Negative turning point for your favorite video game.

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Lem0nade Inlay

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Well the reason HL2 is my favourite is because there's no flaws in it (which affect me).

But I guess level 9A Entanglement is not my cup of tea, because it's mostly stand-offs where you have to wait and kill waves on enemies, I always hate those parts in games.
 

SL33TBL1ND

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Kyrian007 said:
SL33TBL1ND said:
xRBEASTx said:
What was the moment where you realized that there was a flaw (maybe fatal) with your (perhaps) favorite game? Mine was the ending to Borderlands. Shame.
Here's a full list of 'em [http://tvtropes.org/pmwiki/pmwiki.php/Main/XenSyndrome]

Kyrian007 said:
xRBEASTx said:
What was the moment where you realized that there was a flaw (maybe fatal) with your (perhaps) favorite game? Mine was the ending to Borderlands. Shame.
That long, wow. I was already bored with the quests before getting out of Fyrestone. Quest 1: fetch quest. Quest 2: assassinate someone or a monster. Rest of the game... repeat 1 then 2 50 or 60 more times, turn borderlands into Lovecraft... the end. Only fun because it's the only fps with a splitscreen since Perfect Dark n64. Kept searching for that better gun in each category, never got a better one in each than the ones I had 1/2 way thru the 1st playthru. Really, no reward at all for finishing those later fetch quests? Thanks game.
You say that as if every RPG isn't like that.
Calling Borderlands an RPG makes me laugh. It's a FPS, that used a few clumsy elements to try and mask the fact that its just another FPS.
What's a classic RPG? Diablo. What's that game about? New weapons and maxing out your character, two core elements of Borderlands.
 

Bernzz

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Grand Theft Auto IV (no DLC), when you realise that when the story's over, there's shit all to do.
 

80Maxwell08

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Kakulukia said:
BlackHazard said:
Half way thru Indigo Prophecy it just goes fucking crazy.
That. And when monsters appear in Uncharted. There was absolutely no sign of anything paranormal until the 90% point. And then those annoying fucks show up and turn the game into Resident Evil. Lame.
Absolutely agree with the Uncharted comment. I swear if it didn't come out before COD WaW I would be screaming nazi zombie ripoff. Let me just say this. The monsters are formerly nazis who have been mutated into some wierd creature that looks slightly dead already and the only weapon available in the entire area is the MP40. In order to get past this you need to kill some of them then hit a fuse box to turn on power to open another door until you can run away. Absolutely annoying as hell.
 

RatRace123

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Mass Effect stops being fun when I force myself to drop the fun story missions and go do the sidequests, the quests themselves are fine and many of them are fun and interesting but getting to them is frickin' tedious as all hell.

I spread the sidequests out just enough to keep me from going insane while doing them all and I make sure they're all done before Virmire (the last planet I go to before the end game)
 

IronMaidenLeigh

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Indigo Prophecy: After the amusement park level. It's like they left out a few stages before the final levels. I mean, I was expecting some kind of romance between Lucas & Carla, but it's tied in awkwardly. One scene Lucas is hiding in Carla's apartment, the next they're in bed together. Before this, I thought the story & pacing was brilliant. If they'd taken time to polish the last half, it would've been perfect.

Mass Effect 2: Resource mining. Even with the upgrades for speed and probe capacity, it's tedious & will kill your thumbs in a few minutes. Not to mention it's boring as hell. I try to space it out on an as-needed basis. It doesn't kill the game, but I certainly don't look forward to those moments in the game.
 

Chibz

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Disgaea can be really grindtastic.

Replace "Can be" with is. And that's about it.
 

DirgeNovak

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80Maxwell08 said:
Kakulukia said:
BlackHazard said:
Half way thru Indigo Prophecy it just goes fucking crazy.
That. And when monsters appear in Uncharted. There was absolutely no sign of anything paranormal until the 90% point. And then those annoying fucks show up and turn the game into Resident Evil. Lame.
Absolutely agree with the Uncharted comment. I swear if it didn't come out before COD WaW I would be screaming nazi zombie ripoff. Let me just say this. The monsters are formerly nazis who have been mutated into some wierd creature that looks slightly dead already and the only weapon available in the entire area is the MP40. In order to get past this you need to kill some of them then hit a fuse box to turn on power to open another door until you can run away. Absolutely annoying as hell.
Actually they're Spanish conquistadors who were infected by El Dorado's poison thing. And they somehow survived centuries on a desert island.
 

Mr_Czar

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Condemned. I loved this game, right up to the point
it became clear that all the weird shit going was not just inside his head. I thought I was playing a terse psychological thriller. No no. I'm just fighting ghosts now.
Well..great.
 

Andrew_Waltfeld

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Hated the new paragon/renegade system in mass effect 2. The lack of true RPG elements that existed in ME1 also bugs me. Though a real turning point to being nasty was the resource mining and when the game decided to randomly generate the galaxy, I got none of the materials needed for one upgrade line for the entire game, needless to say - the shotty was not used much by me.
 

northeast rower

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Not my favorite, but up there: Mass Effect 2. There were really two points for me:

1) discovering that unless if I did fucking EVERYTHING by Bioware's rules, either Miranda or Jack would die. Bioware needs to overhaul their morality system for ME3.

2) Bioware COMPLETELY dicking over 360 owners with the PS3 release. I like that the PS3 is getting it, but come the fuck on, did you need to give them all of what I paid for for FREE? Especially without then making it free for me... Bioware, you are assholes.
 

JdaS

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Midnight Crossroads said:
FF9 goes all to the hell the second you challenge someone to a card game.

I used to think it was just because I was young and stupid that I couldn't understand it. Now I realize it's just because the game is an impenetrable abyss.
This. Just this. At some point I thought I'd gotten the hang of it. But I think it all boiled down to the fact that I had a godlike card stack. The NPCs were, in fact jealous.
 

Der Kommissar

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JdaS said:
This. Just this. At some point I thought I'd gotten the hang of it. But I think it all boiled down to the fact that I had a godlike card stack. The NPCs were, in fact jealous.
I can dig this.
 

thenumberthirteen

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The Darkness. A fantastic game that holds a special place in my heart for telling a fantastic and emotional story in a, relatively short, FPS. However... I nearly gave up on the game after I got lost and ended up wandering around the level for 15 minutes trying to find out where to go next. Twice. For an FPS it's fairly open, but it really doesn't need to be a lot of the time. There is no map or indicator where to go and it broke the immersion and stopped the game dead.

Yahtzee mentions this in his review (on Youtube) where the game gives you no hints on what to do and you end up stuck. It turned out I needed to squeeze into a tiny gap in a fence. Fantastic game, bad level design. Still love it though.
 

supermariner

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Final Fantasy 7 - Both when Cloud goes inmto that bizarre dream world with Tifa trying to remember who he really is. and also when you have to tediously search for Yuffie over and over in Wutai after she steals your materia

The Fable series - After the main quest is completed there's very little reason to keep playing. even if you're an achievement hunter

Resident Evil 5 - The underground area with that goddamn sun focusing device

Hitman 2 - That second to last mission with the cardboard cutout in the window instead of the real mark
 

AlternatePFG

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The trifoce gathering in Wind Waker. Ugh, it's the only part of the game where I honestly hated sailing. Still my favorite game ever though.
 

eylkkyle

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Apr 1, 2010
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Mass Effect 2, planet scanning. Then I found the joy of save editors; now I just give myself 600000 of every resource at the beginning of the game. Also, the Cain broke the bosses a bit, so I don't use it much.

In Crysis, it was the damn VTOL level. It's pretty much a V-22 Osprey with jets, and it handles horribly and gets ripped apart by the far more agile enemies. I managed to beat it by plugging in a controller, where it turns a few times faster and actually allows you to hit something. I did go back later with a mouse and keyboard and, oddly, had no problems whatsoever.

Dragon Age, the Fade. Too long, and boring up until the very end of it. Luckily, mods are available to skip the whole segment with no penalties.
 

Inconspicuous Trenchcoat

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Nov 12, 2009
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Jfswift said:
xRBEASTx said:
What was the moment where you realized that there was a flaw (maybe fatal) with your (perhaps) favorite game? Mine was the ending to Borderlands. Shame.
snip...
?Too often we are so preoccupied with the destination, we forget the journey.?~Unknown (agree/disagree? I personally found the overall experience of Pandora to be pretty cool, the ending not having as significant an impact on my opinion really.)
That quote is so true in my case. I find myself becoming trapped in my obsession to reach the end of the game ASAP all too often. I forget to have fun along the way... I gotta work on that. I think the problem might be partially with the way video games tell stories. Usually the beginning and ending are saturated with good, meaty storyline, but, the middle is barren of almost anything significant.

I hope developers will realize that you CAN put interesting events and character development throughout the story, and not all at the freakin' end! (I know not every game has this problem... but I wish it was less common. Or maybe I'm wrong, I dunno).