So what your telling me is I should just quit college right now because the odds of me becoming a successful lawyer are too low for the amount of money I'm putting into it? I'm glad your not my life coach...Mcoffey said:Effort versus reward. "Why would I put x amount of effort into a project, when I can do a different project that requires less resources and make a lot more profit?" It's not lazyness; it's business. They're not making games because they're artists they make games to make money.Mr.Mattress said:So, instead of trying to learn how to make games for a platform, like all developers had to do generations before, your telling me that 3rd parties decided to be lazy, not try at all to make good looking and good playing games for the PS3 just because they would have to actually Try hard?daveNYC said:What are you on about? There's no rule that says a console can't use an x86 or ARM based main processor, or that it has to use a custom GPU. Hell, the PS3's cell architecture, while neat, was a good chunk of why the PS3 had issues last generation. It was a ***** to learn and develop for, and that limited the speed at which games were released for it, thus cutting into the year lead it had over the 360 (price didn't help either).
I know a lot of 3rd parties are lazy, but the more I keep being told "Why should they have to learn something? They should be given everything they want with no problem" the more I think that they're spoiled brats that need a time out.
And if I was given something hard to do, could I simply say "Screw it, I won't try hard" and still expect good results? No! In the real world, if I did that, I would either fail or be fired! Perhaps 3rd parties need to fail and be fired instead of coddled!
It is incredibly lazy to simply go for the easier option, even if it makes more money. That's why RPG's, 3D Platformers, Beat Em Ups and Fighting Games are dying, because people don't wanna try to make good RPG's or 3D Platformers or Beat Em Ups or Fighting Games because they're afraid "They won't Make Money". Yet Nintendo does all these and they do them successfully, even if they don't make tons of money immediately or ever. Great Art always sells (Look at Psychonauts, for example. It didn't sell well immediately, but since 2011 it has made Double Fine money), and the fact that most companies are afraid to make Art anymore is a very bad thing for an industry that is an art (An Art of Games, but art none the less).
I agree with you, actually. I thought Super Mario Galaxy was enough, and when I heard about Super Mario Galaxy 2, I was worried. I mean, it is a good game, but Nintendo's always tries unique things with every sequel they produce for their franchises. SMG2 was a repeat of SMG with Yoshi and Luigi. Heck, I was even against Super Mario 3D World, not because of the terrible E3 Reveal, but because it was a Console Sequel of the Handheld 3D Land. I'll still end up buying it, but I really want Nintendo to do something completely different with Mario, like they did with World, 64, Sunshine, Galaxy 1 and 3D Land.Mcoffey said:"What's the real difference between Super Mario Galaxy and Super Mario Galaxy 2 besides Yoshi? Nothing really."
And yet, the WiiU has produced wonderfully beautiful games such as Super Mario 3D World [http://www.youtube.com/watch?v=qUFhJ1V50gs], Nano Assault Neo [http://www.youtube.com/watch?v=QCa54wDMe9M], Monster Hunter 3 Ultimate [http://www.youtube.com/watch?v=KCXabGw7ypw] and the upcoming games X [http://www.youtube.com/watch?v=G6Q4ld4uqcY] and Bayonetta 2 [http://www.youtube.com/watch?v=amFu1hsOtuM]. Just because something might be "Hard" to do at the start doesn't mean it won't ever get easy (Doesn't necessarilly mean it will get easier either), and it certainly shouldn't be an excuse to quit on something. If that was the case, I would have chosen to flunk every math course I ever took (They never got easier for me).EvilRoy said:A pain in the butt for lazy third parties? It's a pain in the butt for everyone first, third, lazy, adept. Nintendo programmers didn't just magically know how to develope for the wiiU, they just had a leg up on everyone else by having a head start.
Things don't get easier or cost less when you approach with a can-do attitude. And for zero benefit other than the right to produce a game for a nintendo console, which didn't do Ubisoft any favours considering the fact that they view ZombiU as a failure.
And just because ZombiU was a "Failure" for Ubisoft, does that give them the right to just give up on the WiiU and never try again? No! That just means they have to keep trying, over and over again, until they get it right. "Oh, but it will cost them money to do it." Well, welcome to business 101, where the saying is "You gotta SPEND money to EARN money." If they don't wanna waste money making games that may or may not sell, why did they bother resurrecting Rayman? Why did they bother making Watch_Dogs? Why did they bother making Assassins' Creed last gen?
And since a lot of PS3 games where hard to make, and didn't give companies money immediately when they released games for it, should developers have just up and abandoned Sony? Or should they have kept trying, like Sony fans said and even demanded at times, until they eventually got it right?