Matthew94 said:
You know it's pretty possible it could fail, right?
#1 Unremarkable at launch (just tablet hardware)
#2 No marketing budget
#3 No one finds out
#4 No one buys
#5 No support as a result
1. It is tablet hardware but if people are willing to pay $500 for an iPad 2 at launch when they already had an iPad, I'm pretty sure gamers would be willing to pay $100 for a similar console that lets them play tablet games AND other exclusive games which are even better,
for free, and even make their own games.
2. They've said the launch is going to be televised and with almost $4 million over their required amount, in which the cost of the televised launch was already accounted for, I think they'll be alright.
3. We're talking about it on a gaming forum with 40% of people saying it's going to be great and another 40% waiting to see how it goes. Not to mention the 38,000 backers they already have, which will only increase in numbers, who will likely all be getting a console and then telling all their friends. And then there's the team of devs they already have working on games that'll be ready for launch.
4. See above mentioned 38,000+ people who will have essentially already bought one, resulting in a $4million+ profit on top of their per unit profit.
5. Do I need to say 38,000+ possible developers?
In all seriousness it very well could flop, falling under the might of AAA consoles and having to stick with small indie games for virtually its whole life but the idea is so fantastic it's hard not to want to support it. Another problem could be the fact that Steam already does pretty close to this by offering indie games for like $5 during a sale as well as several games that're free like TF2. Also Steam's on PC but I think, considering it's Android, they should have the power to link to a PC for it's added hardware power, not to mention that if this gets enough support to the point where AAA titles actually do show up, I'm sure they'll be more than willing to provide hardware upgrades, not to mention the fact that, if you know how to,
it allows you to do that yourself right now!
Well, I'll end there by saying, I'm hoping this does well, just to see the big developers shaking in their $60-AAA-always-online-DRM boots.