Mass Effect 3

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Jun 26, 2009
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Irridium said:
And after the whole 'Reaper' thing what would they do with the tech? Spread universal equality?
I would never of given them anything like that if I was Shep. I played as myself, I put myself into the role of Shep, I made Shep me in every way possible.
 
Jun 26, 2009
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iplaygamesyo said:
Does anyone see ME3 being the end of that franchise? Any hopes for a spin off in the same universe with new characters or an MMO type thing?
They have said the it will not end with ME, Me is Shep's story but not the universes. Could turn to anything.
 

iplaygamesyo

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Jul 31, 2010
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Good, I love this universe. They put a ton of detail into it and I would buy pretty much anything set in this universe besides a RTS. Maybe not a point and click adventure game either...
 

rockyoumonkeys

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If it hasn't been said yet, keep in mind that the designers/writers have said that there are decisions made in the first game that won't have any noticeable impact until the third.

So saving/abandoning the council might not have had a huge impact on the second game, it could very well have a huge impact on the third.
 

Raithnor

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I kept the collector base, mostly so I can prove to the Council/Alliance that "Hey they exist, here's a base you can look at it." so they can stop eating doughnuts and help.

I'm thinking a good chunk of Mass Effect 3 is going to be going around and "uniting" the various factions of the Galaxy.

Consider:

Keep the research on reversing the Krogan Genophage or destroy it? (Mordin's Quest)

Have the Quarians attack the Geth Homoworld or have them try to reconcile their differences? (Tali's Quest, Tali/Legion interaction)

Saving the Rachni Queen in ME1 might allow them to help you fight the Reapers in ME3. (ME1, Illium conversation from ME2)

Then there's that odd throwaway mention of "Dark Energy affecting stars" in a couple of the quests. (Tali's Quest, some of Liara's dialogue)

The big concern with ME3 is how they handle the whole "reset button" issue. Sure Shepard could have died at the last mission, but I seriously doubt any self-respecting gamer would be content just with that ending. I could see them making the "Default New Game" having Shepard and company die with small exceptions like Joker and EDI, requiring a new guy/gal become the main character.
 
Apr 28, 2008
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iplaygamesyo said:
Irridium said:
I chose to keep it. Since its a piece of Reaper technology it could be very, very valuable to use against the Reapers. Plus destroying it "to not sacrifice who I am" is stupid. Your at war, with viscous space robots hellbent on wiping out all life. You need everything you can get to fight these things.

I just wish it offered more choices instead of "give it to Cerberous" or "destroy it". Perhaps "keeping it to prove to the council the Reapers are real" would have been a good option.

Anyway, I have saves with it both destroyed and kept, so it'll be interesting to see how it plays out.
What was your final cut scene like when you kept it?

Sorry about the spoiler thing btw. I put one up.
Its basically the same as the paragon one, only a different blast from the Reaper Ship and the Illusive Man congratulating you.

Fallen-Angel Risen-Demon said:
Irridium said:
And after the whole 'Reaper' thing what would they do with the tech? Spread universal equality?
I would never of given them anything like that if I was Shep. I played as myself, I put myself into the role of Shep, I made Shep me in every way possible.
He could use the ship to prove the Reaper threat to the Council. He could have used that tech against the Reapers. It could contain answers on the galaxy's most fearsome enemies. Possibly how to end them without getting anyone killed. Its quite possibly the most valuable thing to have to combat the Reapers. There are many things you could have done that don't fall under destroying it or giving it to Cerberus. And if things did take a turn for the worst, they could destroy it whenever they want.
 

iplaygamesyo

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It sounds like I am going to have to beat Mass Effect 1,2, and 3 like four or five times each...
 

Internet Kraken

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Mar 18, 2009
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Irridium said:
Your logic is flawed. Allow me to explain why.

I chose to keep it. Since its a piece of Reaper technology it could be very, very valuable to use against the Reapers.
Now what makes you say that? Just because it is Reaper tech doesn't mean it will be useful against the Reapers. Okay, their weapons system would be since beams of molten metal don't play favorites. However, the technology is already being reverse engineered from Sovereign. We don't need to risk studying an entire Reaper facility to get that.

Plus destroying it "to not sacrifice who I am" is stupid. Your at war, with viscous space robots hellbent on wiping out all life. You need everything you can get to fight these things.
It's not stupid, but I do agree that line was cheesy and sounded dumb. Ethics aside, there are perfectly logical reasons to not save the station. The biggest one is this; it's reaper technology. Let's think back throughout both games. In almost every case where a science team has had direct exposure to Reaper tech, bad shit happened. Miners dug up some random artifact in a cave? They turn into husks. Cerberus crew studying a dead Reaper? Turn into husks. Scientists find dragon's teeth in a cave, and those alone were enough to make the scientists implant themselves onto them and turn into husks. If dragon's teeth alone can cause indoctrination, what do you think a entire facility will do? Cerberus couldn't even handle a dead Reaper and now you're giving them an entire station and saying "go crazy". It's a dumb thing to do. At best, the scientists go crazy and that's it. At worst, the Reaper's infiltrate the Cerberus information network.

Maybe you're thinking Cerberus won't be dumb and will handle the Reaper properly. Well, I think the odds of that are abysmally low, given their track record. Cerberus has fucked up a ridiculous number of their own projects, even when they don't involve alien artifacts that fry your brain. If they somehow don't fuck up, it will be a goddamn miracle.

I just wish it offered more choices instead of "give it to Cerberous" or "destroy it". Perhaps "keeping it to prove to the council the Reapers are real" would have been a good option.
Well there's nothing that says that it won't be used to prove the existence of Reaper's to the council. If the Council doesn't pull their heads out of their asses and see the truth, then BioWare's writers are acting like god damn morons. No sapient creature would deny the existence of Reaper's given the amount of evidence there already is. When a fucking Geth (another thing the Council was surprisingly calm about) walks up to you and says it wasn't their tech, you should believe it. The Council already looks like a bunch of morons, so BioWare better not make them worse or else they are butchering their own story.
 

Funkiest Monkey

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Jul 10, 2010
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I blew that shit up, no way am I risking that shit. Especially with Cerberus, The Illusive Man totally has evil ulterior motives and you know it.
 

jamescorck

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Jan 25, 2010
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At the end of Mass Effect 1 your decision did affected the way people react to you in Mass Effect 2. If you save the Council, other alien races see you as a nice person and a hero. If you don't, they pretty much sigh and grumble at how bad it is you are still alive.

But for the ending of Mass Effect 2, I doubt it will carry much weight. I have that feeling from the Retribution novel written by Drew Karpyshyn. In that novel the Illusive Man has broken relationships with Commander Shepard, and that seems like it doesn't matter whatever you do at the end. I guess what will really affect Mass Effect 3 was how you did evrything else, including saving all your crew and squad mates.
 

Mr Companion

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I would have liked to have saved the ship, just to use its power to destroy the reapers. But I was overcome with such spite towards ceberus that I blew it up and then proceeded to rub it in the illusive mans face as hard as possible. In mass effect 3 I want to be able to "go rogue" and just use the normandy as my own personal flagship for my very own fleet (funded by the credits earned in mass effect 2 through resource mining.
 

Free Thinker

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Apr 23, 2010
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I knew before beating the game that it'd come down to destroying it because of the atrocities that took place there, or blowing it out of existence. I was about to go with keep it, even though I was Paragon, then I remembered the Mordin Solus dialogue about the Salarians advancing the Krogans through technology instead of letting the Krogan advance naturally. So I did the hardest thing ever, telling Martin Sheen to go to hell. I hope it REALLY makes a difference in ME3.
 

manythings

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Nov 7, 2009
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You see the choices aren't just moved from 1-2 and ignored in 3. ALL your decisions from the very beginning are being carried over right down to Conrad Verner and maybe even guys like Chorban.

OT: I'm kind of an obsessive completist so 6 mass effect 1 shepards (3 male, 3 female) with seperate planned choices in key spots. 9 Mass Effect 2 shepards (4 male, 5 female) with combination sets and different characters killed in the finale. I'll probably have 12-15 shepards in Mass Effect 3 based on what I didn't account for. (I didn't do all the playthroughs together, I came back to the games after doing other stuff)
 
Apr 28, 2008
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Fallen-Angel Risen-Demon said:
Irridium said:
The only ones who knew of it where Cerberus and I doubt they would give anything to the council.
Your the only one who can pass through the Relay. Meaning only you can choose who sees it. You could have just not given anything to Cerberus.

Internet Kraken said:
Irridium said:
Your logic is flawed. Allow me to explain why.

I chose to keep it. Since its a piece of Reaper technology it could be very, very valuable to use against the Reapers.
Now what makes you say that? Just because it is Reaper tech doesn't mean it will be useful against the Reapers. Okay, their weapons system would be since beams of molten metal don't play favorites. However, the technology is already being reverse engineered from Sovereign. We don't need to risk studying an entire Reaper facility to get that.
Most of Sovereign was taken by the Keepers. The only thing they've gotten from it was the ship weapons upgrade Garrus gives you. Not much of Sovereign was found, so it wouldn't give enough info on the Reapers. If there was more on it I must have missed it.

Plus destroying it "to not sacrifice who I am" is stupid. Your at war, with viscous space robots hellbent on wiping out all life. You need everything you can get to fight these things.
It's not stupid, but I do agree that line was cheesy and sounded dumb. Ethics aside, there are perfectly logical reasons to not save the station. The biggest one is this; it's reaper technology. Let's think back throughout both games. In almost every case where a science team has had direct exposure to Reaper tech, bad shit happened. Miners dug up some random artifact in a cave? They turn into husks. Cerberus crew studying a dead Reaper? Turn into husks. Scientists find dragon's teeth in a cave, and those alone were enough to make the scientists implant themselves onto them and turn into husks. If dragon's teeth alone can cause indoctrination, what do you think a entire facility will do? Cerberus couldn't even handle a dead Reaper and now you're giving them an entire station and saying "go crazy". It's a dumb thing to do. At best, the scientists go crazy and that's it. At worst, the Reaper's infiltrate the Cerberus information network.

Maybe you're thinking Cerberus won't be dumb and will handle the Reaper properly. Well, I think the odds of that are abysmally low, given their track record. Cerberus has fucked up a ridiculous number of their own projects, even when they don't involve alien artifacts that fry your brain. If they somehow don't fuck up, it will be a goddamn miracle.
There are also perfectly logical reasons to keep the station. Yes, bad things happened when researching Reaper tech. The researchers get indoctrinated. However it takes weeks to get indoctrinated, meaning you could cycle out researchers to help prevent this. And no way in hell would I give it to Cerberus, but when the only choice at the end is "destroy most useful piece of tech you've found so far, leaving yourself no better off than when you began" or "give it to the only people who are actually trying to stop the Reapers" I don't have much choice. As I've said, I'd have told Cerberus to fuck off, used the station to prove the Reapers to the Council, and try to study it, or try studying one of the millions of ships in the debris strewn around the station. Plus, if anything bad does happen, they could always destroy the station whenever they want.

I just wish it offered more choices instead of "give it to Cerberous" or "destroy it". Perhaps "keeping it to prove to the council the Reapers are real" would have been a good option.
Well there's nothing that says that it won't be used to prove the existence of Reaper's to the council. If the Council doesn't pull their heads out of their asses and see the truth, then BioWare's writers are acting like god damn morons. No sapient creature would deny the existence of Reaper's given the amount of evidence there already is. When a fucking Geth (another thing the Council was surprisingly calm about) walks up to you and says it wasn't their tech, you should believe it. The Council already looks like a bunch of morons, so BioWare better not make them worse or else they are butchering their own story.
So far even with all evidence stacked against them, they won't believe it. Form what I can gather, the only way they'll believe it is if either the Reapers invade, or they see some very extreme piece of tech. The Reaper base would be perfect for this.

And Bioware has already kind of butchered the story, what with the Tali romance and such. I would not be surprised if it got worse.
 

ShadowsofHope

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Nov 1, 2009
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..Yeah, I blew the damned station up myself. I just watched the renegade ending on Youtube. The Illusive Man's expression looking at the holographic image of the station with that plotting grin makes me even more keen to the fact that he is too damned dangerous to let have any sort of real power. He's a human supremacist, willing to likely screw over all other alien races in the galaxy just to upholster Humanity. Hard to ask for help of those other races to form an intergalactic army against the Reapers when you basically give Cerberus the most dangerous weapon that they could ever get, still being widely known as a terrorist organization.

But, we'll see how things end up in ME3, no less.
 

ShadowsofHope

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Nov 1, 2009
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Irridium said:
Fallen-Angel Risen-Demon said:
Irridium said:
Did you see the end? Those ships that go towards the reaper ship were Cerberus.
Yes, after you, I assume, sent all the necessary data to Cerberus to go through the relay.
Cerberus already knew that through EDI co-coordinating the final preparations to with the Reaper IDF to get through the relay. The only reason you went in alone at first is because you are the only one with a team strong enough to take the base from the Collectors. Normal Cerberus operatives likely wouldn't have stood a chance. Let alone getting rid of those eyeball devices attacking the ship before you even get to the base itself.