot, but space looks like a cardboard cutout that's about a foot away from the window.
"Aw, nuts. They turned it off!"
It's almost like they don't want us running around their ship or something.
"Last time I was here, I used to get to the top of the ship. It's kind of like an elevator, only it doesn't just go up and down. Feels sort of tingly, too."
So, teleporter?
"They must be pretty angry that we're exploring..."
Did the dozen armed guards they sent after us tip you off?
"Oh, I know! Come on, I know another way up!"
Some of the areas of the ship are pretty cool looking, but that's mostly because they aren't reused over and over.
Now we enter the room with the cryo chambers. The aliens captured people from different eras and held them for... study, I guess?
"I never had the courage to wake them up, but I think you're going to need to. The spaceman has a suit, and we need him to use it."
"Why do we need a 'spaceman' to help us?"
"Well, because he's got a spacesuit! Can't go out in space without one. And if we're going to escape, we need to go outside."
Wait, what if the space suit is broken, or doesn't work anymore?
"If they turned off the elevator things, that's the only other way to go. So we need a suit. See? Simple!"
"What are these things?"
"I've seen these all over. They put people in them, and the people go to sleep. They stay asleep for a really long time, too."
Okay, I'll give the DLC credit here, this is a rather cool idea.
"Be careful if you touch them, though. They're really cold."
"Who are these people?"
"I don't know. I've never talked to them. Sometimes I'd come and look at them, and wonder why they're dressed like that. You see that one guy? He has this really neat suit on... like armor or something! And that other guy? He looks just like a cowboy! I saw pictures of cowboys in books. I never saw a real one, though."
"Okay, let's talk to the astronaut."
"This is going to be so neat!"
We thaw out all the people who are frozen.
They all pretty much have the same reaction.
The astronaut was dead when we turned off the cryo pod.
"The aliens? They're all over the place. That's why I woke you."
Well, we only meant to wake one of those guys up.
"Aliens? That what you call 'em? So you woke me, huh? Who the hell are you?""
"I'm a human, like you."
"Human like me, huh? And just how do I know you aren't workin' with the little green bastards that stuck me in that thing?"
Paulson isn't the brightest one around.
"If I were working with the aliens, why would I set you free?"
"You got a point there, kid. Lettin' me out of that... thing does count for something."
We earn his trust just as easily though.
"Tell you what... I usually ride solo, but I'll stick with you for now. You try and pull anythin' stupid and I'll bury you."
"I guess you'd better take his suit. You're going to have to go if he can't. But first you have to get to the door to the outside. They'll be waiting for you, but you can suck out all the air in part of the ship so they won't get in your way."
That seems incredibly ill-advised, but okay...
"They have these generator things that power parts of the ship and make sure it has air. You'll have to turn some of them off. There's one in the Cryo Lab, one in the Hangar Bay and one where they make the robots... the Robot Assembly area."
So basically backtrack your way through these areas and blow crap up. Doesn't sound very fun.
"Once they're all broken, you can get through that door to the outside. And then once you get to the top of the ship, you can turn the teleporter thing back on, and I can catch up to you! I guess it's time for me to get those doors unlocked for you now. This is fun!"
Maybe for you it is...
"Your uniform... it looks familiar, but I can't place it."
I'm not sure whether or not this dialogue option appears whether you played Anchorage or not. I assume it's just because it somewhat resembles the combat armor in the wasteland.
"My what? Who the hell are you... oh my god... wait a minute! Aliens! I was taken by aliens! You! You must be the aliens trying to get into my mind... well that's not gonna work! Private Elliott Tercorien, U.S. Army Medic, Serial Number 3477809. That's all I'm telling you."
"I can promise you I am not an alien. In fact, I was abducted like you."
Why do we even need to bother with these guys again?
"I dunno, I dunno... maybe you assumed human form. I heard they could do that... or you are a human but they took over your mind! We have no idea how limitless their powers are!"
"I promise you, all I want to do is get off this ship and get back home."
Couldn't agree more. It's almost like they could tell the players didn't want to play this DLC.
"You do? Then you're telling me the truth. Those... aliens took you too. Look, I just want to get out of here and get back to things the way they were. Back with my guys... Wait a minute! My men... my unit! Have you seen them?"
"I'm afraid not. All I've found are these people."
"Oh my god, I'm responsible for them and now they're lost... or dead. Please, if you mean what you say... that we're all in this together... then you've got to help me find out what happened to them!"
"Don't worry, we ARE in this together, and I will help you."
"Thank you. Thanks so much. Sorry about all this... I just can't believe this is happening."
I don't think anyone is really blaming you.
"Can you tell me more about where you're from?"
"Me? Well, I was a medic with the 108th Infantry Battalion stationed at Anchorage, Alaska."
Your character never gets to mention the fact that the world was nuked during the war. I get that that might be an asshole thing to say, but no option for even evil characters. Somah mentions it off-hand to him during an incidental conversation.
"I was with a squad of five other medics... our job was to patch everyone up after the commie gunned them down."
Didn't they have magical, full heal tanks in Anchorage?
"It was pretty bloody... nothing at all like I expected when I gave up my hospital job to enlist in the Army."
Yup, Toshiro doesn't speak a lick of English, considering he's a samurai and everything.
"Sessha no ken! Sessha no ken wa dokoda?"
"Oh, great. You don't speak English? This is going to be a waste of time."
"Onushi, ittai nanimono? Sessha wa naze koko ni iru? Sessha no ken wa do natta. Eei, hayaku kaesanu ka!"
"I'm sorry, but I can't understand you."
"Nani wo itteorunoda. Sappari wakaran. Nantoka shite kure."
Oh yeah, Somah is here now too. For some reason. *shrug* She makes you pay for her to fix your weapons, despite the whole being held captive by aliens thing.
She breaks the news about the Great War to Eliott. Why we don't bother to do so in our conversation, I'unno.
So, I guess it's time to continue with Mothership Zeta.
This can't end soon enough.