Most Obvious Plot Holes (spoilers ahoy!)

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Druyn

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Disaster Button said:
Dead Space had a pretty unforgivable one.

If Isaac possessed any intelligence at all he could have just looked at the first letter of every chatper to see that "NICOLE IS DEAD" instead of being surprised by it later.
Fool.
yeah, because you know, he cuold just press start and open up the menu to choose which chapter he wanted to play. Its obvious for us, but I dont think Isaac had any way of seeing that himself.

mad825 said:
Legion said:
The original Fallout 3 ending:
Forcing the player to die or sacrifice lives even though there were two companions in the game that rendered this completely unnecessary thanks to their immunity to radiation.
That's not even a plot hole, that's really just a moral choice if you wanted to you can send FAWKS (if you have him) to go and activate the purifier...and you don't die
He means the pre-Broken Steel ending. After you entered the purifier, you either had to do it yourself or let Sarah do it, and either way the game ended. It annpyed people so much that they fixed it in the DLC by letting you choose Charon or Fawkes anyways. Originally you just died.
 

Salakayin

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Legion said:
The original Fallout 3 ending:
Forcing the player to die or sacrifice lives even though there were two companions in the game that rendered this completely unnecessary thanks to their immunity to radiation.
Now see here, that ending seemed to work perfectly for me. Sacrifice yourself, or sacrifice Lyons. It probably worked for me though due to the lack of having any companions with me. What? I occasionally like just lone wolfing games.
 

Catchy Slogan

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FargoDog said:
Heavy Rain.. I don't know how to do the spoiler boxes so um.. SPOILER

The whole thing with Ethan blacking out and waking up near the murder site of the kids, while holding an origami figure. This is never, ever, explained and stops even being mentioned in the last third of the game.

Also, if you can the thoughts of the character you play as, how come when you play as Scott his thoughts are always treated like he doesn't know who the killer is, despite he himself being the killer. I can understand why you wouldn't want him to be thinking something like 'Oh shit, she's on to me that I drowned her kid', but surely there must have been a way to get around that.

And thirdly, what's with the men in balaclavas who attack Madison in her dream sequence, and who she has visions of in one of the 'bad' endings.

And really, what police department just freaking opens fire on a man who has not even been proven to be guilty of the murders.

Seriously, the writing in that game was so lazy.
All those things annoyed me, but the one thing that annoyed me the most,
is when scott supposedly killed that guy when we were in complete control of the character. I mean seriously, that is bullshit! It would have been slightly more believable if we had a blackout sequence. And the ending where it's all happy families withy Madison and Ethan, so we're just going to forget about all these blackouts and dreams of drowning children? Just pretend they never existed and carry on like a normal person?

/rant

to do spoilers [spoiler ] [/ spoiler] without spaces. And to put a title on the spoiler box you put
in the first set of brackets.
 

Xangi

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chromewarriorXIII said:
Generic_Dave said:
Heavy Rain. That's all I'm saying. If you've played it, you know what I'm talking about.

Pissed me off no end!
I don't know which one you are thinking of, but the one that pisses me off is this:

How could Scott Shelby have murdered the type writer shop owner when if I was playing as him at the time? There may have been some time lapse, but I remember the man walking into the back room, you walk around a little, then you say you are going to check on him, then Bam! He's dead.

I think I can help with that one. The way I see it, the game is a sequence of memories of the characters. When you're playing Shelby, you see what he remembers, or you see the game how he sees it. You don't see him murder the typewriter owner person because he deliberately forgets (or tries to forget) about it so he can act innocent; which is what a lot of psychopaths do to maintain the facade of innocence.

That's just my take on it, if you don't agree, maybe you could come up with one, I think it would be interesting to hear it
 

Angryman101

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Hopeless Bastard said:
MelasZepheos said:
Hopeless Bastard said:
.
In the book, the comedian discovering the plan was an accident. In the movie, there was nothing for the comedian to accidentally discover.

The unreality of the squid, it's functionality, the island, the teleporter, and how everything would come together is what drove the comedian over the edge.

Except... in the movie, there was no island. There was no central staging point for Ozymandias' plan. There was just Manhattan and Ozy working on solving the energy crisis by duplicating manhattan's abilities. The only way the comedian could've known the plan is if ozy told him. Then why did he tell him? If ozy told the comedian, why did he wait to kill him?

Thus, gaping plot hole.
As stated before, that information wasn't completely clear in the book, either. Blake just 'discovered' everything some way or another
Honestly, I kinda liked the ending to the movie a little better than the plan from the book. The giant psychic cyclops octopus vagina monster was so...ridiculous for an otherwise fairly realistic comic book.
I think the REAL plot hole in the movie was the tiger thing Adrian had in the end. In the original comic, it was foreshadowing, since Adrian was doing a lot of genetic experiments for the vagina monster. In the movie, since there was not ONE mention of genetic modification, the animal made absolutely no sense. It was just there for no reason, other than to look kind of cool.
 

polymath

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Enigma6667 said:
I hate going into movie discussions in a game thread, but I can't really think of any that haven't already been mentioned, so I'm gonna talk about a movie.

Memento. Now, I love this movie to death, but there is one big fat hole that I just don't really get. Don't worry this isn't much of a spoiler. If the last thing that Leonard remembers is his wife dying, then how does he remember that he has short-term memory loss? Seriously, he keeps yapping about his condition all the time, yet the last thing that came to his mind before being skull-fucked by his wife's murderer was having been slammed into a mirror. It doesn't make any sense to me though. Still love the movie though, despite that one inconsistency.
The idea is that through repetition and having the tattoos he would figure it out eventually. It's why he emphasises Sammy's failure to develop new memory through repetiton. If you read the short story "Memento Mori" which loosely acts as a back story to the film, it is implied that Leonard lived in a Mental Institute for sometime. Presumably he was there long enough for the Doctors to have given him the information through persistance.
 

Litchhunter

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Urgh76 said:
Kingdom Hearts.

That's it

It's just really fucked up
I'm fairly sure that that game isn't suppost to be taken seriously. I gave up trying to make sense of things Orgainization 13 got pulled into things. At that point I just went "Ok, screw this, just tell me what I'm suppost to hit next."
 

KwaggaDan

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But he'd remember
possibly killing the hooker chick (sorry, forgot her name) or the business man?

That's a good attempt, but it doesn't really fit...
 

HT_Black

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KwaggaDan said:
HT_Black said:
Splinter Cell: Conviction has two massive holes:

Firstly, Reed had to know that Grim was a mole, because the game wouldn't have happened otherwise. Sam is in Valetta looking for his daughter's killer, although he doesn't have a name for his target. Grim is the one who alerts him to the mercenary presence in the town, and from there he learns who Kobin is. But the thing is, Sam had no idea who he was looking for, and Kobin would've had no idea he was there unless Reed (who had surveillance one Sam) told him. And the only reasons he would do that, instead of allowing Sam to go his merry way, are clinical retardation or knowledge that Grim was working against the third Eschelon.

Secondly, why would all the Splinter Cells suddenly go psycho like they did? it's established canon that all agents of 3E have to have been special forces operatives at one time or another, for an extended duration, yet they all attack the white house without remorse. Attacking Sam I can understand (he was a rogue agent), but why would they do something like that?
Well let's not forget that
his daughter is still technically alive
when I came across that gem I felt like quiting. Then it became super ridonculous...
Pardon me for my ignorance, but why is that a ridiculous plot twist? I thought it actually worked fairly well, and the following scene (where Sam goes nuts) set the scene perfectly.
 

Xangi

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KwaggaDan said:
But he'd remember
possibly killing the hooker chick (sorry, forgot her name) or the business man?

That's a good attempt, but it doesn't really fit...
Was that at my post? sorry, you're a couple posts down.

He would remember those because he didn't have to act innocent in the story after doing them (meaning he didn't have to lie at all about them). When he killed that rich guy no one was around to see (he killed them all) and the cops never found him. I never saw him kill the hooker, but I'll hazard a guess that he didn't have to lie to anyone about that, as it was probably at the end of the game.
 

I_B_Ready

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Citrus Insanity said:
Legion said:
The Seldom Seen Kid said:
Why is Batman taking the heat for Two-Face?
He is a decent person, and by exposing Two Face, they'd show that the one politician everyone believed to be incorruptible is not. Seriously? They explained it extremely clearly when the police Chief's sun asks him that exact question.
Answers in bold.
You're right about the others, but this one is still a plot hole, because it would have been just as easy to blame Two-Face's murders on the Joker without the side-effect of Batman getting hunted by the cops. It's a wonder why Commissioner Gordon didn't suggest that.
A big part of Dark Knight's plot had to do with the fact that Batman's very presence would cause criminals to step up to his level, costume, MO and all. so blaming everything on the Joker would only further that belief. Also, Dent is Gotham's white knight, the incorruptable figure, so it's REALLY bad if it gets out that the Joker is responsible for Dent's turn into Two-face. So overall the best course of action is to pin everything on the original source of the costumes, Batman. So even if Gordon himself had misgivings about it, and believed in Batman's agenda, for the greater good of Gotham, it was the lesser of the two evils.
 

Johnnyallstar

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azncutthroat said:
About playing MW1, yes I did, and it was almost as bad plot wise. My argument was that world history shouldn't be ignored when slopping together storylines. NATO, in fact, was developed mainly as an anti-Soviet collaboration.

And about the launching of the ICBMs, the whole subject of why nuclear force was completely absent, outside of the EMP, is up for question. But that doesn't change the fact that the plot as a whole wasn't like swiss cheese, but more of a spider's web, where the vast majority was holes, and the minority was cohesive, coherent writing.
 

Richard Hannay

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maddawg IAJI said:
The only one I can think is in Heavy Rain.

In the game, Ethan Mars has to go to a locker with a box in it that the Origami Killer had left for him. Just before the locker room is a Metal Detector. Ethan finds the locker and inside the box is a Gun. How did the gun get through the Metal detector without the detector going off?
I got this one.

The killer uses his policeman's outfit to carry out his crimes. Masquerading as a cop may have allowed him to carry a gun into the room.
 

DarthLurtz

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squidbuddy99 said:
There's this one plot hole in Assasins Creed II that really bugs me:
So, after Ezio stops Rodrigo Borgia from getting the Piece of Eden, we fast-foreward a few years in the Animus. Our faithful (if a bit douchy) British friend then suddenly realises that Borgio was a pope. So the expert historian just now realised that the main evil guy and head conspirator was once a POPE? I knew he was a pope from my 10th grade history class!
Yeah, but if you became a computer technician and lived in hiding for 10 years or so, how likely would it be for you to recognize that name?

And he really was more of a computer guy than a historian.
 

maddawg IAJI

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Richard Hannay said:
maddawg IAJI said:
The only one I can think is in Heavy Rain.

In the game, Ethan Mars has to go to a locker with a box in it that the Origami Killer had left for him. Just before the locker room is a Metal Detector. Ethan finds the locker and inside the box is a Gun. How did the gun get through the Metal detector without the detector going off?
I got this one.

The killer uses his policeman's outfit to carry out his crimes. Masquerading as a cop may have allowed him to carry a gun into the room.
That's what I thought.

But an officer would never have been allowed in without a good reason and the machine going off when he went in and not going off when he left would have raised some alarms (Unless he was carrying two guns). Plus, they would have searched the box on his way in.

This is of course, real world logic though.
 

Gibbo1489

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Modern warfare 2 SPOILERS!

In response to all of the MW2 posts (although the whole story doesn't make a lot of sense) I would say that the major hole is that the attack on the airport even takes place. At the beginning of that mission your boss (the guy who betrays you in the end) tells you how hard it has been to get you secretly into Makarov's group thing and also how much of a total tosser Makarov is (i.e. already known to responsible for acts of genocide e.t.c.) so why don't you just shoot Makarov in the back of the head. I mean assuming you know that the attack is going to happen, and it must be pretty obvious when your rolling up to an airport with enough guns and ammunition to make Stalin blush, then any normal human being and especially a trained soldier would kill Makarov and his mates when the opportunity arose. I mean they don't need any evidence of Makarov doing something bad to order an assassination of him, they already know he's an enemy and this is a prime moment to kill him and save 100s of lives. Didn't make a lot of sense to me.
 

KwaggaDan

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Xangi said:
KwaggaDan said:
But he'd remember
possibly killing the hooker chick (sorry, forgot her name) or the business man?

That's a good attempt, but it doesn't really fit...
Was that at my post? sorry, you're a couple posts down.

He would remember those because he didn't have to act innocent in the story after doing them (meaning he didn't have to lie at all about them). When he killed that rich guy no one was around to see (he killed them all) and the cops never found him. I never saw him kill the hooker, but I'll hazard a guess that he didn't have to lie to anyone about that, as it was probably at the end of the game.
He can choose to kill Lauren when the car is sinking

That makes sense, but wouldn't Lauren have heard
the loud thud and the ow from the storekeeper
 

Richard Hannay

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maddawg IAJI said:
But an officer would never have been allowed in without a good reason
Nothing a convincing lie can't solve.

maddawg IAJI said:
and the machine going off when he went in and not going off when he left would have raised some alarms (Unless he was carrying two guns).
Good point, but another lie could circumvent it.

He could simply walk around the detector on his way, ostensibly to avoid setting it off and causing an annoying alarm to no purpose. He would seem trustworthy, as that's pretty much his primary skill throughout the whole game.

maddawg IAJI said:
Plus, they would have searched the box on his way in.
I assume the gun was in his holster upon entering, rather than the box. The other items could all be easily hidden (it was just phone stuff and paper, right?).
 

Viptorian

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The Seldom Seen Kid said:
The only one I can think of is The Dark Knight (I know, it's not really gaming, whatever.)
As much as I love that movie, it's just littered with inconsistencies.
Why would Joker give two different versions of how he got his scars?
When would he find time rig two entire boats?
How can he join a soldier parade without anybody noticing the big lip scars?
Why is Batman taking the heat for Two-Face?
And most importantly: Why is defeating ten henchmen single-handedly more difficult then a single person with a knife? Or a dog, for that matter?
Those aren't plot holes, those are you not understanding the nuances of the movie.

1) He tells two stories because the whole point is that he really isn't telling the truth at all. He's messing with their heads.
2) HE didn't, that's why bad guys have unlimited henchmen.
3) It's possible, not plausible, but possible. When enough people look alike, you stop actually paying attention. Realistically, it's creative license and you're asked to suspend your disbelief.
4) Because the story of Harvey Dent the man is important to keep hope of a better Gotham alive. Batman 'doesn't exist' and is already considered a vigilante, so he's able to take the heat instead of ruining the legacy of the good Harvey Dent.
5) Fighting 10 people is ALWAYS harder than fighting one.