Poll: damage or fire rate

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sleekie

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Aug 14, 2008
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There's often other factors. Damage makes ammo more efficient, ROF makes on-hit chances come up more often.

All other things being equal, I like damage. ROF-centric weapons almost always mean taking counterfire. I'd rather deliver one huge hit and then evade/take cover if the target survived, which it might not after a heavy hit anyway.

There's really too many potential factors. I'm purposely ignoring my poor aim.
 

Tirnor

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Sep 3, 2009
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Depends on the game type and if there is an accuracy adjustment due to character stats.

Online FPS - Fire Rate, due to you bunny hopping CS bastards. (You know who you are.)

Offline FPS - Damage, due to the easy of keeping a mouse on a target.

MMO - Damage, in grouping it's common to have very short battles, so often you only get your initial shot/burst, or you want to get the mobs attention NOW.

RTS - Fire Rate.

- Tir
 

DeleteThisPlease

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Mar 26, 2010
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TL;DR Answer for those who don't want to read the text below: Damage

The why: Rate Of Fire is a interesting thing. There is something to be said for simply throwing up a wall of Dakka and a hellstorm of bullets, forcing your opponents to either duck away and take cover in a easy-to-kill spot with a well placed grenade or a ally sniper, but while anyone who walks into the wall could become swisscheese, why bother with wasting all that ammo if you could have a gun that turns your target into chunky salsa with ONE shot from a long distance off?

It's safer, more ammo-effective, and most importantly, will FORCE you to aim and be precise with your shots. If you want to get kills, you need to AIM.

Should everyone have these weapons? Of course not, that would be silly, it would be musket warfare all over again. There need to be a balance of users.

But I prefer damage over ROF. Give me a Browning 50. Cal with a bolt-action or a Winchester Lever-Action any day.
 

Vykrel

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Feb 26, 2009
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damage. especially when it comes to sniper rifles. id rather have a bolt-action sniper that kills in one shot than a semi-automatic sniper that kills in 3 or 4. when im playing battlefield, i want to hit them one time and drop them before they realize what the hell just happened.
 

Iwana Humpalot

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Jan 22, 2011
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All about damage. If your behind the cover and enemy is supressing you, you can shoot couple quick shots on him/them and duck for cover before they hit you, but if ur using gun whit higher rate of fire you might need more time to do same amount of damage and get shot.
This is like; would you prefer plasma or laser in fallout.
 

bam13302

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Dec 8, 2009
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damage, rof is nice, but they have time to react before they die
though i like the VSS vintorez, silenced, flameless fully automatic (800-900 rpm) sniper rifle
it lacks the range of your standard 'high powered' rifle due to the fact that it needs subsonic rounds, but it is still a very nice gun
in video games that feature it, i usually put it to semi-auto though
 

WanderingFool

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Apr 9, 2009
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Full-auto, all the way. In Blops, I may use the M14 or the M16, but I perfer putting a number of bullets down range fast.
 

Kyuubi Fanatic

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Feb 22, 2010
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Fire rate. If you have slow ROF and miss it can be a real *****, and if the DPS isn't enough to drop the target then you're SOL. Conversely in a panic situation armed with a good ROF you have options; you can correct your aim and still hit, unload potentially greater DPS (example being a high damage revolver versus a medium damage SMG), spray-n-pray, concentrated fire, full auto, controlled bursts, and the continuous fire can push back targets.

All guns are situational weapons, but if I had to choose I'll take a gun with a good clip and a quick ROF over a HDO or BFG any day.

Unless the BFG is suitably epic ;)
 

rockingnic

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May 6, 2009
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Damage. But yea, I need at least a semi-automatic mode with a decent fire rate or it's just not worth using and needs a reasonable clip size as well, I don't want to reload after 4 shots...
 

Blazing Steel

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Sep 22, 2008
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In a game I always prefer to have damage over rate of fire. Bolt action over semi auto for snipers, small clip assult rifle over large clip smg and pump action over semi or full auto shotgun.

In realife I'm not really bother what state my enemy is in as long as they look like swiss cheese by the end of it.
 

Professor James

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Aug 5, 2010
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Serris said:
Professor James said:
Serris said:
high damage weapons tend to be slow. so if you miss with one, it takes a long time where you can't actually do anything. so i prefer a quick hitting weapon. 1 out of 3 hits > 0 out of 1.
looks like someone hasn't seen the MP40, or the FN FAL
indeed i haven't, most of the guns i've played with come from fallout 3 and new vegas. other weapons are usually indie fantasy games
You should try this machine, it's the perfect balance between damage and fire rate.