Out of the Vault: Fallout 3

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AkJay

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Feb 22, 2009
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i found Megaton immediatly, then i went out for some exploring, where i was greeted somewhere in an abandoned baseball feild by a few Mirelurks, so i started to run away, into a few raiders, i tried to quick-run, but i couldn't becasue "enemies were near" so i just got killed and re-loaded.
 

Yudas

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Apr 30, 2009
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I was such a doogooder... I went straight to megaton, killed Mr Burke, helped that young guy with his addiction, disarmed the bomb, helped Moira and spoke nicely to Gob.. On my second playthrough I blew the entire place to a radioactive hell in disgust of my first time there.
 

Sparrow

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Feb 22, 2009
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I sloped down a hill, *****-slapped some raiders and walked toward the Scrapyard. Why? Because my friend told me to.

Dogmeat rocks ;D
 

JediMB

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Oct 25, 2008
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I've finished the game and done most of the quest, but I still don't know where the Scrapyard is. >_>
 

Count_de_Monet

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Nov 21, 2007
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Cleared the school then made a couple trips to sell the loot.

Then I wasted a lot of time worrying about how to get the house and dumping points into stealth when I probably should have just beefed up weapons and walked around killing stuff.
 

Internet Kraken

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Mar 18, 2009
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miracleofsound said:
Henzi said:
Yeah, and when the game loads the stuff gets dropped randomly, always funny to load into my apartment and watch the thirty or so teddys I have on my bed explode in every direction thanks to dodgy physics.

Haha or when you fast travel back to GNR studios and see the super mutants' bodies and gore jiggle all over the place :D

I think with F3 and oblivon the less harmful bugs have kind of become loved by the community... I certainly enjoy watching a yaou guai shoot 50 feet in the air after I headhshot it with ol painless.
That Yaou Guai ragdoll tends to freak out when you kill it. I blew one up with a Nuka-grenade and it launched into the sky team rocket style.
 

antipunt

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Jan 3, 2009
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I remember my brother: he ran into Megaton and proclaimed himself king. Started stealing/mugging.

The next 5 minutes were spent trying to escape the city alive.
 

ftmoauron42

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Apr 30, 2009
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I got out, realized they had just copied the beginning of their last game, and realized the wasteland wasn't nearly as interesting I had hoped it would be. After a bit of traveling, I nearly stopped playing the game altogether for a few reasons:

1. The wasteland is boring and has nothing distinguishing one region from another.
2. Health doesn't regenerate like it did in Oblivion, and good health packs are rare and aren't that effective as it is.
3. None of my weapons did any significant damage. Also, I can't seem to find one weapon in the whole game that isn't close to breaking
down.

In other words, the game is way too oppressive to be considered fun. I eventually got to Megaton and found the inhabitants there had less personality than the folks back in Oblivion.

Somehow or another, I actually would go on to beat the game. Maybe this is because it is surprisingly brief.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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ftmoauron42 said:
I got out, realized they had just copied the beginning of their last game, and realized the wasteland wasn't nearly as interesting I had hoped it would be. After a bit of traveling, I nearly stopped playing the game altogether for a few reasons:

1. The wasteland is boring and has nothing distinguishing one region from another.
2. Health doesn't regenerate like it did in Oblivion, and good health packs are rare and aren't that effective as it is.
3. None of my weapons did any significant damage. Also, I can't seem to find one weapon in the whole game that isn't close to breaking
down.

In other words, the game is way too oppressive to be considered fun. I eventually got to Megaton and found the inhabitants there had less personality than the folks back in Oblivion.

Somehow or another, I actually would go on to beat the game. Maybe this is because it is surprisingly brief.
The game is supposed to be oppressive. It's a bloody wasteland. I can only imagine what it would be like if you tried playing one of the earlier Fallouts or S.T.A.L.K.E.R.

Also, since when did Oblivion have regenerating health?
 

ftmoauron42

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Apr 30, 2009
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Internet Kraken said:
ftmoauron42 said:
I got out, realized they had just copied the beginning of their last game, and realized the wasteland wasn't nearly as interesting I had hoped it would be. After a bit of traveling, I nearly stopped playing the game altogether for a few reasons:

1. The wasteland is boring and has nothing distinguishing one region from another.
2. Health doesn't regenerate like it did in Oblivion, and good health packs are rare and aren't that effective as it is.
3. None of my weapons did any significant damage. Also, I can't seem to find one weapon in the whole game that isn't close to breaking
down.

In other words, the game is way too oppressive to be considered fun. I eventually got to Megaton and found the inhabitants there had less personality than the folks back in Oblivion.

Somehow or another, I actually would go on to beat the game. Maybe this is because it is surprisingly brief.
The game is supposed to be oppressive. It's a bloody wasteland. I can only imagine what it would be like if you tried playing one of the earlier Fallouts or S.T.A.L.K.E.R.

Also, since when did Oblivion have regenerating health?
I understand it's supposed to be oppressive, but when one of the main selling points of a game is exploring the amazing post-apocalyptic wasteland, it gets pretty irritating when you get severely injured every time you try to look around. I do you get your point, I just think the game takes it to the point where it stops being an enjoyable experience. I can't say I really respect a game that's willing the sacrifice fun for realism.

As for the regenerating health, I guess I may have phrased that wrong. If you command your character to wait in Oblivion, it's my experience that they will regain their health, magic, and stamina. Plus, I'm pretty sure every character has the minor healing spell. Neither of these features return in Fallout 3, however. Now, obviously magic isn't present in the game, but there really needs to be an effective way of healing that doesn't have the player fast-tracking halfway across the map every time their health is low. Other than providing the player with useful and abundant health packs, the only option I can come up with is to allow the player to rest up whenever they're alone, but maybe I'm wrong about that.

I don't mean to quarrel, though. You did make a very valid point. In the end, I think this is less of an argument and more of a difference of opinion.
 

KXZ501

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Feb 20, 2009
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First thing I did, after admiring the view, was to travel west, where I bumped into a trio of raiders fighting two rad scorpions. I waited until the battle was over, with just one raider left standing, before I popped a few rounds into his skull and made my first kill.

I then looted their bodies for any equipment and weaponry, before proceeding to raid the Springvale Elementary School for supplies.

Ah, good times. =]
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
7,131
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Go directly to Megaton, do not past start do not collect 200 dollars. Seriously, I found out quickly that you need to some some place to resupply and rest in that game, otherwise the wasteland will swallow you up. For the next 8 levels or so I continuously got my neck handed to me and ran out of bullets every five minutes. Good times.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
7,131
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ftmoauron42 said:
Internet Kraken said:
ftmoauron42 said:
I got out, realized they had just copied the beginning of their last game, and realized the wasteland wasn't nearly as interesting I had hoped it would be. After a bit of traveling, I nearly stopped playing the game altogether for a few reasons:

1. The wasteland is boring and has nothing distinguishing one region from another.
2. Health doesn't regenerate like it did in Oblivion, and good health packs are rare and aren't that effective as it is.
3. None of my weapons did any significant damage. Also, I can't seem to find one weapon in the whole game that isn't close to breaking
down.

In other words, the game is way too oppressive to be considered fun. I eventually got to Megaton and found the inhabitants there had less personality than the folks back in Oblivion.

Somehow or another, I actually would go on to beat the game. Maybe this is because it is surprisingly brief.
The game is supposed to be oppressive. It's a bloody wasteland. I can only imagine what it would be like if you tried playing one of the earlier Fallouts or S.T.A.L.K.E.R.

Also, since when did Oblivion have regenerating health?
I understand it's supposed to be oppressive, but when one of the main selling points of a game is exploring the amazing post-apocalyptic wasteland, it gets pretty irritating when you get severely injured every time you try to look around. I do you get your point, I just think the game takes it to the point where it stops being an enjoyable experience. I can't say I really respect a game that's willing the sacrifice fun for realism.

As for the regenerating health, I guess I may have phrased that wrong. If you command your character to wait in Oblivion, it's my experience that they will regain their health, magic, and stamina. Plus, I'm pretty sure every character has the minor healing spell. Neither of these features return in Fallout 3, however. Now, obviously magic isn't present in the game, but there really needs to be an effective way of healing that doesn't have the player fast-tracking halfway across the map every time their health is low. Other than providing the player with useful and abundant health packs, the only option I can come up with is to allow the player to rest up whenever they're alone, but maybe I'm wrong about that.
Actually, if you find a mattress and there aren't any people around, you can sleep on it and recover health. You'd be surprised how many of these there are just lying around in destroyed buildings. You can also drink water (not just from rivers, but also from destroyed toilets, just to prove your toughness). Although a system to regain life at the cost of rads at anytime (besides using food and water) would have been useful.
 

Arionis

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Oct 19, 2008
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I found some leather armor and spiked knuckles in a safe in Springvale.

Met Silver.

Told her to relax and I'd deal with Moriarty.

Went into the school.

Beat the shit out of anyone that looked at me.

Came out. Found a dock. That dock had a sewage tunnel next to it.

I found Hubris Comics.

I found my first rigged shotgun.

I realized I didn't have auto save on and had not saved since coming out of my mother's womb. -.-;
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
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ftmoauron42 said:
Internet Kraken said:
ftmoauron42 said:
I got out, realized they had just copied the beginning of their last game, and realized the wasteland wasn't nearly as interesting I had hoped it would be. After a bit of traveling, I nearly stopped playing the game altogether for a few reasons:

1. The wasteland is boring and has nothing distinguishing one region from another.
2. Health doesn't regenerate like it did in Oblivion, and good health packs are rare and aren't that effective as it is.
3. None of my weapons did any significant damage. Also, I can't seem to find one weapon in the whole game that isn't close to breaking
down.

In other words, the game is way too oppressive to be considered fun. I eventually got to Megaton and found the inhabitants there had less personality than the folks back in Oblivion.

Somehow or another, I actually would go on to beat the game. Maybe this is because it is surprisingly brief.
The game is supposed to be oppressive. It's a bloody wasteland. I can only imagine what it would be like if you tried playing one of the earlier Fallouts or S.T.A.L.K.E.R.

Also, since when did Oblivion have regenerating health?
I understand it's supposed to be oppressive, but when one of the main selling points of a game is exploring the amazing post-apocalyptic wasteland, it gets pretty irritating when you get severely injured every time you try to look around. I do you get your point, I just think the game takes it to the point where it stops being an enjoyable experience. I can't say I really respect a game that's willing the sacrifice fun for realism.

As for the regenerating health, I guess I may have phrased that wrong. If you command your character to wait in Oblivion, it's my experience that they will regain their health, magic, and stamina. Plus, I'm pretty sure every character has the minor healing spell. Neither of these features return in Fallout 3, however. Now, obviously magic isn't present in the game, but there really needs to be an effective way of healing that doesn't have the player fast-tracking halfway across the map every time their health is low. Other than providing the player with useful and abundant health packs, the only option I can come up with is to allow the player to rest up whenever they're alone, but maybe I'm wrong about that.

I don't mean to quarrel, though. You did make a very valid point. In the end, I think this is less of an argument and more of a difference of opinion.
The game is indeed brutally tough when you first start playing, but once you know which skills to max out early (repair and small guns) then it makes it a whole lot easier. medicine will make your med supplies more effective too.

stealing, looting and selling every item you find is essential at the beginning also, and once you have enough to go to canturbury commons and expand the traders' inventories the game becomes super easy.

as long as you have a dart gun...

I got killed about 15 times on my way to rivet city first time, I now have 3 level 20 characters who each have over 60 000 caps and about 800 stimpaks each...