Yes, I know. That's why I listed a number of reasons that might somehow justify spending additional time and money developing for wiiU rather than spending less money to produce the same game on a different platform.Mr.Mattress said:The original argument wasn't "PS4 and XBOne can do anything the WiiU Can", the argument was "It's a Pain in the butt for everyone to program for, and isn't worth it".EvilRoy said:What difference? It's great that they look good on the wiiU, but do they look better than they would on ps4 or xbone? Will it sell more? Will it play better or produce some greater artistic feat? Aside from the feeling of accomplishment of a job well done, which you seem to view as absolutely critical, what benefit was there to developing these games on the wiiU over any other platform?Mr.Mattress said:SNIPEvilRoy said:A pain in the butt for lazy third parties? It's a pain in the butt for everyone first, third, lazy, adept. Nintendo programmers didn't just magically know how to develope for the wiiU, they just had a leg up on everyone else by having a head start.
Things don't get easier or cost less when you approach with a can-do attitude. And for zero benefit other than the right to produce a game for a nintendo console, which didn't do Ubisoft any favours considering the fact that they view ZombiU as a failure.
That's not moving the goalpost. As you said, the original argument was "it's a pain in the butt for everyone to program for, and isn't worth it." You apparently concur with the fact that it is difficult to develop for, so the only question remaining is "is it worth it." If the ps4 and xbone can do what the wiiU can then the answer is no, because they could have made the same game on a different platform for less money and effort.I pinpoint games that where developed by companies that actually tried to work with the Hardware, not just plop it on and expect instant results, that are highly rated for their game play and their looks, and then you switched the goal post. And of Course the PS4 and XBone can do what the WiiU Can, but I wasn't arguing that at all.
That doesn't have much to do with the console. If you have a problem with bayonetta being rushed, take it up with sega, not sony.And for the record, these games would play better on the WiiU then on any other console. For example, Bayonetta 1 was glitchy as all get out, especially on the PS3, due to rushing the game to it. However, Platinum Games has said Thanks to Nintendo, Bayonetta 2 will not be Glitchy because Nintendo forced them to focus on Gameplay rather then Graphics [http://www.destructoid.com/platinum-games-discusses-relationship-with-nintendo-259536.phtml]. If this game where on the PS4 or XBOne as produced by Sega with a forced Due date, Bayonetta 2 would be just as glitchy as Bayonetta 1.
That at least is a fair point, although the question becomes "would it have been worse if it was on another console."Without the Hardware knowledge, Nintendo probably couldn't make Super Mario 3D World Shine as well as it does on the WiiU. And without Nintendo, Capcom would have had to add Achievements to Monster Hunter, something they refuse to do, though I don't know why.