Vault101 said:
Entitled said:
So you, Average Gamer, look through one of those " reasons why it's worth to be a PC gamer [http://adrianwerner.wordpress.com/2012-2/]" lists, and you only see obscure exclusives that are "unimportant", while all the "important" titles, your GoW, AssCreed, CoD, GTA, Mass Effect, Crysis, all being either console exclusives or treating console as their primary system, while for most PC gamers, the PC exclusives are simply more interesting.
I'd hardly call Mass Effect a console exclusive, mabye it was primarily for the Xbox but there are big differences between the console and PC version...mainly in the interface..because Bioware at least made half an effort with the PC version being a PC developer originally
anyway even if that is the came (games deveoped with consoles in mind first and foremost) if they arent god awful ports then they are still better to play on PC if thats your preference, just look at skyrim
The Mass Effect trilogy is not the most extreme example of it, it wasn't exactly hated for it, but it still hase a very console-y feel, compared to the earlier Bioware PC games.
I guess you could call it coincidential, saying that what I describing as "console-y" is simply "casualness", or "dumbng down" RPG mechanics, but even if it not a cause and effect conection, there is a connection.
Consoles are inherently more mainstream in many senses: The unified system specs, the simple controllers, the couches and TV screens, the closed OS not allowing for any modified content, all provide both sides of the same coin: Accessibility, and simplification.
Even if occasionally there are games like the three Blizzard franchises, or the Total War games, that still ended up growing to be huge on the PC alone, and there are some obscure niche games in console digital stores, as a rule of thumb, if a developer wants to be more successful, sooner or later they will probably end up focusing on consoles.
It's a bit like the idea of "selling out" in music. If you liked an obscure subgenre band's tune, and they are becoming more and more pop, then you will often find a signing with a major label as the obvious watershed moment.
Likewise, every time a developer says that they are removing features for accessibility, remove levelling from an RPG, make a tactical shooter less tactical, etc, then very often, the consoles will be the answer to many of their problems.
Some companies will continue making decent PC ports even after that, but it's a matter of personal sentiment. Financially, they are no longer relying on the elite that cares about those features, so they might as well abandon them, along with modding support, graphical tuning, mouse and keyboard support, etc.