PC Gamers, Boycott MW2

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TimeLord

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Im getting it for PS3 so I don't really care, but I can see how this could be really annoying
 

antibonk

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I was already refusing to buy it because of the 60$ price tag for the normal edition on the PC, this just gives me yet another good reason to pass over it. It is a shame since I was looking forward to it. I really enjoyed the first MW game. However, on the plus side there is plenty of other great games coming out this year to keep me busy for a long time.
 

dryg

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I preordered it almost the same day it was possible but now I canceled the order and I will go on a fishing trip in the Pirate Bay on november 10th.
 

ManiacEskimo

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vanguard_anon said:
Very few people have brought up that PC gamers pirate at an extraordinary rate. Part of their motivation for this change is to combat pirates. They also want to combat cheaters/hackers. Finally, they think that they game they design is better for all audiences than the modified "no fragx3, last stand, juggernaut, etc" model that random people employ.

Stop cheating and stop pirating and maybe this wouldn't happen.
Neither of those problems are even vaguely dealt with. VAC and Punkbuster are not entirely effective and having active admins on servers is useful for IMMEDIATE banning of hackers once they are obvious and/or proven via videos and images to be hacking.

Most PC gamers don't cheat. I certainly don't need the use of 3rd part hacks to enjoy my games nor would I ever use them. A lot of people who already PREORDERD the game have been cancelling their preorders en mass so this is obviously more than just pirates, and there aren't a lot of pirate friendly servers for games either, and I've never had an interest in them to look them up either. CoD4 sold millions of copies and I have no doubt IW expects(ed) millions more copies of MW2 to be sold which is more than most games have ever sold regardless of piracy. Many pirated versions of games won't work with the regular multiplayer servers either afaik.

As for the "no fragx3, last stand, juggernaut, etc" I fail to see how that will change because of a new system, it might be reduced but there will be some combination to get an advantage, which is the entire reason they added perks to the game.
 

cainx10a

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Dys said:
cainx10a said:
Zetona said:
Oh, how petty of all you PC gamers. You've had it too good for too long.

Or, more logically, removing dedicated servers might be some sort of cost-cutting measure. After all, this is an economic recession, and Activision/Infinity Ward are businesses as surely as PC gamers are not.
You do know that's it's not IW/Activision who keeps the server running.
You do know that servers can cost from $50 to $100 per month to keep them running.

Bolded Part: Is that jealousy? Lol.
$50-$100 per month? Seriously? Do you mean every single server operating worldwide?. Dedicated servers cost in the cents per year for large scale companies to run, even in Australia (the land of terrible ISPs, poor connections and bloated hardware costs) it is far less than $50 a month to host a single server through an ISP. Ultimately I'm agreeing with your point, that servers cost dick all to host and it isn't a cost activision are taken for anyway, but it re-emphasizing how unbeleivably cheap it is to run a dedicated server.

It doesn't matter whether people think a boycott or not will make any difference, too much has been done too wrong with this title, and a significant portion of the market will not buy this game on PC because of it (whether they simply move onto another platform or skip the game altogether is another thought). I am not buying it, I have bought every PC call of duty except for 5 (I buy them for the multiplayer). This is not a rare train of thought and activision are aware that a huge portion of the PC gaming community will feel similarly, ultimately it's their call, if they don't want my support that's their decision...The quality of call of duty games has been rapidly decreasing since 2, I wouldn't be surprised if they didn't make anywhere near what they expect too off of mw2. I also wouldn't care if they made double.
Aye, I may be wrong about the actual pricing, but I do remember that 64 players BF2 server were quite costly to rent, as you might notice I am mainly talking about how much players have to ditch out of their pockets to rent servers, not how much the actual service providers will spend to keep these servers running.
 

Zetona

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Steelfists said:
Zetona said:
Oh, how petty of all you PC gamers. You've had it too good for too long.

Or, more logically, removing dedicated servers might be some sort of cost-cutting measure. After all, this is an economic recession, and Activision/Infinity Ward are businesses as surely as PC gamers are not.
There are three things wrong with that statement.

Try and work them out for yourself, maybe you'll actually use your brain for once.

Well, I suppose you don't need to. Someone as hilarious doesn't need to be clever.
I wasn't sure of the definition of "dedicated servers" when I wrote the original post, which was very stupid of me. I caught a lot of flak for that.

Still, the only reason I can think of for removing dedicated servers is some way to cut costs. Presumably dedicated servers require some programming that doesn't need to be done now. And having every version of MW2 be as identical as possible may save more money in future patches or something like that.

Anyhow, I apologize for my original post. It was rather dumb of me. (Now I have to say similar to the other people I pissed off.)
 

Helimocopter

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Oct 5, 2009
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theres alot of nerd rage here

is the PC gaming community what you would consider a force?
its a group maybe

but hardly unified enough to be a force
 

Horticulture

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I doubt this is a cost-cutting measure or 'recession issue,' as some people have put it. Dedicated servers are probably the cheapest way to run multiplayer, as IW wouldn't have to run servers itself and could probably recycle 95% of the code for the server browser from CoD:MW. It'd make more sense as an antipiracy measure, which could make a workaround necessary for pirates to play online.

vanguard_anon said:
Very few people have brought up that PC gamers pirate at an extraordinary rate. Part of their motivation for this change is to combat pirates. They also want to combat cheaters/hackers. Finally, they think that they game they design is better for all audiences than the modified "no fragx3, last stand, juggernaut, etc" model that random people employ.

Stop cheating and stop pirating and maybe this wouldn't happen.
Unfortunately, as with many previous antipiracy measures, this weighs the heaviest on gamers who don't pirate the game. If a workaround/hack is created that allows dedicated servers to be used, pirates will be the ones who get to enjoy that feature, and not the customers who cared enough to shell out for the game.
 

Teh_Doomage

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Jan 11, 2009
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Well, I for one am pissed that they took out dedicated Servers and they shafted the mod community...I was just going to rent it on the console anyway.
 

Krajin

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Feb 6, 2009
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From my understanding, there wont be coop in it, atleast from wha i read...so to be honest im tired of deathmatch an prolly wont be gettin it anyways, so i support ya boycott!
 

llewgriff

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Feb 12, 2009
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Wow I'm sure IW is really going to care, I mean they definatly aren't going to get more game sales that any other game ever.
 

Tzatziki3301

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Erm, correct me if I'm wrong, but wasn't the whole idea to make the game more accessible to everyone? Without Modding, while, yes, you remove that chunk of the community, you also standardise things so everyone can play everyone else without the need of downloading this, that and t'other.

While it means the PC and console versions work in near identical ways, isn't this a good thing? My clan on 360 never has a problem getting together and gaming, private or other wise. We have problems with Game Battles and posting ladder results, but thats more to do with the way the site works than anything to do with what we are playing the game on.
 

cieply

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Oct 21, 2009
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Well I was going to buy the original but I can live with pirate version. It's their loss, not mine. And I'm sure hackers will find a way to crack the game so multiplayer will be possible on some smaller networks. Just another reason to pirate it.

I don't want to give the wrong impression, piracy is bad. But what is a better way of saying "screw you" to the developer? Worked well with spore.