Moments in Games That Will Anger You Forever.

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NewYork_Comedian

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The original mafia had issues in that you would be forced to travel to the opposite side of town, no music, nothing happening, and back again, at least in the beginning of the game. That said, the story and action were amazing.
 

heavyarms

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{final fantasy 8 when you get to the orphanage and found out that everyone but rinoa was an orphan from there and already knew each other but somehow forgot all about it. WORST COPOUT EVER in a storyline.}
 

Worgen

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Whatever, just wash your hands.
Polaris19 said:
At the moment of it's occurrence?

Halo 2's ending. I have said it before, I'll say it again: I chucked my controller at my TV after I saw that ending. Great game...right up til then.

the most annoying part about it was that halo 3 didnt even start in the logical place for the end of halo 2, they should have had one lvl in the ship before you ended up in the jungle or one at the end of damn halo 2
 

TundraStalax

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I am Omega said:
Hey! Listen! Those words are forever scarred into my ears...
Dead Rising 2, early in the game, before I learned of the warning signs of a boss battle, I had a party of 5 survivors. Then I went to do "Chuck the role model." 5 minutes later: FFFFFFFUUUUUUUUU... Even going through again, that boss is annoying.
MGS1, the bit after Psycho Mantis with the wolves. Once I didn't get the night vision goggles before fighting Mantis, and as far as I know, you can't go get them once you beat him. FFFFFFFUUUUUUUUU..
Repeated dialogue in any game. I heard you the first time!
I ran into that guy by accident, while I was trying to save my large gambling gains, I was unprepared...

basically running into any psychopath fight, not expecting one, kinda screws you over...
 

Lightslei

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Feb 18, 2010
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Bradd94 said:
How about the 'Atlantica' world in Kingdom Hearts 1?
The swimming controls were so jarry that I wanted to kill myself
Especially
When you fight Ursula for the second time and you have to keep swimming back and forth to dodge attacks D:

Too bad it never improves and the only game that really gets away with Atlantica is Com & Re:CoM.



This fucking bastard pisses me off too much though considering I still can't beat him (Re:CoM):

 

Death God

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Jul 6, 2010
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In Metal Gear Solid 1. The whole press B repeatedly to live. THAT. WAS. ANNOYING. AS. HELL!
 

BelmontClan

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Nov 15, 2009
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There are two parts of Alundra that bring out the RAGE. One: attempting to jump in logs in a river in a cave. You are asked to jump diagonally and it's hard to do in this game. If you fall in the water, you have to go BACK to the beginning. It's not an optional dungeon either. Two: A puzzle that involves more diagonal jumping, with spikes, while carrying torches and there's water falling. It's SO. DAMN. HARD. The only good part with the second puzzle is if you lose a lot of health, you can leave and heal easily and try again. I actually enjoy the game, but it just makes me see red.

The camera and swimming of KH1! RAAAA! Although I'm playing KH2 right now and I see they managed to fix both of those problems.
 
Sep 13, 2009
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Kaepora Gaebora.

Kaepora motherfucking Gaebora.

Hoot! Hoot! Link, look up here! I will tell you all the stuff you already figured out on your own and add some things you likely do not care about in the least. I will probably bore you to death. That is your fate. Don't feel discouraged, even during the toughest times!
Did you get all that?

No.

OH GOD WHAT DID I JUST DO



Fucking owl.
 

RowdyRodimus

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Apr 24, 2010
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JayDub147 said:
Playing through Cave Story and discovering immediately after saving that I just locked myself off from the best ending because I bothered to try and help the professor, or any other instance of Lost Forever

Goddamnit, I don't know whether to keep playing, start over, or just quit. In case you can't tell, this happened today.
You know, that link you gave needs to be named Lost Forever since as soon as you go there you could spend enough time linking to things people can have you declared missing and presumed dead.
 

Negatempest

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The very bane, arch nemesis and even sinister foe most heroes will ever face......and it makes NO ****ing sense at all to this day......
 

MisterA

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Aug 23, 2010
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'The Dig'. It was an almost kind of successful Point and click years ago. Moderately easy a far as this genre goes, but there is one puzzle that still plagues my nightmares.

That... freaking... TURTLE! (If you've played it, you understand. If not, I'm about to briefly explain. Yay for redundant brackets!)

You need to get through a body of water, and an animation is shown of a Shark-esque creature devouring a Turtle-esque creature (esque now a pseudonym for 'Alien', apparently). The Shark spits the remains of the Turtle onto the shore. You have a small bomb and a crystal that can bring the dead back to life. What DO you do!?

You put the bomb in the Turtle skeleton, and you use the crystal, but it won't work, because the remains aren't in the anatomical position, so you're given a screen with the bones of the Turtle so you can re arrange them. You do so... and it doesn't work. Some of the pieces don't quite perfectly fit, but you were told by disposable NPC man that this should be fine, it only needs to be in relatively the right position. You just brought back your friend who was... fairly messed up, that's for sure. Reason stands this SHOULD work, but it doesn't.

You try changing the position of the bones. Nothing.

You try taking the bomb out. Nothing.

You try throwing the bomb at the Shark. NOTHING.

Days, weeks past, you've read the instruction manual cover to cover, you've worked out every... single... combination of these bones. NOTHING!

Finally, for no reason other than you've done everything else, you click the right mouse button...

Which rotates the bones, you finish the puzzle in the next two minutes. The animation sucks. The rest of the game takes a day, it's a cake walk. You and your family members never speak of this game again without Alcohol present.
 

NeutralDrow

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Mar 23, 2009
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There's a specific moment in Crescendo.
When Yuka is gangraped.

Now the thing is, that moment made me angry enough as is. Hell, I was taking notes through the whole game, and looking back on my notes at that moment, I'd composed a little liturgy of exactly how I was going to torture, murder, and desecrate those involved.

The thing that really made me angry was that it's never mentioned again. Nothing. It happens, the victim is hung up over it and recovers in a night, and the victimizers are never mentioned again. They were too important to avoid karmic backlash, and the fact that they did ruined what otherwise could have been the most moving route in the game.
 

Fidelias

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Nov 30, 2009
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The ending to Assassins Creed 2. I mean, it was epic, it's just that I don't see how they could make a good sequel. It MIGHT be possible... if Bioware developed it. But I just don't think that Ubisoft will make Assassins Creed 3 to be decent in any way.
 

Siuki

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Flac00 said:
gmaverick019 said:
The Procrastinated End said:

hahahaha, i literally laughed out loud when opening this...i expected some huge big ass boss thats a pain in the ass..instead...i get zubat.

that thing is an infection. good god if your repel wears off...prepare for battle...x102931231203912312 per square yard
THE FLOOD!!! those guys suck
It's great that there's no Flood in Reach. The Flood were pretty much Halo exclusives, but it's nice to see them gone.

OT: First hours of Fallout 3 when I didn't know how to play the game. Sure I could pick off the occasional Ghoul with one Hunting Rifle shot, but ammo was expensive and I was had a hard time clearing the subways and D.C. with only a Hunting Rifle and a 10mm Pistol. The mission waypoints were annoying, but if you followed the direction exactly, you'd make it. One time, a waypoint lead me to a dead end and I searched for hours to find where I was supposed to go. It turns out the waypoint led me to a sewer and I had to interact with the tiny sewer cap to continue.