*** Classified: Above Top Secret ***
X-Com Command Staff Eyes Only
X-Com Daily Report, General McSwine
We have completed research work on the stun bomb launcher. This weapon will allow us to safely capture live aliens without risking exposure for our personnel. It will, however, have to be used sparingly, as the ammunition requires Elerium to manufacture, and has only been captured in limited amounts.
We are currently working on understanding the largest of the aliens' plasma weapons, these are an increasing feature of the battlefield, and will be a major power if we can turn them back against the alien.
Report Ends
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X-Com Incident Report, 4th April
Close to midday on the 4th, we detected an uncommonly large UFO heading east at high speed.
We launched everything we had to try and bring it down, but it effortlessly outran our interceptors, eventually landing close to Manila and dropping a squad of troops to attack the population.
The skyranger scrambled immediately to protect civilian lives.
Report Ends
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X-Com Battle Report, Terror Mission 3
Once more, our cowardly foe strikes at unarmed civilians. We will not allow them their way. X-Com deploys to meet the invader.
As soon as AceDiamond reaches the foot of the Skyranger ramp, the UCV comes under fire from both sides, it's armour holds against the first few hits, but is eventually overwhelmed, and the vehicle is reduced to scrap.
As per SOP for these situations, Armitage Shanks deploys a smoke grenade from the rear of the Skyranger. Some plasma fire crackles in through the open ramp but splashes against the inner hull harmlessly. Shanks then moves out into the cover of the smoke, spotting a Sectoid* to the east right next to the skyranger. The cybernetically reanimated Cyberoth II exits and, combat implants kicking in for the first time, blasts it with machine precision.
Another Sectoid is spotted in an alley behind the same building.
CAPSLOCK FURY sneaks through the smoke and shoots it through the windows of the building.
Armitage Shanks cautiously moves to the west to identify the source of fire from that side, but we are far from prepared for what he finds, a floating armoured disc like a miniature UFO.
Combined attempts to destroy this with a rocket, but misses, and the rest of the squad disembarks and showers it with laser fire to no effect. The miniature UFO advances, but cannot find any targets through the smoke.
It is spotted again and Combined loads and fires another rocket. Although this is another miss, the rocket kills a sectoid in cover behind the war machine. The rest of the squad open up with more laser fire, and the alien device eventually explodes spectacularly.
Meanwhile, a scout advancing south of the LZ spots another Sectoid in a small park and calls in fire support.
The area is saturated with laser fire, and the alien goes down.
The scouts then advance south along the road, spotting another sectoid in the middle of it.
Sniper fire from Looney drops this one.
Further advancing reveals another alien in the road.
Gamebrain89 ensures this one meets a similar fate to it's comrade.
Another hapless victim is sighted.
The predictable happens.
Meanwhile, a Sectoid to the west throws a grenade at Armitage Shanks, but it's throw falls short.
The alien is spotted by a careful advance.
And Looney takes advantage once again of the Sectoid's decision to attack a wide open space.
Close to the edge of the mission area, another of the floating discs is spotted.
Combined manages to hit this one with a rocket, but it's extreme toughness is demonstrated and it survives.
It exchanges fire with Cyberoth II, but X-Com's finest reanimation technology has the upper hand, and the alien war machine explodes like it's predecessor.
The squad advance to the southeast, and an alien pops out of cover behind a fence, a scout spots it and unloads a stun grenade and it goes down, unfortunately it was holding a live grenade, which explodes and kills it, preventing capture. Another of the floating discs appears above the fence on another side of the same building, but Looney and Gamebrain89 are covering it, and it is blown up.
CAPSLOCK Fury then rounds the corner at the southeast where the last alien came from, and spots another.
He shoots it, and it turns and fires back but the Power Suit proves it's worth and CAPSLOCK FURY is unhurt, he fires again and the final alien dies.
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Mission Debriefing, General McSwine
We are beginning to see heavier weapons deployed by the alien attacker, and these appear to be fitted with some kind of auto destruct mechanism, as even non-catastrophic damage causes a massive explosion once they are disabled. Our current UCV technology is not up to the task of surviving sustained fire from heavy calibre alien weapons. We must work on improving remote combat technologies.
----
* OOC Note: After snakemen last mission, I have never been happier to see a Sectoid in my life...
X-Com Command Staff Eyes Only
X-Com Daily Report, General McSwine
We have completed research work on the stun bomb launcher. This weapon will allow us to safely capture live aliens without risking exposure for our personnel. It will, however, have to be used sparingly, as the ammunition requires Elerium to manufacture, and has only been captured in limited amounts.

We are currently working on understanding the largest of the aliens' plasma weapons, these are an increasing feature of the battlefield, and will be a major power if we can turn them back against the alien.

Report Ends
----
X-Com Incident Report, 4th April
Close to midday on the 4th, we detected an uncommonly large UFO heading east at high speed.

We launched everything we had to try and bring it down, but it effortlessly outran our interceptors, eventually landing close to Manila and dropping a squad of troops to attack the population.

The skyranger scrambled immediately to protect civilian lives.
Report Ends
----
X-Com Battle Report, Terror Mission 3

Once more, our cowardly foe strikes at unarmed civilians. We will not allow them their way. X-Com deploys to meet the invader.
As soon as AceDiamond reaches the foot of the Skyranger ramp, the UCV comes under fire from both sides, it's armour holds against the first few hits, but is eventually overwhelmed, and the vehicle is reduced to scrap.

As per SOP for these situations, Armitage Shanks deploys a smoke grenade from the rear of the Skyranger. Some plasma fire crackles in through the open ramp but splashes against the inner hull harmlessly. Shanks then moves out into the cover of the smoke, spotting a Sectoid* to the east right next to the skyranger. The cybernetically reanimated Cyberoth II exits and, combat implants kicking in for the first time, blasts it with machine precision.

Another Sectoid is spotted in an alley behind the same building.

CAPSLOCK FURY sneaks through the smoke and shoots it through the windows of the building.

Armitage Shanks cautiously moves to the west to identify the source of fire from that side, but we are far from prepared for what he finds, a floating armoured disc like a miniature UFO.

Combined attempts to destroy this with a rocket, but misses, and the rest of the squad disembarks and showers it with laser fire to no effect. The miniature UFO advances, but cannot find any targets through the smoke.

It is spotted again and Combined loads and fires another rocket. Although this is another miss, the rocket kills a sectoid in cover behind the war machine. The rest of the squad open up with more laser fire, and the alien device eventually explodes spectacularly.

Meanwhile, a scout advancing south of the LZ spots another Sectoid in a small park and calls in fire support.

The area is saturated with laser fire, and the alien goes down.

The scouts then advance south along the road, spotting another sectoid in the middle of it.

Sniper fire from Looney drops this one.

Further advancing reveals another alien in the road.

Gamebrain89 ensures this one meets a similar fate to it's comrade.

Another hapless victim is sighted.

The predictable happens.

Meanwhile, a Sectoid to the west throws a grenade at Armitage Shanks, but it's throw falls short.

The alien is spotted by a careful advance.

And Looney takes advantage once again of the Sectoid's decision to attack a wide open space.

Close to the edge of the mission area, another of the floating discs is spotted.

Combined manages to hit this one with a rocket, but it's extreme toughness is demonstrated and it survives.

It exchanges fire with Cyberoth II, but X-Com's finest reanimation technology has the upper hand, and the alien war machine explodes like it's predecessor.

The squad advance to the southeast, and an alien pops out of cover behind a fence, a scout spots it and unloads a stun grenade and it goes down, unfortunately it was holding a live grenade, which explodes and kills it, preventing capture. Another of the floating discs appears above the fence on another side of the same building, but Looney and Gamebrain89 are covering it, and it is blown up.
CAPSLOCK Fury then rounds the corner at the southeast where the last alien came from, and spots another.

He shoots it, and it turns and fires back but the Power Suit proves it's worth and CAPSLOCK FURY is unhurt, he fires again and the final alien dies.
----
Mission Debriefing, General McSwine

We are beginning to see heavier weapons deployed by the alien attacker, and these appear to be fitted with some kind of auto destruct mechanism, as even non-catastrophic damage causes a massive explosion once they are disabled. Our current UCV technology is not up to the task of surviving sustained fire from heavy calibre alien weapons. We must work on improving remote combat technologies.
----
* OOC Note: After snakemen last mission, I have never been happier to see a Sectoid in my life...