The annoying thing I've seen is that people mistake Japanese storytelling for cliche and bad writing. Perfect example is the stereotype of the emo JRPG hero, especially as it's attributed to Cloud. Specifically referring to the game, not Advent Children, Cloud is not emo. He simply isn't. He starts off as an apathetic, selfish jerk, but he's certainly not emo. At all. But people say he is, because talking about your problems equals being emo in many people's minds. And this happens with many JRPG characters.
Look, in the west, the key for writing is that less is more. Characters don't talk through their problems, said problems are implied through actions, or perhaps talked about briefly, but not in detail. In Japan, the key to complex characters is to give them deep and complex issues andhave them talk about them a bunch, both in explaining them and especially when they realize they need to get over it. That's a major cultural difference that is present in their games, anime, and even their live action stuff. It's all about the inner monologues and dialogue between characters to explain deep issues. It's not that they're emo, it's that they have some genuinely difficult stuff to work through and, in Japanese writing, they will talk about it. A lot. If you can't handle that, fine, but criticizing it as genuinely bad writing seems a little zenophobic.
Also, we need to stop saying that if a story is told through cutscenes, it's not good. Seriously guys, requiring a medium to take absolute full advantage of its uniqueness just to say it's good? That leads to disastrous places, people. Don't.
Point being, the common complaints about how Square Enix makes their games really don't have basis in anything but personal preference or cultural ignorance. I agree they haven't been at top form lately, but their games aren't completely sucking either. Also, The World Ends With You is one of the best games ever made. If you have a DS, play it, and if not, buy a DS and play it.