Magic in Elder Scrolls 5: Skyrim.

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BreakfastMan

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Jul 22, 2010
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Onyx Oblivion said:
BreakfastMan said:
I agree with you on bringing back many of the effects from Morrowind again. I want levitation! *sniff*. I would also like to be able to add more than one enchantment to my enchanted weapons and armor. It annoys me so much that I can only add one enchantment to weapons or armor.
Aye. But it is for balance's sake. Maybe weapons could have a power cap for enchantments based on weapons strength and quality? And the ability to remove them, too.
I understand it was for balance sake, but it annoyed me to no end. Why can my Daedric longsword only have one enchantment, while I can find Elven longswords with 3? I think your idea could work. You could have a certain power cap depending on type of item (Glass, Daedric, Ebony, etc), quality of the soul gem and the soul in the gem, and effects that you add could take up a certain amount of points, depending on the strength of the effect... Yeah, I see how that could work. It would definitely work better than the current system.
 

Onyx Oblivion

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Treeinthewoods said:
Onyx Oblivion said:
Treeinthewoods said:
I want more MP in general so I can craft vastly powerful spells at upper levels if I feel like it.

Also, how about a few spells that are only available for vampires? That would be cool as well.
Maybe Absorb Health could be exclusive to vampires? And transferred to a different school of magic than Restoration.
Well, I like absorb health even for non-vampire characters but I could see why they might do that logically.

I was thinking of maybe like a "Succubus Bite" spell that mutates your enemies into hideous monster slaves that die horrible deaths after mauling their former companions.

Or maybe even a sneaky kind of enslavement spell that causes people to hand over their things and open locked doors for you. Hell, maybe even place it on sleeping characters who will then sleepwalk around and do your bidding opening that damn treasure box that takes 100 lockpick to get.

And this is a little thing but if I bite someone I'd like them to become a vampire, which may or may not effect the story line if said character is involved. Hell, also how about a vampire guild with seperate quest lines and intersting revelations about characters seen elsewhere (kind of like finding out who was in the Dark Brotherhood, Thieves Guild etc).

Really even more then magic improvements I guess I want vampires fleshed out more. I'm weird like that.
Morrowind had THREE vampire questlines.
 

newwiseman

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Rusty Bucket said:
I want all of those suggestions. Also, I'd quite like them to include the exploit from Morrowind that allowed you to permamently raise attributes to whatever number you wanted. with 27000 luck you can do anything you want. And with 5000 speed you can run right through the walls in the Balmora mages guild.

Also, give me my fucking spears back.
Ya, I forgot about the lack of a cap for skills, I legitimately through constant enchants on my equipment got over 300 Strength on the xbox version of morrowind.
 

newwiseman

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BreakfastMan said:
Onyx Oblivion said:
BreakfastMan said:
I agree with you on bringing back many of the effects from Morrowind again. I want levitation! *sniff*. I would also like to be able to add more than one enchantment to my enchanted weapons and armor. It annoys me so much that I can only add one enchantment to weapons or armor.
Aye. But it is for balance's sake. Maybe weapons could have a power cap for enchantments based on weapons strength and quality? And the ability to remove them, too.
I understand it was for balance sake, but it annoyed me to no end. Why can my Daedric longsword only have one enchantment, while I can find Elven longswords with 3? I think your idea could work. You could have a certain power cap depending on type of item (Glass, Daedric, Ebony, etc), quality of the soul gem and the soul in the gem, and effects that you add could take up a certain amount of points, depending on the strength of the effect... Yeah, I see how that could work. It would definitely work better than the current system.
In morrowind all items had an enchant value then it's mana capacity or constant effect was determined by the soul, you could put whatever combo of effects on equipment you wanted so long as the effect's value didn't go over the equipment max.
 

HK_01

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Ruwrak said:
Onyx Oblivion said:
Since NPCs can't pick locks, and probably won't in Skyrim, either...You are weird with Lock spells.

But with house decorating, nah.

I always put weapons that have outlived their usefulness in special places. You look pretty on that table, shitty mage's staff I got from the guild at level 5.
It's not about wether or not my house gets burgled while im away saving the world or something,it's having a weird twitch. I put books on shelves, armor in chests, on tables, in closets, in shelves. I rearange diamonds in bowls.

I might have one of them fancy things you 'must' do. Whats it called again... ODT? PST? ODD?
The travel system blows. It really does. Mark & Recall ftw.
Totally off-topic, but I have fond memories of decorating my house in the Imperial City (with help of a little mod called "Decorator Assistant"). I put swords and shields on the walls, pinned up some schematics and trophies (such as the head of that giant insect) from the Lost Spires mod, etc. It was a lot of fun. In the end, the Waterfront House was really personal and cozy and showed off all my achievements.
It was just kind of epic to have all the schematics and trophies on the walls and have a Frostmourne Replica above the fireplace along with one of those cool staffs the warlocks in Lost Spires had.
 

Baby Tea

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Sep 18, 2008
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Jonluw said:
Maybe some partial lock-on, so that it will actually be possible to hit with ranged spells (at least on consoles).
Spending all my magicka on a stupidly powerful spell and then watching the spell fly past my enemy isn't very satisfying. Sure, I could deal with it once in a while, but when more than 50% of my ranged spells miss because aiming is crap, something is wrong.
I hate to say it, but maybe hte problem isn't the aiming system, but the aimer.
I never had an issue with hitting enemies at range with my spells. I played on the 360.
Yeah, sure, you'd miss sometimes. But you learn quickly to lead as they run. After that, it wasn't too hard.

I love the fact that Oblivion's magic was off-hand. Keep that.

I also disagree with both number 1 and 2.
If you want to make a spell, then you've got to gain the right. I didn't mind the quests in Oblivion, they made sense. Not every Tom, Dick, and Harry in that world was creating spells, only mages. You want to make spells? Join the mages guild. Seems fitting.

Although they could have brought back the 'buy' option from Morrowind. So you can either buy the spell you want made at an inflated price, or go through all the quests to make it yourself at a cheaper price. That would work well.

As for number two, I think that's a total balance issue.
Summoning 4 or 5 skeletons is beyond unfair. Especially when you consider how over-powered magic users are anyways. I made a magic-only character in Oblivion who never once used any weapon other then a magic-staff, and he was utterly unstoppable. Nothing ever came close to killing me. Adding onto that ridiculous power the ability to summon hordes of followers? No, that would break the game even more. Leave as-is.

Otherwise, I'm just excited to see what it'll look like in the new engine!
 

Kurokami

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Feb 23, 2009
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Onyx Oblivion said:
2. Summoning multiple creatures. Permanent until death summons would be nice, for lesser creatures.
Whilest I like the idea of having a necromancer army at my side, this is gonna get abused like hell unless they make these semi-permenant guys difficult to make. (There was a mod that allowed you to create skeletons, zombies, ghosts and resurrect people if you found the right ingrediants... Mostly bones/flesh/skin/etc. Resurrected guys could also be equiped with whatever you wanted, which was kinda cool and the ingrediants would mostly be found by killing NPCs)
 

Jonluw

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Baby Tea said:
Jonluw said:
Maybe some partial lock-on, so that it will actually be possible to hit with ranged spells (at least on consoles).
Spending all my magicka on a stupidly powerful spell and then watching the spell fly past my enemy isn't very satisfying. Sure, I could deal with it once in a while, but when more than 50% of my ranged spells miss because aiming is crap, something is wrong.
I hate to say it, but maybe hte problem isn't the aiming system, but the aimer.
I never had an issue with hitting enemies at range with my spells. I played on the 360.
Yeah, sure, you'd miss sometimes. But you learn quickly to lead as they run. After that, it wasn't too hard.

I love the fact that Oblivion's magic was off-hand. Keep that.
When I said lock-on, I didn't mean that the aiming reticle should follow the enemy, but that the projectiles would veer slightly towards the enemy. I don't know what you mean by "leading as they run", but I figure the reason I have trouble hitting while you don't might lie in us having different fighting styles. I normally fight up close, with weapons in addition to my spells, running around like a maniac. Keeping a bead on an enemy then isn't very easy.
 

Lord RagnarawK

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Apr 16, 2009
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Rusty Bucket said:
I want all of those suggestions. Also, I'd quite like them to include the exploit from Morrowind that allowed you to permamently raise attributes to whatever number you wanted. with 27000 luck you can do anything you want. And with 5000 speed you can run right through the walls in the Balmora mages guild.

Also, give me my fucking spears back.
I love everything you just said, and your avatar is amazing. On topic, I'd love to see morrowind style spellmaking and a wider variety of spell effects, perhaps transformation magic? What would be especially nice is the movement modifying effects from morrowind, I hate fast travelling and flying/jumping very high is a lot of fun. I'd also like to see werewolves make a comeback, along with more realistic vampirism ala the vampiric hunger, vampire embrace, and vampire realism II mods for morrowind.
 

DuctTapeJedi

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Nov 2, 2010
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I'm much more into the stealth aspects, which were better in Oblivion than in Morrowind. (TOGGLE for sneak mode, zoom for marksman) But I really did miss levitation and teleportation magic. Also, absorb spells should go mack into mysticism. After ditching the Recall/Intervention spells, and moving absorb to restoration, mysticism seemed useless.
 

Bureacreative

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May 9, 2009
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Basically make it morrowind, but with oblivion's engine, combat, and magic. I want more than three kinds of weapons to use
 

fanklok

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Jul 17, 2009
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Baby Tea said:
I had a thief character that never even got hit, sneak attacks made the game one sided.

Needs more Create Item spells, permanent ones. Add in some spell failure for balance.

Expanding on that, a spell failure chance for mages wearing armor.
 

Fuselage

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Nov 18, 2009
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Onyx Oblivion said:
Ruwrak said:
I call for the return of Mark & Recall spells.




That, was something that was usefull. And for the housedecorating geek like me, a lock spell would be cool too. I'm weird allright? :p
Since NPCs can't pick locks, and probably won't in Skyrim, either...You are weird with Lock spells.

But with house decorating, nah.

I always put weapons that have outlived their usefulness in special places. You look pretty on that table, shitty mage's staff I got from the guild at level 5.
OH YES!! What I want to do is make it easier to put all my shit around the house, like put all my spellbooks in a cupboard so I am not carrying 100 weight around
 

Ruwrak

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Sep 15, 2009
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HK_01 said:
Ruwrak said:
Onyx Oblivion said:
Since NPCs can't pick locks, and probably won't in Skyrim, either...You are weird with Lock spells.

But with house decorating, nah.

I always put weapons that have outlived their usefulness in special places. You look pretty on that table, shitty mage's staff I got from the guild at level 5.
It's not about wether or not my house gets burgled while im away saving the world or something,it's having a weird twitch. I put books on shelves, armor in chests, on tables, in closets, in shelves. I rearange diamonds in bowls.

I might have one of them fancy things you 'must' do. Whats it called again... ODT? PST? ODD?
The travel system blows. It really does. Mark & Recall ftw.
Totally off-topic, but I have fond memories of decorating my house in the Imperial City (with help of a little mod called "Decorator Assistant"). I put swords and shields on the walls, pinned up some schematics and trophies (such as the head of that giant insect) from the Lost Spires mod, etc. It was a lot of fun. In the end, the Waterfront House was really personal and cozy and showed off all my achievements.
It was just kind of epic to have all the schematics and trophies on the walls and have a Frostmourne Replica above the fireplace along with one of those cool staffs the warlocks in Lost Spires had.
Curse me for having it on the 360! (100% completed, of course.) Ill get Tes5 on the PC and hope for such mods. I know Morrowind had a lot, but for Oblivion I never found alot,and my old sources required me to pay 5$ a week for Oblivion mods. I gave them a certain finger. With respect of course.
 

HK_01

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Jun 1, 2009
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Ruwrak said:
Curse me for having it on the 360! (100% completed, of course.) Ill get Tes5 on the PC and hope for such mods. I know Morrowind had a lot, but for Oblivion I never found alot,and my old sources required me to pay 5$ a week for Oblivion mods. I gave them a certain finger. With respect of course.
Go to TESNexus, probably the best site for Oblivion mods there is. And it's free!

And get a gaming PC. Mods improve the game so much! There's a lot of games that have great mods, actually, but especially the TES games (and FO3, probably FNV as well).
 

Grey_Focks

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Jan 12, 2010
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Onyx Oblivion said:
There have been a few topics about WHAT DO YOU WANT IN ES5:SKYRIM? But I'd like to focus purely on the intricacies of the magic system. Any Elder Scrolls mage can tell you of the sheer depth and flexibility that magic offers.

I know that most of these things could be done in mods, and probably even have been done in mods for Oblivion, actually. But still...What are some changes to the magic system that you would like built-in by default?

1. DEAR GOD, DON'T MAKE US GO THROUGH A BUNCH OF QUESTS IN DIFFERENT TOWNS OR BUY A DLC TO ACCESS SPELL CREATION AND ENCHANTMENT! SERIOUSLY, THAT PISSED ME OFF WITH MY DOZENS OF MAGE CHARACTERS!

I must have found J'skar at least 50 times! Even my warriors and rogues have to do this shit just to make healing spells.

2. Summoning multiple creatures. Permanent until death summons would be nice, for lesser creatures.

3. Slowly recharging enchantments, but not as slow as Morrowind, so that warriors don't need Mysticism or Soul Trap enchanted weapons to recharge their stuff.

4. I'd like Willpower to have an effect on how much a spell costs to cast, rather than just skill level in a Magic school. But still have skill level affect what spells can be cast. So that I can't summon a Storm Atronach at Level 5 in Conjuration thanks to a Willpower of 100.

5. Bring back a lot of effects from Morrowind, so that we can get crazy shit like the Boots of Blinding Speed again.

6. Total removal or fixing of the game-breaking effects like Reflect Damage or Chameleon. Do like the Shield effect, and make those effects cap at 85% or something similar.

7. Once a day powers that aren't shit. Seriously. I'm giving up some permanant stat bonuses here, give me something good. Not shit like "The Serpent".

8. An anti-Charm, to make people hate you, but not like Frenzy, which makes them attack you or others.
Wow. You listed almost everything I was thinking of when clicking on this thread. Well done. Only other thing I would add is please, please, add more spell visual effects. All fireballs are not created equal, so why the hell should they all look the same?

The biggest thing you listed that I want in Skyrim is definitely recharging enchantments. That just annoyed me in Oblivion, when my poor Rogue class had to go steal a bunch of soul gems, learn a soul trap spell or enchant another weapon with soul trap, all just to recharge my Flaming Sword of Ass-Kicking +1. And then to do it all again the next day. Dammit.
 

Ruwrak

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Sep 15, 2009
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HK_01 said:
Ruwrak said:
Curse me for having it on the 360! (100% completed, of course.) Ill get Tes5 on the PC and hope for such mods. I know Morrowind had a lot, but for Oblivion I never found alot,and my old sources required me to pay 5$ a week for Oblivion mods. I gave them a certain finger. With respect of course.
Go to TESNexus, probably the best site for Oblivion mods there is. And it's free!

And get a gaming PC. Mods improve the game so much!
I play 90% of my games on my pc man ;)
I just have an xbox360 for giggles online. Hearing 12 year olds moan made me fling the headset out the window though... Annoying little.. Aherm! GETTING OFFTOPIC X.X

Tesnexus you say? Might check that out.
Though I believe they were annoying aswell.. Something about registering or something?
 

HK_01

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Jun 1, 2009
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Ruwrak said:
HK_01 said:
Ruwrak said:
Curse me for having it on the 360! (100% completed, of course.) Ill get Tes5 on the PC and hope for such mods. I know Morrowind had a lot, but for Oblivion I never found alot,and my old sources required me to pay 5$ a week for Oblivion mods. I gave them a certain finger. With respect of course.
Go to TESNexus, probably the best site for Oblivion mods there is. And it's free!

And get a gaming PC. Mods improve the game so much!
I play 90% of my games on my pc man ;)
I just have an xbox360 for giggles online. Hearing 12 year olds moan made me fling the headset out the window though... Annoying little.. Aherm! GETTING OFFTOPIC X.X

Tesnexus you say? Might check that out.
Though I believe they were annoying aswell.. Something about registering or something?
Yeah, you have to register, but that's no more annoying than making an account on any other site. Personally, I love the site. Just browse the Top 100 mods or the mods that have won/been nominated for the Mod of the Month award and you'll find tons of great mods.

On topic: I want to be able to create an undead "pet" with necro abilities.
 

Ruwrak

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HK_01 said:
Yeah, you have to register, but that's no more annoying than making an account on any other site. Personally, I love the site. Just browse the Top 100 mods or the mods that have won/been nominated for the Mod of the Month award and you'll find tons of great mods.

On topic: I want to be able to create an undead "pet" with necro abilities.
Awesome. Ill check it out.


On topic. on the magic thing, I'd like to see something like this. If you create a spell, it will only award points to the effect that is the biggest on the spell. How about you award all the spells in a spell. Would work much better... Then casting 5 spells seperatly to get the points. You get what I mean?