The problem is that, like many journalists, Movie Bob is working with the premise that people are demanding that the endings must be erased and replaced by another thing completely different.
I'm surprised how this intelligent people simply forget the notion of what interactive media means. You can add to it and transform it without butchering - it is built this way, specially in this DLC era. For all we know the end was deliberated vague to allow DLC (which is not very artistic to begin with).
Also, saying that a thing is either a product or art is much more hurting to the argument that games are art than a movement that responds passionately to the medium.
Art causes reaction. In this case, the reaction was anger and frustration. If this is not the result expected by the artist, he is more than welcome to revise his work - because it is possible and it has been done before.
Also see:
- False advertising. For God's sake, just read Casey Hudson's statements, play the game and tell me with a straight face that there's nothing really wrong with it.
- Jessica Chobot, lame photoshop edits, reused assets and advertising DLC in this work of art.
- CD Project changed parts of the first Witcher responding to criticisms and to better adapt the product to the US public.
- Movie pre-screenings that have their ending changed because of the audience reaction.
- Fallout 3
- Bioware changed a book because of the same reasons: plot holes, lack of internal logic and lore inconsistencies. Games changing is not new - but this I've never heard about and nobody cried "Artistic Integrity" like you guys are doing now.
To be honest the whole thing just looks so dramatic because the media brought this whole artistic integrity issue with the same fanboy rage that they were criticizing in the first place.
Bioware case is a perfect storm of bad decisions and bad PR, and they are in a terrible situation because they put themselves in it. It will be impossible to them to please everyone but inaction will probably hurt them even more.
They treated their art as a product, using every little trick on the book to make us buy it, going so far as to promise things that are exactly the opposite of what was presented - you cannot blame people to treat their art as product as well.
I'm surprised how this intelligent people simply forget the notion of what interactive media means. You can add to it and transform it without butchering - it is built this way, specially in this DLC era. For all we know the end was deliberated vague to allow DLC (which is not very artistic to begin with).
Also, saying that a thing is either a product or art is much more hurting to the argument that games are art than a movement that responds passionately to the medium.
Art causes reaction. In this case, the reaction was anger and frustration. If this is not the result expected by the artist, he is more than welcome to revise his work - because it is possible and it has been done before.
Also see:
- False advertising. For God's sake, just read Casey Hudson's statements, play the game and tell me with a straight face that there's nothing really wrong with it.
- Jessica Chobot, lame photoshop edits, reused assets and advertising DLC in this work of art.
- CD Project changed parts of the first Witcher responding to criticisms and to better adapt the product to the US public.
- Movie pre-screenings that have their ending changed because of the audience reaction.
- Fallout 3
- Bioware changed a book because of the same reasons: plot holes, lack of internal logic and lore inconsistencies. Games changing is not new - but this I've never heard about and nobody cried "Artistic Integrity" like you guys are doing now.
To be honest the whole thing just looks so dramatic because the media brought this whole artistic integrity issue with the same fanboy rage that they were criticizing in the first place.
Bioware case is a perfect storm of bad decisions and bad PR, and they are in a terrible situation because they put themselves in it. It will be impossible to them to please everyone but inaction will probably hurt them even more.
They treated their art as a product, using every little trick on the book to make us buy it, going so far as to promise things that are exactly the opposite of what was presented - you cannot blame people to treat their art as product as well.