Furburt said:You must admit though, it's not entirely undeserved.Czargent Sane said:god, I'm more sick of this "Russians =evil" thing than I am of the "white people=evil" thing we're seeing in scifi nowadaysI think he's referring to Avatar.Woodsey said:Ummm...Czargent Sane said:god, I'm more sick of this "Russians =evil" thing than I am of the "white people=evil" thing we're seeing in scifi nowadays
What?
Are there no blacks/asians/hispanics in Avatar?Czargent Sane said:district 9, avatar, that sort of thing.Woodsey said:Ummm...Czargent Sane said:god, I'm more sick of this "Russians =evil" thing than I am of the "white people=evil" thing we're seeing in scifi nowadays
What?
OT: Kinda, but I don't feel as if it's in everything. I'm still thankful that we're pulling out of the WW2 phase for FPSs.
The thing is, if you want it to be believable-ish then you're limited to a few countries. Most countries aren't really that hostile, whereas the likes of America, Russia, Germany, Afghanistan, etc. maintain that image (rightly or wrongly).
You couldn't have a game where you're defending Switzerland from an Australian invasion and try to sell it seriously.
I'm more amaze that every games now has Russians as the "fake enemies" and American as the true evil. I'm also dumbfounded by the sell chart of those game in the us. As a Canadian, i don't really like the USA (alto i judge the inhabitant only when i meet them which most of them don't hence), so it's always fun to blow uncle Sam with a missile launcher.Deathshroud said:I know Russia and the US are still not that close, but come on, I'm sick of seeing Russians as bad guys in almost every spy thriller that's out and I'm even sicker of killing millions of them in FPS and RTS games. Dude the cold war has been over for about 2 decades now
Well nothing concrete will happen for a long time the team is only 12 people doing it in their spare time, Two of them work for Sony Computer Entertainment Europe and so don't have much free time.garfield2326 said:well im interested in your game so if you change the name i hope i can find itjamesworkshop said:garfield2326 said:What`s the game going 2 be called?jamesworkshop said:garfield2326 said:well im only a junior in high school so i wouldnt be much help but good luck with your gamejamesworkshop said:Shame i'm working on a Indie oblivion style RPG at the momentgarfield2326 said:Wow that would be awesome and i would join u on the development teamjamesworkshop said:garfield2326 said:i wish i could player a shooter with a Russian perspective BUT being in the US it wouldnt be a great idea. anyone know a game where you can be Russian?
http://en.wikipedia.org/wiki/Lyudmila_Pavlichenko
Cheers, still got lots of work to do we have the 3D engine but still haven't finished defining what our polygon budgets are going to be, frustum culling helps and is easy enough to do but wide open RPG vistas are not commonly made in XNA
At the moment it's Project Carbon Dungeon, but that isn't likely to be the actual name
understandablejamesworkshop said:Well nothing concrete will happen for a long time the team is only 12 people doing it in their spare time, Two of them work for Sony Computer Entertainment Europe and so don't have much free time.garfield2326 said:well im interested in your game so if you change the name i hope i can find itjamesworkshop said:garfield2326 said:What`s the game going 2 be called?jamesworkshop said:garfield2326 said:well im only a junior in high school so i wouldnt be much help but good luck with your gamejamesworkshop said:Shame i'm working on a Indie oblivion style RPG at the momentgarfield2326 said:Wow that would be awesome and i would join u on the development teamjamesworkshop said:garfield2326 said:i wish i could player a shooter with a Russian perspective BUT being in the US it wouldnt be a great idea. anyone know a game where you can be Russian?
http://en.wikipedia.org/wiki/Lyudmila_Pavlichenko
Cheers, still got lots of work to do we have the 3D engine but still haven't finished defining what our polygon budgets are going to be, frustum culling helps and is easy enough to do but wide open RPG vistas are not commonly made in XNA
At the moment it's Project Carbon Dungeon, but that isn't likely to be the actual name
Art design hasn't even been touched on yet, I've sorted most of the combat mechanics and now we're spending most of the time on Story as a group since RPG's focus heavily on that area.
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Well in operation flashpoint 2 dragon rising America and Russia team up on ChinaKollega said:Amazingly, even despite being Russian myself, i don't mind it ALL that much. It's annoying, sure, but not too awful. There might be two reasons:
A) I actually see OUR nationalism, and it's even worse than Americans', and
B) Russian enemies are associated with Soviet Union most of the time, and i hate USSR with a passion.
I want to see a game where USA and Russia team up to kick China's ass, then go into space. Where they begin to fight an empire of Evil Space Elves with the help of bug-aliens, space squids, and such.