The some 5 years i have been on this site (i was a long time reader of both the articles and the forums) i have noticed the same thing. From hearing people just flat-out deny that opinions are in fact, opinions and not some testament to their superior RPG tastes or whatever to people throwing a hissy-fit over something that was clearly not meant for them, i've seen it all.Ghengis John said:Good to meet you, too many people are traditionalists. If it doesn't have dice rolls and pages of stats they can't see something for what it is. And that includes a lot of the staff at the escapist. I can't help but be happy seeing your Frank Horrigan avatar while hearing of your open mindedness. A tip of the hat to you sir.Hyper-space said:Personally, when it comes to RPG's i am pretty progressive, and believe that any type of game (whether they be sport, racing or even RTS games) can be an RPG, if the mechanics are there. So seeing a different approach to the admittedly tired formula of RPG's was what sealed the deal in terms of its brilliance.
And really, its a shame for such a rich genre (if you can even classify it as a genre) to be bogged-down by having to adhere to one specific formula instead of being allowed to spread its wings. Imagine a sports game where you can make your character by choosing "classes" (defense, offense or goal-keeping) and level him up by completing challenges and winning matches, it would kick-ass. There is literally no type of game that cannot be an RPG and if we deny the genre any chance of evolving and deviating from the days of Baldur's gate and Icewind dale we will crush all innovation and art there is to be made with it.
I myself am waiting for the day when a developer gets the "crazy" idea of making an racing-RPG.