Amax29 said:
Man this thread is making me feel soooooo much better about pre-ordering this game, cheers for making it Fappy

Anyway so far based on what you have seen where would you rate it compared to the other Mass Effect games? Also how do the Biotic abilities control? I had a lot of trouble bending them around cover in the Demo.
Biotics are smoother than two, but still not our favorite insta-use-go-through-shields abilities from one, but then again that was just a wishful dream I once had. You can cause more combos than in two, for example pull+throw will actually detonate on the affected enemy. Hitting around corners is actually easier now, because in two you had to completely arc the shot and some, like singularity, were very slow moving, causing trouble. Now the abilities fly like a bullet, and tend to do a sharp twist at the last second, making it easy to get around cover and it avoids the problem two had with accidentally arcing it into the environment, ruining your ability. Basically for an easy breakdown:
ME1: Overpowered mess that made Shepard laugh at those in front of him/her
ME2: Most enemies have defenses negating majority of effects + slow moving through the air forced you to play more carefully
ME3: Fewer enemies with defenses + fast-moving and sharp-turning through the air + most abilities make a combo allows for a much more fast-paced biotic, truly making it live up to the description of fighting without firing a single bullet.
For a biotic in ME3 you really only need to pack an SMG to take out shields, then wreck them with your biotics at +200% regen rate. By increasing weight capacity taking a heavy pistol along for added wrecking is always encouraged
P.S. Biotics need no fear of big enemies like Atlas or Brutes, as once you are down to their armor using warp+shockwave destroys them. Especially if upgrading warp to cause increased damage to target.