DazBurger said:
Halo got a better story than most the other look-a-likes there have been made.
That's my argument in a nutshell. Here it is in an open-faced sandwich.
Prior to the original Halo, no matter how great the gaming elements of other shooters were--and mind you, those elements were varied and often exceptional--there was just no such thing as an interesting story in an FPS. Every FPS world was populated at best by cowboys and Indians, and that's if somebody really wanted to mix things up. For those of you unfamiliar with Doom, Quake, Unreal, Wolfenstein, and a cavalcade of others that either mirrored or attempted to add to these, "cowboys" equated to you and whatever monotonous but still quite human faction you represented, while "Indians" meant the unrelatable hordes of non-human aliens, demons, undead and nazis. That is, unless we're considering the Wolfenstein universe specifically, which took the time in the end to include demonic zombies of the nazi party who were granted lichdom with alien technology.
So then comes along Halo and from the first moment on, we're forced to deal with the fact that another group with language, culture and intelligence all their own have come upon us and called us Indians. We're not just an impediment to their crazy and pseudo magical scheme to take over the universe. Oh no. The Covenant is clearly comprised of
several species that chose to cooperate one another for a higher purpose after it original members carefully considered the strengths and weaknesses of any new folks that they might incorporate into their fold. The Covenant observed us, and upon review...
...we're an abomination of all that is good...huh.
And if that's not enough for you, halfway through the first game the player gets to share in the grounding, further humanizing experience of walking through mortal terror at the discovery of the Flood along with your equally terrified enemy. By the end of any Halo game, it's well established that the character whose shoes you stand is perfectly capable of taking care of his/her self (Red Vs. Blue fans will know that I'm equally serious and humorous about the "her" business, and why) and that awareness gives you enough time to pause and consider the fundamental question behind all important works of fiction:
Why am I doing what I'm doing?
Sure, they'll kill you otherwise. It may be an easy question to answer under fire, but what about after that? When it's just you in a room by yourself, considering your near death, it's hard not to wonder how much smoother life would be if you had the cooperation and shared wisdom of those now beneath your heel. If they still had voices, you could speak to one another and find out how best to help further one another's goals. You could even find out when you're wrong. After that, who knows? You might even manage not to get all butthurt over it and consider how to improve your flaws. That would be a step in the right direction, eh?
It's been mentioned before in this very thread, but it's worth mentioning again Halo 2 takes all of this and turns it up to the Nth degree, making a point at the very opening cut scene to draw sympathy for the general assigned to dust you in the previous title. Everything that happens from there further cements the notion that the war humans fight at the time doesn't just have one side, but several, and as frightening as it may be to confess it, each one has more than its fair share of sound logic.
If you grew up on Quake arena and UT, I'm sorry that Bungie hasn't found a way to inject meth into their game engine. I know that it would make the experience more fun for you. Those of us with our feet on the ground and reaction times that aren't fast enough to rouse suspicions of precognition can still shoot interesting weapons though, and I do hope one of these days we can all stop bitching about it.