No Haters: If you love Halo so much tell me this. . .

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ShadowKatt

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Mar 19, 2009
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Cassita said:
New standard? That parade of mediocrity?

Oh dear, oh dear.
snowplow said:
Did you seriously say it was a new standard of FPS?

Them be fightin words you know. You're insulting every FPS made before Halo.
Okay, this here is a bud clearly in need of nipping. First off, saying that Halo set the new standard is not an insult to every FPS before it, mostly because it set the NEW standard, the same way the Model A set the new standard in auto manufacturing. Were there other cars before it? Oh hell yes. Were there better cars? I actually don't know, I'm not a car buff or a history buff, but I'm going to go with "Most Assuredly" anyway. But it did set the new standard is speed and efficiency.

Halo did much the same mostly in the interface it used and the multiplayer that so very very many users enjoyed (I not being one of them because I don't own an xbox). That being said, that "parade of mediocrity" turned out to be one of Microsofts best selling products with practically a cult following, so even if you didn't like it for whatever reason, that is your personal opinion, and opinions are neither right nor wrong. They can only disagreed with, and I think there's a few million xbox live users that just might.
 

FWL_MeRc

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Nov 24, 2009
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What Halo brought to FPS.

A heated topic.

Personally. I am not a fan of console multiplayer gaming (Infact I dispise it... sooooo slooowwwww). However Halo has always been that guilty little plesure of mine. On the PC (The first one) The Multiplayer was awesome.

The big thing it brought, was Regening health to the FPS.

Now many will frown, maybe a game done it before but you cannot argue Halo Popularized it.

Regen health for FPS is a mixed blessing. It can make a game too easy or it can make a game too hard or just right.

A Game that almost gets it right is Modern Warfare 2. You can take enough hits to take notice and maybe get to safty.

Games that do it badly is too many to list (even halo on the PC looking back was excessive). It has allowed developers to make really intense moments where we know we are a mere scratch away from death and we need to take cover or we can keep fighting and hope for the best.

Halo itself. Storyline of a B-Movie, I love that. But like i said. My guilty plesure :). Most of the rest is meh and feh.
 

Monshroud

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Jul 29, 2009
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Halo created a Universe, with backstory. Now not all of this is done via the game medium, there are books that have expanded this as well. I am not saying that other games haven't done this, but Halo is one of few that have.

You aren't just soldier A of squad Q, killing the Nazis or the Taliban or the hordes from hell..

Also, as someone pointed out, the Halo series is one of very few where the vehicle sections don't suck.

I think one of the big problems that people had with Halo, is that those that were blown away by Halo:CE, got a bit bitter with Halo 2, and while Halo 3 looked incredible people were wanting more.

It's like how most people were blown away with the Matrix, but hate on Reloaded and Revolutions. They were just extensions of an existing world, you are already familiar with it, it not new and exciting any more, just a continuation...
 

obliviondoll

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May 27, 2010
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ColdStorage said:
obliviondoll said:
Whats the list for?, if your trying to refute my death dance claim then I'll counter it by saying I played those at pro level and "shoot well they die", especially Unreal since all the guns had special tricks to them that made them more powerful.
So I drop to only ALMOST every game with "Unreal" in the title, but still literally every game with "Unreal Tournament" in the title.

And *I* found fights to usually remain quite fair even when I was caught out in Doom, Doom 2, Quake, Quake 2, Quake 3, Duke3D, most of the Unreal series and a fairly large number of older mainstream FPS games, as well as a decent handful of third-person shooters (which are what I got "told off" for referencing previously when a person had said "shooters" without specifying they meant FPS only - wasn't really a telling off, just a side comment about it). And yes, I did play against good players. Traded blows fairly evenly against a then-current world Quake champion once. He beat me, but it was close.

Particularly true for the Quake series and many of their mods, because grenade launchers meant you didn't need to turn around to take a shot at someone. Aim about 30 degrees up, fire at a wall just before you round the corner, and there's a decent chance your enemy will run into it while chasing you. And almost every time it fails, it gets them off your back. Less effective in some of the other games, either from lack of grenade launchers (Doom) or because they were easier to dodge, but still a viable tactic in the right situation, and moreso with he right mods.

Also, there were a LOT of mods for those games which gave players regenerating health.

EDIT:
Monshroud said:
It's like how most people were blown away with the Matrix, but hate on Reloaded and Revolutions. They were just extensions of an existing world, you are already familiar with it, it not new and exciting any more, just a continuation...
Honestly, I disagree, because the Matrix sequels were drawing out a movie which was awesome for its special effects and not living up to the original. Look at the Neo/Smith fight scene in the original Matrix. Then watch the Neo/Smith fight scenes from the sequels, and I DARE you to tell me they look good in comparison. The Matrix did new special effects using camera techniques, and most of the fight scenes were digitally edited real footage. The sequels tried to CG the whole scene, even though the technology wasn't up to what they were aiming for (They still haven't quite nailed real-looking CGI)
 

ForensicYOYO

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HG131 said:
Jetpacks, A Hologram-you that you can send out to trick others, the amount of customization, Customizable Firefight, Vs. Firefight, Armor Lock, The Splazer, Red vs. Blue, Crazy Sausage Baby and plenty more.
Jet packs have been done in countless games, Fierfight is like hord and customizable classes and cloaking suits have all been done in Killzone 2. But as for armor lock im not sure but how muck fun is it to be able to use an armor suit that you can move or shoot with and doesn't last long? This is what saddens me. Its still fun just nothing that stands out.
 
Jun 26, 2009
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Another Halo thread? Please people! Can we not agree to disagree! Is it that hard? Is any skill required to do so. No! Just forget about the games you don't like and continue on playing whatever game you want.
 

EightGaugeHippo

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Apr 6, 2010
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I havent seen in game setting customization like halo 3 (and reach will have) in any other game. Most FPS's have the basics - match time limit, kill limit. But no gravity setting or player speed setting ect.
 

Vanguard_Ex

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Mar 19, 2008
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I think that the story and the gameplay blend very well. Also it has a nice weapon variety and I just basically love it.
 

ForensicYOYO

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The_root_of_all_evil said:
ForensicYOYO said:
No its originalitie isn't killing it, its because so many other games have copied it and expanded, Halo is now left behind not being able expand without them copying someone else.
Uh...

1974.

Halo was the first widely successful console multiplayer first person shooter game. Beyond those specific elements, I'd have to say it was one in a LONG, LONG line.

Even Space Marines versus an "Alien" menace had been done as far back as Wizard of Wor.

And there's a number of games today that don't use the Halo model purely because it's got boring.
I think we are in agreement. Thank you for posting, I liked what you had to say. Made me think.
 

Diligent

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Dec 20, 2009
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You know, just as a side note everybody keeps crediting Halo for one button melee, but didn't Duke Nukem 3D do that, along with some other build engine games?
Give credit where credit is due!
 

therookie95

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Nov 18, 2009
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Every time it was released it set a new standered for other to follow:
Halo 1, it was one of the first good FPS on a Console
Halo 2, defined multiplayer for FPS, some may argue it was what saved the Xbox
Halo 3, introduced forge which let people on consoles experence what thost who used things like gary's mod and the like had, user generated content.
Halo: ODST, well, i've never played this one
Halo: Reach Watch the video's on forgeworld, http://www.youtube.com/watch?v=MnoUGULIPyc for the vidoc
 
Feb 13, 2008
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ForensicYOYO said:
I think we are in agreement. Thank you for posting, I liked what you had to say. Made me think.
Thank you. :) Always good to see differing points of view resolved peacefully :)

*shakes hand*

Anyway, for Halo, what about a way of playing the Flood?
 

someonehairy-ish

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Mar 15, 2009
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TPiddy said:
Limzz said:
Halo takes more skill than any other shooter. I'm a cod4 man, but the balance in Halo allows a higher level of play. It's not simply see someone first and you kill them. There are no god weapons.
This.... this is what I like about Gears of War as well... you have to WORK to kill someone in both titles. The shield makes the battles more intimate. No title is perfect but I would much prefer duking it out in a shotgun dance over getting blown up by an AC-130 that I have little to no chance of surviving.
This is why I can't wait for reach to come out so that a few mates will play halo again... the amount of times on cod that I've spawned right under a fucking predator missile or with someone in a perfect place to snipe me in the head is unreal... and only yesterday i picked up a riot shield (why not?) and proceeded to start using it to absorb bullets from the dude in front of me... only for one of his bullets to hit the tiny section of exposed toe under the shield and instakill me. /ragequit
 

DigitalSushi

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Dec 24, 2008
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obliviondoll said:
ColdStorage said:
obliviondoll said:
Whats the list for?, if your trying to refute my death dance claim then I'll counter it by saying I played those at pro level and "shoot well they die", especially Unreal since all the guns had special tricks to them that made them more powerful.
So I drop to only ALMOST every game with "Unreal" in the title, but still literally every game with "Unreal Tournament" in the title.

And *I* found fights to usually remain quite fair even when I was caught out in Doom, Doom 2, Quake, Quake 2, Quake 3, Duke3D, most of the Unreal series and a fairly large number of older mainstream FPS games, as well as a decent handful of third-person shooters (which are what I got "told off" for referencing previously when a person had said "shooters" without specifying they meant FPS only
There's your problem, when us mainstream people talk about "shooters" in an FPS thread, we have a tendency to say "shooter" meaning "FPS", your just arguing the semantics of how we should talk and the person that told you off is just telling you off because you didn't understand that he meant First Person "Shooter" instead.

Both you and him are too blame in this most heinous of crimes.

Also you mentioned fairness in your post, I never said it was unfair, I think your channeling someone else you've had an argument with on that point.

obliviondoll said:
Particularly true for the Quake series and many of their mods, because grenade launchers meant you didn't need to turn around to take a shot at someone. Aim about 30 degrees up, fire at a wall just before you round the corner, and there's a decent chance your enemy will run into it while chasing you.
Thanks, you've just proved my point, hardcore PC gaming until Halo was pretty much a one hit kill.
 

imnot

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Apr 23, 2010
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Oh and it has a gun that is a revolvershotgun that shoots red hot spikes and has a double bayonet.
 

Tharwen

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May 7, 2009
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I like it because it's one of the few FPSs (including UT) where you kill things by bouncing around and shooting them in mid-jump and stuff. It makes you feel so much more hardcore than the cover-fest that is Call Of Duty.
 

lukemdizzle

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Jul 7, 2008
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ForensicYOYO said:
The_root_of_all_evil said:
ForensicYOYO said:
No its originalitie isn't killing it, its because so many other games have copied it and expanded, Halo is now left behind not being able expand without them copying someone else.
Uh...

1974.

Halo was the first widely successful console multiplayer first person shooter game. Beyond those specific elements, I'd have to say it was one in a LONG, LONG line.

Even Space Marines versus an "Alien" menace had been done as far back as Wizard of Wor.

And there's a number of games today that don't use the Halo model purely because it's got boring.
I think we are in agreement. Thank you for posting, I liked what you had to say. Made me think.
the only thing I have to say is that there's allot of depth to the aliens in halo (see halo 2) there society is fleshed out in an iterating way that makes you feel sympathy for them. but aside from that I see where your argument comes from and if I were to compare halo to anything it would be Avatar. sure there are allot of elements that have been done before but when you look at it as a whole its still pretty dam cool and has innovative elements in its own right. thats how I look at it but I understand other arguments
 

Brendan Christopher

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Jul 25, 2010
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if you prefer depth and storytelling how can you not like halo... THERES MORE TO THE HALO UNIVERSE THAN JUST THE GAMES. Plus, the games also have a great way of sharing the story through one person, and through two people in halo 2 and 3. I don't understand why people complain about the halo story.
 

Pillypill

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I don't play it much now but i've still never played a game with such a smooth mix of vehicles and on foot combat in online multiplayer.