Somebody already noted that, yes, it was an Asari Commando named Aleena who he was talking about, not Aria, however, there is evidence to suggest that Aleena and Aria are the same person and that Omega is the station that Wrex spoke of.Starke said:Bioware lied to us. They said they had a full story arc planned, but ME2 really does prove that their grand plan is the Chris Carter Effect in full motion.
As everyone else has mentioned the Justicars aren't relevant to the story of the first game, so that's fine. Also, given that there's very few, and they don't leave asari space, and the only ones who really seem to know what they are are the other asari, this lapse is really pretty justified, except: why do they exist at all? We don't really have enough data on assari culture to know if there's a legitimate reason for their existance as a faction. The knight errant and samuri both had very strictly defined roles in their respective feudal systems. If the assari have some kind of feudal government we're not privy to their existance makes sense, if not, then they are a peculiar addition.
Omega is a very strange omission. You would think it would have been mentioned someplace, hell Wrex explicitly mentions Aria (IIRC), but there's no mention of the station she's running
-Aleena survived their encounter
-When spoken to of her past, Aria notes that she wasn't always who she is now, even ran with merc outfits.
-Noted that Patriarch wasn't the first Krogan she pissed off
-When asked about who she used to be before Omega, she notes that there are people she doesn't want finding her, not all of them being enemies. Wrex was not exactly an enemy, but not exactly someone she wants finding her.
-This would also mean that she wasn't yet in charge of Omega, in fact that her encounter with Wrex is what gave her the chance to become Aria, leader of Omega.
Worth noting, on the topic of pirate groups, that you, as the crew of the Normandy, more than likely wouldn't encounter them as you are riding a stealth ship, something that pirate groups would have a difficult to impossible time locating to actually hit.Starke said:I could swear that the blood pack got mentioned in 1 someplace, but, what's strange here isn't that we run into these three merc groups, its that we only run into these three merc groups. There shouldn't be a shortage of merc groups in the Terminus systems. The Blue Suns have only been around for 20 years, so why aren't there more mercs? More freelance mercs? More pirate groups? ect. These aren't the kinds of markets where you generate a big three. And where are the council merc groups? I seem to remember the codex explicitly stated one of the weapons manufacturers (Elkoss Combine I think) ran a mercenary branch. I do have to credit bioware though, at least it's not a single criminal faction, like the Exchange in KOTOR, that they're so fond of doing.
Though more merc groups would be rather more realistic.
I feel as if the "Magnificent Manipulating Bastard" status which is alluded to on the Illusive Man's part should be noted here. The crew of the Normandy was hand picked to serve with Shepard. It is entirely possible that, to ensure Shepard's compliance, people were specifically recruited who would appear more moderate, or actually were the more moderate members of Cerberus. The person who would not have been a factor in this, Miranda, shows signs of being totally compliant with what Cerberus has done in the past. The two engineers don't even know anything directly about Cerberus, plucked straight out of the Alliance, same goes for Chakwas and Joker. Does one actually expect a janitor/cook to reflect a violently militant black ops mind set? The remainder of the crew, save for Kelly, you don't even speak to, and can't know their points of view on the issue of Cerberus.Starke said:Everyone remembers Cerberus from 1. Except, you're right, ME2's Cerberus is nowhere to be seen. This gets waved off by having Jacob or EDI say something about how you've only run into one branch of Cerberus before, and this is a seperate branch of the organization, but, seriously? This is not even remotly similar. Mass Effect 1's Cerberus is a throwback to B5's Thirteen or Star Trek's Section 31, a small unofficial covert ops unit with limited resources, and a psychotically pro-earth stance. Mass Effect 2's Cerberus is more in line with B5's Psi Corps, a large, extragovernmental organization with staggering resources, and a much less pronounced pro-Earth stance. But, you've hit on a very very good point here...
Why don't we ever see or hear about the Illusive Man in ME1? Because Bioware fucked up. Cerberus doesn't line up between the two games, at all. The reason is we have to sympathize with them in 2 or we won't do what they're asking, so Bioware had to "redesign" the organization. Which means, if there was a plan for ME2 originally, this isn't it.
Also of note on the part of the Illusive Man not being mentioned. Let us take into consideration that an Alliance Admiral, Mr. Kahoku, was just barley able to discover the existance of Cerberus at all, and was murdered before he could provide any real relevant information. It stands to reason that if even a top brass of the very organization which Cerberus operates from the shadows of can't live long enough to find out the Illusive Man exists, that Shepard who, despite being a gun toting badass, has next to nothing in the ways of security and information clearance, wouldn't have even heard about him either. (Its right there in the man's name: "Illusive")
This might not seem any better, cause I know a lot of people don't read the Mass Effect books, not even I did, but... Mass Effect 2 pulled a crap ton of stuff from other ME mediums than just ME 1. Miranda and Jacob are both the main characters from Mass Effect Galaxy (the batarian bioweapon plot he mentions being the plot of the game). The Collectors, the title of the Illusive Man and the conflict between the Migrant Fleet and Cerberus is all from Mass Effect: Ascension.Starke said:The other piece that supports that ME2 is off reservation, is the collectors. Absolutly no mentione of them whatsoever in 1. They're a fresh addition that bioware didn't plan for in the first game. This could have been done with litterally two lines of dialog, but they hadn't thought them up, because they weren't part of the plan. Certainly not the reveal about them. That was all Bioware BSing out their ass.