Cracker3011 said:
Since we are all sick to death of russians/terrorists/russian terrorists being the villains in pretty much every modern warfare-type game released in the past 5 years or so, I got to thinking, why doesn't any studio take the risk of making the world's most powerful country the enemy, beyond the occasional level or two? Even as simple as a reverse Red Dawn (with the eeeevil capitalists invading the peace-loving communists... or something) would make a change from shooting people with a foriegn accent.
America is powerful?
For the last 40 years the USD has continually suffered depreciated evaluations and the rest of the world is dumping it in favour of other currencies as the reserve standard.
Personally I see all the hash of "Be American Hero 'A' and shoot up Evil foreigners 'B'" as merely the final whimperings of a dying imperialist attitude that began to surface in the individual American as Carter resigned US forces (and the public) in the 70's to Colonialism of the Persian Gulf and 'protection' of the then, and now, supply of the most important commodity ... crude.
And of course, after 30 years of breeding this attitude of 'Might makes right' you suddenly find the average American media outlet (without political pressure) publishing materials of a likewise nature.
That being said, you'll probably find in ten years time that there will be a whole rush of games about counter-US imperialism ... as the only real option the US has remaining to secure itself as, how you would say 'powerful', is by 'Wars of Plunder'.
But even then it's a loising game once the USD has now been effectively dropped as the reserve currency (and USD loads will continue to be reduced substantially internationally) which will limit any ability to produce weaponry.
Or maybe we have differing ideals about what makes a country 'powerful'.
Nevertheless, expect in the next ten years for games to change their tone ...