Naughty Dog says "The Last Of Us" demo was NOT scripted :/

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IamSofaKingRaw

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"The big debate raging online right now is whether or not The Last Of Us demo shown last night during Sony's E3 presentation was scripted or not. If you're to believe Naughty Dog, then everything shown in the demo was in fact happening on the fly.

We just can't see it yet. In an interview on the Playstation Blog's E3 stream, a developer for The Last Of Us stated the demo is apparently being played by journalists behind closed doors. Those few people who are lucky enough to play it are finding multiple ways to go through the demo and the scenes that played out at E3 last night can happen at any time. Including Ellie whipping bricks at people."

http://www.gamepodunk.com/page/index.html/_/industry-news/sony/e3-2012-naughty-dog-claims-the-last-of-us-demo-was-not-scripted-r806

I actually believe it, they've talked before of how they focused the most on AI behavior so I wouldn't be surprised
 

TheCommanders

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Nov 30, 2011
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One word: neat!

That was my biggest worry looking at the demo. If it were scripted, that would have taken a lot of the magic out the "live your own experience" thing for me. Definitely exited about this game.
 

irishdude

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http://www.gametrailers.com/video/e3-2012-the-last-of/731334

heres an interview with lead designer of the game about the demo
 

Voulan

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Well. This changes everything. I just went from considering buying it to adding it to my list of will absolutely buy.
 

Luftwaffles

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This game for the console and watchdogs for the PC

My wallet is going to be lighter this year...
 

Dansen

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right...yeah, I'm not buying that bullshit at all. That "demo" was a scripted as scripted could be, either that or the worse alternative, the game consists almost entirely of quicktime events and is incredibly linear. The amount/quality of voice acting and animation that went into that was way too good to happen "on the fly".
 

Zeh Don

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Killzone 2's CGI "gameplay" video was defended initially as well... until it was revealed to be entirely fake later on.

For as much "on the fly" stuff as they claim is in there, I know one thing for sure: Sony doesn't let you stand in front of literally tens of millions of people, showing something that wasn't given the Sony Green Light first.
An "Unscripted Demo" at E3? Not a fucking chance.
 

piinyouri

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Don't believe it. Not for a second.

It's E3, like the fellow above me said.
They do not let unscripted demos run.
 

Kahunaburger

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I could theoretically buy "unscripted" for the actual game - I didn't see anything in the video (local terrain/object specific melee moves, reactions of AI characters to specific events, some talking, most of it pretty general) that couldn't be (and hasn't been) done on the fly.

irishdude said:
http://www.gametrailers.com/video/e3-2012-the-last-of/731334

heres an interview with lead designer of the game about the demo
I like the fact that the guy in the hat defines "cinematic" as "unscripted, interesting content with tactical elements and well-designed AI."
 

wintercoat

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Zeh Don said:
Killzone 2's CGI "gameplay" video was defended initially as well... until it was revealed to be entirely fake later on.

For as much "on the fly" stuff as they claim is in there, I know one thing for sure: Sony doesn't let you stand in front of literally tens of millions of people, showing something that wasn't given the Sony Green Light first.
An "Unscripted Demo" at E3? Not a fucking chance.
I would like to point out the grueling experience that was the Wonderbook presentation, and how many tries it took that chick to cast that spell. Probably the worst part of the night, and I wish it were scripted. Maybe it would've been over sooner... Not saying the TLOU demo wasn't scripted, but there are unscripted demos. Usually they're casual games, and very painful to watch.

OT: I can hope that combat includes a 'hotkey' for using environmentally contextual grapples, but yeah, I doubt it. Guy can hope though, right?
 

Goofguy

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And how much money is Naughty Dog giving to those journalists behind those closed doors?

Not trying to be cynical here, I am interested in this game. However, I'm going to need a little more than that video and their word to get worked up about this.
 

Luftwaffles

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Soviet Heavy said:
Luftwaffles said:
This game for the console and watchdogs for the PC

My wallet is going to be lighter this year...
Wait, Ubisoft made Watch Dogs for the PC?
Yeah its out for all platforms.

E3 demo was run on a PC too i heard.

We shall see though, all these speculation, not enough facts.
 
Sep 14, 2009
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Luftwaffles said:
Soviet Heavy said:
Luftwaffles said:
This game for the console and watchdogs for the PC

My wallet is going to be lighter this year...
Wait, Ubisoft made Watch Dogs for the PC?
Yeah its out for all platforms.

E3 demo was run on a PC too i heard.

We shall see though, all these speculation, not enough facts.
if that demo wasn't run on pc...then holy shit, how the hell did they make that look so damn sexy

OT: well, if this is true, then my wallet now has a reserved spot of cash just for this game, that looked amazing and if that is NOT scripted then hell yeah i'll be down with it, naughty dog has yet to disappoint me so I'll bite.
 

sanquin

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Like hell that demo wasn't scripted. Or rather, it was a very linear level design with a lot of quick time events in it. The voice acting was too good to be 'on the fly', and several of the events that happened were clearly put in in such a way, that they would always happen in that level.

I bet Naughty Dog defines 'someone was actually playing the game' as 'not scripted'. But they 'forget' to mention that several gameplay scripts were used. (like the enemies they fought, were clearly triggered by them entering the building. And several of the girl's lines were also clearly scripted for that particular area.) And that there were some quick time events and minor ingame cutscenes in there as well. (Meaning that npc's moved/reacted in a specific way in a specific area for the sake of cinematics.)

It's just a game developer going into the grey area of truth, where they are clearly lying but can make excuses by saying 'but that's not what WE meant with it'.
 

pulse2

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sanquin said:
Like hell that demo wasn't scripted. Or rather, it was a very linear level design with a lot of quick time events in it. The voice acting was too good to be 'on the fly', and several of the events that happened were clearly put in in such a way, that they would always happen in that level.

I bet Naughty Dog defines 'someone was actually playing the game' as 'not scripted'. But they 'forget' to mention that several gameplay scripts were used. (like the enemies they fought, were clearly triggered by them entering the building. And several of the girl's lines were also clearly scripted for that particular area.) And that there were some quick time events and minor ingame cutscenes in there as well. (Meaning that npc's moved/reacted in a specific way in a specific area for the sake of cinematics.)

It's just a game developer going into the grey area of truth, where they are clearly lying but can make excuses by saying 'but that's not what WE meant with it'.
I'm struggling to think of many good games shown at E3 or in general that weren't scripted in some way or form except for open world games like GTA, AC or Just Cause, Halo 4 from the demo looked pretty scripted to me and I hope that doesn't remain the same for the entire game because I've never known Halo to be so linear and hallway-like. Beyond as well is basically a script and Call of Duty games bar multiplayer have always been one big script, but yet they always perform well, so not entirely sure why scripting is seen as a bad thing, unless it becomes so intrusive you are barely playing at all.

Seeing as I have never felt this way playing Uncharted games, I'm not sure why I should be worried about whether Last of us is scripted or not as long as it is fun, engrossing, action packed, riddled with reasons to replay and of course beautiful, otherwise nobody would have bought God of war, call of duty or uncharted games.
 

Korten12

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pulse2 said:
Halo 4 from the demo looked pretty scripted to me and I hope that doesn't remain the same for the entire game because I've never known Halo to be so linear and hallway-like.
Something I noticed about the 'scripted moments.'

The one with the Knight jumping down and attacking him, there was two path ways the person playing could have taken. So what would have happened if he went left instead of right?

And the last one... What was stopping the Master Chief from continuing on, it clearly showed to his right that he could keep moving on, it was the player who was acting like it was scripted. What would have happened if he just jumped down? It's not a high jump and Halo has never been know to host invisible walls, you can fall off of anything.

Lastly the very first one with the Elite being killed... What if the player doesn't hide and go guns ablazing? Does the Elite still die the same way?

I really wish to see that demo played by another to see the differences.
 

sanquin

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pulse2 said:
I'm struggling to think of many good games shown at E3 or in general that weren't scripted in some way or form except for open world games like GTA, AC or Just Cause, Halo 4 from the demo looked pretty scripted to me and I hope that doesn't remain the same for the entire game because I've never known Halo to be so linear and hallway-like. Beyond as well is basically a script and Call of Duty games bar multiplayer have always been one big script, but yet they always perform well, so not entirely sure why scripting is seen as a bad thing, unless it becomes so intrusive you are barely playing at all.

Seeing as I have never felt this way playing Uncharted games, I'm not sure why I should be worried about whether Last of us is scripted or not as long as it is fun, engrossing, action packed, riddled with reasons to replay and of course beautiful, otherwise nobody would have bought God of war, call of duty or uncharted games.
Uncharted wasn't 'that' scripted, from what I've seen. Then again I haven't played it myself so I don't know for sure. God of wars, same. But Call of duty...the only reason the CoD games sell is because they are extremely casual games, made to look like hardcore games. They're extremely scripted and you're given the illusion of being able to play and choose, while all they do is not even lead you through a corridor, but put you on some wheels on tracks, and then push you forward. (One example being endless enemies if you try to take it slow, take cover and pick them off one by one. Yet if you run past the enemies, then kill them from the other side they don't respawn any more.)