Internet Kraken said:
ftmoauron42 said:
I got out, realized they had just copied the beginning of their last game, and realized the wasteland wasn't nearly as interesting I had hoped it would be. After a bit of traveling, I nearly stopped playing the game altogether for a few reasons:
1. The wasteland is boring and has nothing distinguishing one region from another.
2. Health doesn't regenerate like it did in Oblivion, and good health packs are rare and aren't that effective as it is.
3. None of my weapons did any significant damage. Also, I can't seem to find one weapon in the whole game that isn't close to breaking
down.
In other words, the game is way too oppressive to be considered fun. I eventually got to Megaton and found the inhabitants there had less personality than the folks back in Oblivion.
Somehow or another, I actually would go on to beat the game. Maybe this is because it is surprisingly brief.
The game is supposed to be oppressive. It's a bloody wasteland. I can only imagine what it would be like if you tried playing one of the earlier Fallouts or S.T.A.L.K.E.R.
Also, since when did Oblivion have regenerating health?
I understand it's supposed to be oppressive, but when one of the main selling points of a game is exploring the amazing post-apocalyptic wasteland, it gets pretty irritating when you get severely injured every time you try to look around. I do you get your point, I just think the game takes it to the point where it stops being an enjoyable experience. I can't say I really respect a game that's willing the sacrifice fun for realism.
As for the regenerating health, I guess I may have phrased that wrong. If you command your character to wait in Oblivion, it's my experience that they will regain their health, magic, and stamina. Plus, I'm pretty sure every character has the minor healing spell. Neither of these features return in Fallout 3, however. Now, obviously magic isn't present in the game, but there really needs to be an effective way of healing that doesn't have the player fast-tracking halfway across the map every time their health is low. Other than providing the player with useful and abundant health packs, the only option I can come up with is to allow the player to rest up whenever they're alone, but maybe I'm wrong about that.
I don't mean to quarrel, though. You did make a very valid point. In the end, I think this is less of an argument and more of a difference of opinion.