ColdStorage said:
obliviondoll said:
Whats the list for?, if your trying to refute my death dance claim then I'll counter it by saying I played those at pro level and "shoot well they die", especially Unreal since all the guns had special tricks to them that made them more powerful.
So I drop to only ALMOST every game with "Unreal" in the title, but still literally every game with "Unreal Tournament" in the title.
And *I* found fights to usually remain quite fair even when I was caught out in Doom, Doom 2, Quake, Quake 2, Quake 3, Duke3D, most of the Unreal series and a fairly large number of older mainstream FPS games, as well as a decent handful of third-person shooters (which are what I got "told off" for referencing previously when a person had said "shooters" without specifying they meant FPS only - wasn't really a telling off, just a side comment about it). And yes, I did play against good players. Traded blows fairly evenly against a then-current world Quake champion once. He beat me, but it was close.
Particularly true for the Quake series and many of their mods, because grenade launchers meant you didn't need to turn around to take a shot at someone. Aim about 30 degrees up, fire at a wall just before you round the corner, and there's a decent chance your enemy will run into it while chasing you. And almost every time it fails, it gets them off your back. Less effective in some of the other games, either from lack of grenade launchers (Doom) or because they were easier to dodge, but still a viable tactic in the right situation, and moreso with he right mods.
Also, there were a LOT of mods for those games which gave players regenerating health.
EDIT:
Monshroud said:
It's like how most people were blown away with the Matrix, but hate on Reloaded and Revolutions. They were just extensions of an existing world, you are already familiar with it, it not new and exciting any more, just a continuation...
Honestly, I disagree, because the Matrix sequels were drawing out a movie which was awesome for its special effects and not living up to the original. Look at the Neo/Smith fight scene in the original Matrix. Then watch the Neo/Smith fight scenes from the sequels, and I DARE you to tell me they look good in comparison. The Matrix did new special effects using camera techniques, and most of the fight scenes were digitally edited real footage. The sequels tried to CG the whole scene, even though the technology wasn't up to what they were aiming for (They still haven't quite nailed real-looking CGI)