Naughty Dog says "The Last Of Us" demo was NOT scripted :/

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JohnDoey

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Well there is no reason not believe Naughty Dog I mean i've been following them since Jak 2 and they've yet to steer me wrong.
 

johnnnny guitar

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okay even though I don't believe them. If its to be unscripted and a little less linear then this game will be on my top day one buy lists and very few games get that
 

Korten12

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Aug 26, 2009
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SmashLovesTitanQuest said:
Soviet Heavy said:
Luftwaffles said:
This game for the console and watchdogs for the PC

My wallet is going to be lighter this year...
Wait, Ubisoft made Watch Dogs for the PC?
According to their Twitter feed it's not only coming to PC, but the demo they showed also ran on PC.

Not really surprising. I can't imagine the WiiU is in a fully working state yet and an xbox 360 or PS3 running that game with those graphics? Haha, no.
I thought the graphics were good, but looks around par with The Last of Us.
 

DyranLK

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Neil Druckmann and Bruce Straley have already announced that the element of choice, exploration, and realistic AI will play a big part in the game, and because of the fact that they want every thing you do to have some weight behind it, almost every event will play out differently depending on whatever approach you choose to make.

Sure, Ellie throwing a brick at someone may be pre-determined based on the kind of command the player thrusts on Joel, or the cinematic fight scenes are obviously handled in a 'scripted' fashion, but that's not exactly what they mean by it not being 'scripted' to begin with -- rather, I'm pretty sure they're trying to push the idea that it's all AI-driven, meaning that that's how they'd naturally react, rather than the game itself giving them those kind of actions and reactions and placing them in those kind of scenarios (such as the scene with the man hitting Joel with a 2x4 or the guy with the shotgun looking for him) beforehand. Which means that there must be a hell of a lot of voice acting and animations if that were the case.

Oh, and speaking of "choice", Druckmann even said that you could skip the entire confrontation shown in the demo and just continue on to the next level of the hotel without killing anyone; apparently, the approach put on display in E3 was the 'aggressive' way to take it. This means that there are numerous ways to play the game and explore -- obviously not to the extent of an RPG or open-world game, but definitely moreso than Uncharted or whatever.

Also, a tweet from Hideo Kojima regarding the same thing: http://www.twitlonger.com/show/hns56v

(P.S. I believe the statement regarding journalists and other people getting to 'play' the same build of the demo "behind closed doors" is false; I'm pretty sure it was Naughty Dog that was showing it to them while they got to watch, as evidenced by Kojima's take on it.)

Korten12 said:
SmashLovesTitanQuest said:
Soviet Heavy said:
Luftwaffles said:
This game for the console and watchdogs for the PC

My wallet is going to be lighter this year...
Wait, Ubisoft made Watch Dogs for the PC?
According to their Twitter feed it's not only coming to PC, but the demo they showed also ran on PC.

Not really surprising. I can't imagine the WiiU is in a fully working state yet and an xbox 360 or PS3 running that game with those graphics? Haha, no.
I thought the graphics were good, but looks around par with The Last of Us.
Lol, no way. :p Watch Dogs was running on a high-end PC and practically looked next-gen; TLoU looked great, but not even PS3 hardware could withstand that magnitude of incredible real-time detail.
 

Casual Shinji

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j-e-f-f-e-r-s said:
It looks like Uncharted, it was made by the same folks who made Uncharted. And Uncharted was pretty fun, but it was also incredibly linear and highly scripted. This is how Naughty Dog has made games ever since Crash Bandicoot.
Then I guess you've never played Jak & Daxter. A lot more free range in that series.

As for the Last of Us; Yeah, heavily scripted, but what triple A game isn't these days? *sigh*
 

Korten12

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Aug 26, 2009
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DyranLK said:
Lol, no way. :p Watch Dogs was running on a high-end PC and practically looked next-gen; TLoU looked great, but not even PS3 hardware could withstand that magnitude of incredible real-time detail.
Idk, I watched the video in HD and yeah it looks amazing, but it didn't look extreamlly off from what we have seen in the likes of Crysis 2 and like I said TLOU or even Uncharted 3.
 

redisforever

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Zeh Don said:
Killzone 2's CGI "gameplay" video was defended initially as well... until it was revealed to be entirely fake later on.

For as much "on the fly" stuff as they claim is in there, I know one thing for sure: Sony doesn't let you stand in front of literally tens of millions of people, showing something that wasn't given the Sony Green Light first.
An "Unscripted Demo" at E3? Not a fucking chance.
Well, the Halo 2 demo was unscripted. People who saw it more than once say that it was different each time.

If this is actually unscripted, that's fucking awesome.
 

TheTim

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If what they say is true, then this game will be the greatest thing that has ever happened.

Yet i still feel spectacle about it. It just seemed to breathe scripting
 

SpaceBat

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kman123 said:
Sure it wasn't scripted.
Doesn't stop it from being incredibly linear though.
You say like that's a bad thing. I like linear games (although not incredibly linear) as much as I do open-world games.

OT: I don't believe it. It looked too pants-shittingly amazing to not be scripted.
 

Angry_squirrel

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If true, this is definitely a must buy for me.

I'll wait until a week after release either way, see what the reviews are like
 

CityofTreez

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kman123 said:
Sure it wasn't scripted.

Doesn't stop it from being incredibly linear though.
Who cares? I hate games that try to be non-linear just for the sake of being non-linear.

OT: He also said that you could have passed the group of people entirely so that's good. I like being able to sneak by the enemies.
 

Korten12

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SmashLovesTitanQuest said:
Korten12 said:
SmashLovesTitanQuest said:
Soviet Heavy said:
Luftwaffles said:
This game for the console and watchdogs for the PC

My wallet is going to be lighter this year...
Wait, Ubisoft made Watch Dogs for the PC?
According to their Twitter feed it's not only coming to PC, but the demo they showed also ran on PC.

Not really surprising. I can't imagine the WiiU is in a fully working state yet and an xbox 360 or PS3 running that game with those graphics? Haha, no.
I thought the graphics were good, but looks around par with The Last of Us.
lolwut?

Last of Us had great graphics (just shows what you can get out of a PS3 when you really focus on the platform) but on par with Watchdogs?

....Did you even watch both demos?
I watched the long one where it showed the city and then showed the main character walking, and then into the digital art musem and the firefight. Idk, but it looks really good but not nearly as good as everyone is making it out to be.
 

Sexy Devil

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Well IGN's now got an article about the same demo behind closed doors.

http://au.ign.com/articles/2012/06/07/e3-2012-the-17-minute-last-of-us-demo

Either both Naughty Dog and the press are REALLY committed to this lie or we're just going to have to accept that they might've found a way.
 

Charli

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Innnterrresting... I will keep this one on radar. (about the only thing from E3 I will bother to do so for)
 
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Honestly, most of the demo didn't seem scripted to me anyway. Uncharted 3 already had contextual melee attacks (like when he slammed that guy's head into the dresser) and enemies yelling "He's out of ammo" when you....ran out of ammo. How much harder would it be to program them to charge you when you run out of ammo, or not to fire if you have a hostage?

The only thing that stood out to me was Ellie's interventions. They were very....Well timed. I'm still quite skeptical about that, but then again, there's nothing wrong with "scripted" if it's still good.
kman123 said:
Sure it wasn't scripted.

Doesn't stop it from being incredibly linear though.
Yay, bandwagons are fun! Also, you're being quoted a lot for a legitimately good reason: There's nothing wrong with linearity.