Entitled said:
PC gaming has ALWAYS been a niche, we just didn't notice it because gaming itself was niche. Bioware was founded on $100.000, the kind of money that nowadays people easily collect on kickstarter. Sim City was made pretty much by Will Wright alone.
A fair interpretation, but the problem with that assumption is that it ignores the PC boom starting in the late-90s. PC Gaming pretty much stopped being "niche" around the turn of the millennium, along with most of video gaming.
The number and quality of blockbuster titles from that time alone speak for it...
I'd pin the first real PC blockbuster as Doom, but it didn't really pick up until Quake 3, Warcraft 2/Starcraft, and Unreal Tournament.
It grew pretty substantially until around 2005, wherein several major changes in the business basically worked in unison to kill the PC gaming boom (outside of the MMO market)
Saying that AAA developers are no longer supporting the PC, is like saying that children are no longer playing tag (based on your now 20 year old son's playing record). They still do, in their their earlier phase of development.
Perhaps inadvertently, but that's an analogy that belittles PC gamers.
Seems topical and ironic, given the recent shitstorm...
Elmoth said:
[citation needed]
How do you know the pc platform was neglected? How do you know any of the things you're saying here? I read all of that as : "Well, actually, " without showing any reasoning behind it. From what I know pc gaming wasn't neglected by a long shot. Just because games for console aren't coming out on pc doesn't mean pc gaming is being neglected.
Take a good long look at a best-seller list sometime.
Try Amazon, or any games referral site.
Pick any year from 2005 to present. Go ahead. I'll wait.
Finished?
Notice how every single one of them will be top-heavy with Console-native games, and even when the occasional WoW-expansion hits the charts, it's still completely outnumbered by console-native tiles.
And THAT, is why I find that picture silly and ironic.
This isn't absolute proof (see why below), but it should give you a clear idea of how bias the business is towards consoles.
CAVEAT 1: Steam practically has a monopoly on PC game distribution, and being a private company, they aren't especially inclined to share such information.
CAVEAT 2: Regular Publishers won't share all of their sales information unless forced to, or if it "sets records" (records that only they and their retailer friends can see).