They are there to help you find anomalies.GoldenCondor said:The bolts from S.T.A.L.K.E.R. win most unsatisfactory weapon, because they could be thrown but they did nothing.
They are there to help you find anomalies.GoldenCondor said:The bolts from S.T.A.L.K.E.R. win most unsatisfactory weapon, because they could be thrown but they did nothing.
omg, i love the range rifle. it is one of the more useful guns i find in the game. but i find i use the gun more as a long range pistol than a sniper rifle. rarely do i ever scope in. because the thing insta-kills, why do i need to aim for his head when hitting his foot makes him just as dead.slowpoke999 said:The hunting rifle from l4d,it was quicker to kill enemies at long range with the auto shotty spam then it was waiting for the goddamn cross hairs to tighten.
Infact it's so bad in the next game they're demoting it to a tier 1 weapon instead of tier 2.
For me it was the 32. Pistol.dalek sec said:The Chinese pistol from Fallout 3, I tried it once on a lone raider for kicks. I stuck firmly with the 10mm pistol after that event.
I agree with you on the pistol But the smg got more useful later when u needed its secondary fire, and seriously, never insult the crowbar. What makes Gordon Gordon? The answer is the crowbar.irishstormtrooper said:The first three weapons from HL2 (crowbar, pistol, and SMG). They made noises that sounded kinda like a gun going off, did very little damage, and had no punch. The guys you shoot at don't even flinch.
What about the tags? they turn it into quite a handy weaponhermes200 said:The bullseye in Resistance 2. Too imprecise to make it useful, even at midrange. The only advantage was the amount of ammo available...
its pretty nice before it goes to level 5 ...it shoots missiles then at max level becomes a burning ball of shit =/Fozzo said:Ryno 3. It went from being a spread missile launcher to an epic missile machine gun to a crappy ball of burninating :/
I think the melee weapons were added in for the sake of the raiders using them to get a proper chaotic feel.Sgtkillalot0 said:The Minigun, and at least 3/4ths of the melee weapons in Fallout 3.
Melee weapons in general (not including sledge, shiskabab, auto axe)
-too weak
-too many different kinds
-Why not use the strongest one you find first (baseball bat> pool club, etc)
Lets ignore the fact the the gauss rifle pretty much knocked everything it hit over, giving you plenty of time to reload, or switch weapons and finish it off.Pyro Paul said:Gauss Rifle from Fallout 3: Operation Ancorage.
1 shot sniper rifle... and my sniper rifle is more powerful and effective... ohkay...