I know I'm not part of the conversation, but I always viewed the consoles as a product that was "easier" to deal with. In which I mean, with a computer, you have all your personal things on it, and you need to have knowledge of computers in order to make the most of it (and most people don't. My mother still doesn't know what a "tab" is on internet browsers, let alone that Internet Explorer isn't the only internet browser). It's sort of a trade-off, and when I was younger, the Xbox seemed to be the simpler choice. The PC's market always seemed (when the 360 came out) that you got what you paid for, and if you wanted something with more flexibility and more computing power, well, you better pay up. Now I'm on my way to getting a job, and I already can tell that despite the extra strings, the PC market is something I'd like to join, especially since I'll hopefully be getting a job soon. But once again, consumers will gravitate to what they prefer. If consumers want consoles, they want easier, albeit more constricted, gameplay platforms. If they want PC games, they want more flexibility, and games that reach the epitome of the technology they have. If they have something twice as powerful as a 360, they want a game that has twice the computing power. It's just expected.