Name something that you disliked about Dragon Age Origins.

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Enkidu88

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Jan 24, 2010
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The final battle felt sort of anti-climactic. Not so much the battle with the dragon, I kind of enjoyed that, but fighting through the city streets was just kind of dull. Especially the initial rush into the city where for some inexplicable reason they made all the enemies a one hit kill. I wanted the final battle to look and feel like the battle at Ostagar at the beginning, but instead it felt more like a glorified skirmish. I just didn't feel like I was fighting in a massive battle, hell I thought the battles in the Deep Roads felt more epic than the last city fight.
 

siebje

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Nov 12, 2009
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I mainly disliked the fact that I disliked it.
'Cause i really wanted to play a new decent game, but it just didn't speak to me :(
 

Zanaxal

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Nov 14, 2007
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Travelling in general, traveltime with large semi-random encounters was annoying as dirt in my eye.
The talent and skill system was UNINTUITIVE and Horrendus, dull, boring, small. Not worthy of a bioware RPG, kotor had a more diverse system = Hahahah, LOL xboxlite rpg imo.

Minor item differences, whats the point of a ton of loot if its all pretty much the same? waste time of picking up and throwing it at the vendor, gg nice.

Lots and lots of random pointless non story promoting dialogue. So skip button was used alot to just to play the game.

The story seemed to be one big random mess. Lacked any real focus. Sequenced rpg with no long quests cept a sequenced main quest just is baad.
 

Jimmybobjr

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Aug 3, 2010
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The combat.

It felt show, clunky.

Click on a Genlock, wait for it to die. i hear the combat has been improved in DA2 though, so im happy.
 

RobfromtheGulag

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May 18, 2010
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In contrast with Mass Effect - your campsite is pretty lackluster as a hangout in comparison to a pimped out star cruiser.
 

RobfromtheGulag

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May 18, 2010
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Jimmybobjr said:
The combat.

It felt show, clunky.

Click on a Genlock, wait for it to die. i hear the combat has been improved in DA2 though, so im happy.
I think the combat was meant to be more rts style than action game, in which fashion I think it succeeded masterfully.
 

Keava

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Mar 1, 2010
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1 - It was too easy, even on nightmare, all that changes is the hp/attack powers of monsters, AI was dumb and easily exploitable.

2- Deep Roads. Apart form some plot essential moments like Brood mother or Anvil it was just your generic dungeon crawl. The Fade at least had some interaction in form of shape changing.

3 - Too many skills repeating itself. Good thing they plan to change it in DA2, but by the end of game/Awakening you had more skills than slots on action bar.
 

chinangel

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Sep 25, 2009
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I did NOT mind the dwarven level. It was a nice switch from the fade level. What's the difference? The fade level felt like a grind, finishing with an annoying as heck boss. At least in the dwarven level I could bomb back to a city and sell my loot when it accumulated.

I also disliked combat. If you were a warrior or a rogue (ah the ever crappy rogue) then you were an idiot. Like i was the first time through. You didn't actually DO anything. You sat there and occasionally tapped a button. I like to be involved in my combat. I like to be able to feel like i'm contributing, not watching a cinema.
 

Rainforce

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Apr 20, 2009
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your camp, the water reflections, the collision system, aggressive DLC marketing,....
oh, and the last boss is too hard/too easy depending on your class.
 

WelshDanny

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May 10, 2010
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The Deep Roads, OH GOD THE DEEP ROADS.

I actually had to restart my entire game in order to beat the final boss there.
 

Chad Brumfield

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Mar 29, 2009
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I hated it when I would spot a trap and then an enemy would appear and my NPC companions would rush through the trap even though IT WAS RIGHT THERE. Got blown up, impaled, set on fire and all manner of other ugliness more than once because of that. I understand the PC version was a little better and had more of the Baldur's Gate style control of the entire party but the console version completely lacked a lot of the tactical options for your party.
 

_Cake_

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Apr 5, 2009
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The ending options. Why would Riordan only give you the option of joining Loghain? Your about to face an archdemon with only wardens 3 and you have the ability join more. Why not join as many as possible with resources you have. It just felt like a plot hole grand canyon. I was honestly expecting them to fix it like fallout 3: broken steal.
 

Celtic_Kerr

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May 21, 2010
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THe deep roads were simply too dull for me, and while the game was incredicly easy, the phase usually made sure that you'd be severely punished for a single fuck up
 

gl1koz3

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May 24, 2010
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Only small complaint I can think of, is it's medieval fantasy. Something I'd rather move on from.

(not serious)