Battlefield: Bad Company 2. Best multiplayer of any game I've ever played, assuming your team actually cares about the objective.
It was released in '87 -- two years before I was born -- so yeah.trickyfingers said:.... really? No Quake? Thats my vote.
You're lucky you included Deus Ex, because not including Quake in a list like this makes my left eye twitch...
And 50 bucks says OP is too young to remember MIDI Maze.
Agreed -- SS2 is a vastly superior game to BioShock; the latter reflecting how little the FPS genre has changed in the ensuing years.Z(ombie)fan said:I hate when BIoSHock is praised for "being inventive"Nyrad01 said:I went to vote Bioshock but I think I clicked Metroid by accident... I think Bioshock was the best of them, it was very inventive, and was one of the few games that have actually scared my before![]()
play system shock 2. came out 7-9 years earlier, is a better game, And features verything BIoshock has And More. Including story (the Frame of the story, anyway. and several enemies -splicers are SS2's hybrids. Big Daddies are SS2's maintnence bots, Security bots Are SS2's turrets only mobilized.
MY favorite? DOOM. especially the Various Ports of it, They added some nice Paranoia fuel to the mix.
ANyone remember the PS1 version? that had my eyes bugging out of my head, let me tell you... fricken darkness everywhere...
I know DOOM wasn't the first FPS -- but it was the game that popularized the term "first-person shooter", and singlehandedly spawned a million clones, effectively causing the FPS medium to become arguably the most lucrative genre in gaming history.qeinar said:actually doom was not the first fps so it did not "start it".EzraPound said:I'd go with DOOM -- it started it all, and is underrated by critical snobs -- though GoldenEye 007 and Deus Ex both get nods from me (the first for helping to sophisticate the genre, and the second for its marriage RPG and FPS elements and unsurpassed in-depth gameplay).
. . .As for Half-Life? A great title, for sure -- its seemless integration of storytelling helps maintain the game's immersion, and alot could be said of its multi-player add-ons -- but I always felt that its survivalist gameplay was a tad retrograde when compared to, say, GoldenEye, which had actively integrated objectives into its mission structures a year earlier. To this end, I think that alot of HL's appeal has more to do with presentation -- compare any level in it to Deus Ex's hokey inner-city environments -- but that it's not necessarily the paragon of FPS design.
This is a joke, right? DOOM was arguably the single greatest leap forward in FPS history, and pioneered or popularized true third-dimension spatiality, relatively complex AI scripts, network multiplayer gaming, .WADs (and thusly FPS modding), dynamic game environments, weapons that've become genre motifs such as the rocket launcher, the Shadowcaster engine, etc.TelHybrid said:I also believe DOOM, is rather fun, but at the end of the day doesn't deserve its hype as much as what it receives as it's simply a Wolfenstein 3D mod.
hahahahaha What? What about Bioshock doesn't make it great?Im Nightmare said:How is Bioshock even up there? It wasn't that great of a game... I voted golden eye.