davidarmstrong488 said:
In gameplay, very obviously the QEC only exists as a means for the questgiver to jump in, say his peace, and then leave.
It was not intended, and does not allow, for the player to contact TIM and consult him. One-way communication only. Really bullshit.
While you're correct that
players can only initiate conversations with The Illusive Man when he specifically requests they do so, it's pretty clear that
Shepard the character could fire it up whenever he/she wanted to, and that the game simply isn't giving you that as an option - take the sequence immediately following Jacob's loyalty mission for example: you come in on a conversation that Jacob has clearly initiated on his own with TIM, trying to wrest answers from him. Various other post-mission conversations that Shepard has also suggest that your character doesn't have to wait for TIM to initiate the QEC (the player still does of course).
As for TIM not contacting you during various other pieces of DLC, or any other situation where you the player might feel a face to face conversation is warranted but the game simply sends you an email, well that probably has more to do with the constraints of our present day reality than it does any in-universe explanation - TIM is voiced by Martin Sheen. Email from TIM could be written by anyone, but if you want him to say something in game that means bringing Sheen back into the recording studio and paying him.
Voice acting is expensive, it's why a lot of the time games have certain lines or conversations that don't quite seem to gel (or voice casts comprised of people from the mail room) - script rewrites often take place
after voice actors have already come in and recorded their lines, and once you have that dialog you can only ever
take things away from it without spending more money to bring them back into the studio to re-record dialog; if you want Martin Sheen to come back in and re-read say... 2 lines of dialog, you still have to pay him for the entire day. Hence why studios generally try to work around needing to do that - I have no idea what the actual sequence of development was for the various post-release DLC, but if the dialog in the DLC wasn't recorded at the same time as the dialog for the main game, it makes sense that they would only bring in the voice actors they absolutely
have to have to make those DLC scripts work; every person that talks is another person you have to pay.