Thanks to your post, I just discovered an awesome game that I added to my Steam wishlist, it looks cool.Amaror said:Sorry can't tell you why pc games get nearly no good games anymore, gotta play the awesome pc exclusive Faster than light...
Thanks to your post, I just discovered an awesome game that I added to my Steam wishlist, it looks cool.Amaror said:Sorry can't tell you why pc games get nearly no good games anymore, gotta play the awesome pc exclusive Faster than light...
Mmmmm, no.karamazovnew said:I remember the chore of updating drivers during the times of dial-up internet. At the same time, a PS2 was smaller, faster, more fun, with better graphics.
because that "different" experience is worse....to put it another (if more dramatic way) it feels like I'm being choked, restricted, hampered, held back, patronisedBreakfastMan said:Why does it have to be the same? Why can't it be a different experience than the one provided by the PC?
Lol amount of RAM and your HDD probably matter the least when it comes to gaming. Sure, an SSD will load environments faster, but otherwise makes no difference, and system RAM doesn't do much at all once you have over 4GB. You're talking out of your ass.Boudica said:Amount of RAM and type of HDD matter a lot. More, better RAM and a SSD will load environments faster, hold more in short term memory to decrease pop-in and handle more entities at any given time. If you're building a game for a console, you know exactly what hardware you have to work with. If you're building a game for a PC, you can't be sure how many entities you can have rendered, how large world spaces can be to keep load times short, or how much you can have calculating in a single moment. You need to make your game run on a low setting and a high setting. On a console, you need one game.
its ok I have a copyTrippy Turtle said:You know what, screw this post. I spent5 minutesages coming up with it and somehow destroyed trying to make it smaller. Vault, just imagine a really well thought out post perfectly countering everything you said.
I'd hardly call Mass Effect a console exclusive, mabye it was primarily for the Xbox but there are big differences between the console and PC version...mainly in the interface..because Bioware at least made half an effort with the PC version being a PC developer originallyEntitled said:So you, Average Gamer, look through one of those " reasons why it's worth to be a PC gamer [http://adrianwerner.wordpress.com/2012-2/]" lists, and you only see obscure exclusives that are "unimportant", while all the "important" titles, your GoW, AssCreed, CoD, GTA, Mass Effect, Crysis, all being either console exclusives or treating console as their primary system, while for most PC gamers, the PC exclusives are simply more interesting.
to be honest I'm not actually this upset..Athinira said:I don't really buy the "Download Size" argument. 15 GB may sound like a lot, but you still have the option to buy retail (and no, i don't find the retail part of PC gaming depressive. Why is it any more depressive than console gaming?).
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You sure seem to 'know' a lot for someone who's focusing on parts which are so low on the priority for gaming performance.Boudica said:Considering games can use 4GB of ram themselves, you will need at least 6GB to feed the rest of your system. 4GB of ram is nowhere near the cap of diminishing returns. Taking a few sticks of RAM out of my rig (I'm running 16GB atm) will significantly reduce the performance of most modern games. I've had to take a few out and replace them, so this I know.Growley said:Lol amount of RAM and your HDD probably matter the least when it comes to gaming. Sure, an SSD will load environments faster, but otherwise makes no difference, and system RAM doesn't do much at all once you have over 4GB. You're talking out of your ass.Boudica said:Amount of RAM and type of HDD matter a lot. More, better RAM and a SSD will load environments faster, hold more in short term memory to decrease pop-in and handle more entities at any given time. If you're building a game for a console, you know exactly what hardware you have to work with. If you're building a game for a PC, you can't be sure how many entities you can have rendered, how large world spaces can be to keep load times short, or how much you can have calculating in a single moment. You need to make your game run on a low setting and a high setting. On a console, you need one game.
I was ready to start the killing when I read that shit... Geezus. Makes me ashamed to play games on the PC X3.Soviet Heavy said:I'd rather focus on the double standard that rears its ugly head every so often, like today. PC Gamers upset that a game is being released on another system that they don't have? = Entitled Brats
I wasn't saying you were bitching there. I just thought you actually brought up a good, if unrelated, point about how descriptive it is. The you wasn't you as in Vault. It was you as in the person who is using it.Vault101 said:so I'm bitching now?.....anyway I'm just saying its an annoying phrase that I feel is overused and all to often has a handwave,
Thats what I pretty much thought, companies wanna make money and consoles is the best chance for that. Plus theirs the piracy horror stories which must put at least some people off.Haefulz said:There's more money in making console games, simple as that. The industry has nothing against you.
I feel your pain sister, I have a shitty internet cap as well...Vault101 said:gaaaahhh....[i/]that game[/i]ResonanceSD said:Meanwhile, in PC land.
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it sits there mocking me....I cannot play it because of my internet cap