So, after a long day of school, I decided that I would try out Minecraft's 1.8 update. After hearing of the many features that were included I was filled with excitement, worry, and confusion. However, I wasn't going to judge it until I tried it out for myself. So here's the features that I ran into:
-Improved Biomes:
Biomes are much larger and much more distinct from what I've seen. Desserts aren't just a 16x16 grid of sand with a few cacti thrown in, which was one of my biggest complaints about the biomes. However, they do have a tendency to screw you over when you're trying to find some coal or a mountain to dig through. Also, I found myself spawning on an island in the middle of the ocean. There was no trees or land in sight. Still, biomes have improved.
-Mobs:
Now, I haven't encountered any of the new enemy mobs like the endermen or silverfish, but I have seen how some of the peaceful mobs react. I will admit, they do get kind of annoying when the run away as soon as you hit them, especially when you're early on in the game and you don't have a weapon. Realistic? Sure, but realism doesn't equal fun!
-Ravines:
After randomly stumbling into ravine [small](and thankfully landing into water)[/small], I was already amazed at what I saw. One problem: How do I get out?
-Hunger:
This is what I was both confused and worried about. I was concerned that hunger would be a large unnecessary struggle in the game, messing up with the flow, and feeling totally out of place. While I was glad that it wasn't a struggle that was difficult to work around, I still found it a bit unnecessary, mainly because it adds an element in a game that doesn't require it and is just plain useless.
-NPC Villages:
This one I actually found kind of creepy. Once I stumbled into a village I was introduced to... well, nothing. There were no NPCs in this NPC village! Plus, when I got into one of the houses they were empty. There was barely any furniture about. I was hoping this would be a chance to make some furniture in my house so that it doesn't feel like a giant storage facility of chests.
-Pig Snouts:
There's nothing too special about this one. I just like typing the word pig snouts. Pig snouts! Fun!
-Lighting:
I absolutely adore the new lighting. The warm glow of torches make the indoors of my home a comforting place while also making it dim and dark when I place them in caves. In caves, before the update, they just seemed like the were lit with office lights.
That's kind of all of my experiences and thoughts for now. I haven't seen everything, but so far I like what I see, and I just might add in some of my experiences and observations the more I play it.
But for now, what are your thoughts? Do like it or do you not? What do you thing would improve it?
-Improved Biomes:
Biomes are much larger and much more distinct from what I've seen. Desserts aren't just a 16x16 grid of sand with a few cacti thrown in, which was one of my biggest complaints about the biomes. However, they do have a tendency to screw you over when you're trying to find some coal or a mountain to dig through. Also, I found myself spawning on an island in the middle of the ocean. There was no trees or land in sight. Still, biomes have improved.
-Mobs:
Now, I haven't encountered any of the new enemy mobs like the endermen or silverfish, but I have seen how some of the peaceful mobs react. I will admit, they do get kind of annoying when the run away as soon as you hit them, especially when you're early on in the game and you don't have a weapon. Realistic? Sure, but realism doesn't equal fun!
-Ravines:
After randomly stumbling into ravine [small](and thankfully landing into water)[/small], I was already amazed at what I saw. One problem: How do I get out?
-Hunger:
This is what I was both confused and worried about. I was concerned that hunger would be a large unnecessary struggle in the game, messing up with the flow, and feeling totally out of place. While I was glad that it wasn't a struggle that was difficult to work around, I still found it a bit unnecessary, mainly because it adds an element in a game that doesn't require it and is just plain useless.
-NPC Villages:
This one I actually found kind of creepy. Once I stumbled into a village I was introduced to... well, nothing. There were no NPCs in this NPC village! Plus, when I got into one of the houses they were empty. There was barely any furniture about. I was hoping this would be a chance to make some furniture in my house so that it doesn't feel like a giant storage facility of chests.
-Pig Snouts:
There's nothing too special about this one. I just like typing the word pig snouts. Pig snouts! Fun!
-Lighting:
I absolutely adore the new lighting. The warm glow of torches make the indoors of my home a comforting place while also making it dim and dark when I place them in caves. In caves, before the update, they just seemed like the were lit with office lights.
That's kind of all of my experiences and thoughts for now. I haven't seen everything, but so far I like what I see, and I just might add in some of my experiences and observations the more I play it.
But for now, what are your thoughts? Do like it or do you not? What do you thing would improve it?